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rook.java
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223 lines (209 loc) · 8.19 KB
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class rook extends Pieces {
// The override function below is used to set the rules on how the rook is allowed to move in the game.
// Rook Class Missing:
// Attack Move Function
@Override
public boolean allowedMoves(int newRow, int newColumn) {
for (int i = 0; i < AIPieces.length; i++) {
if (chessBoard[newRow][newColumn].equals("|__|")) {
// Up
if (newColumn == column && newRow == row - i) {
//System.out.println("Up");
for (int x = 1; x < row - newRow; x++) {
if (!chessBoard[row - x][newColumn].equals("|__|")) {
//System.out.println(chessBoard[row-x][newColumn]);
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
} // Down
else if (newColumn == column && newRow == row + i) {
//System.out.println("Down");
for (int x = 1; x < newRow - row; x++) {
//System.out.println(chessBoard[row+x][newColumn]);
if (!chessBoard[row + x][newColumn].equals("|__|")) {
//System.out.println(chessBoard[row+x][newColumn]);
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
} // Right
else if (newColumn == this.column + i && newRow == this.row) {
//System.out.println("Right");
for (int y = 0; y < newColumn - this.column; y++) {
if (!(chessBoard[newRow][newColumn - y].equals("|__|"))) {
//System.out.println(chessBoard[newRow-y][newColumn]);
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
} // Left
else if (newColumn == this.column - i && newRow == this.row) {
//System.out.println("Left");
for (int y = 0; y < (this.column - newColumn); y++) {
if (!(chessBoard[newRow][newColumn + y].equals("|__|"))) {
//System.out.println(chessBoard[newRow][newColumn + y]);
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
} // The else if statement below is used when the player wants to take the other teams chess pieces
// Down and Enemy Chess Piece.
else if (chessBoard[newRow][newColumn].equals(AIPieces[i])) {
for (int z = 0; z < 8; z++) {
if (newColumn == (this.column) && newRow == (this.row + z)) {
//System.out.println("Down Attack");
for (int x = 1; x <= 8; x++) {
if (newColumn == this.column && newRow == row + x) {
for (int y = 1; y < (newRow - this.row); y++) {
//System.out.println(chessBoard[newRow - y][newColumn]);
if (!(chessBoard[newRow - y][newColumn].equals("|__|"))) {
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
}
} // Up and Enemy Chess Piece
else if (newColumn == column && newRow == row - z) {
//System.out.println("Up Attack");
for (int x = 1; x <= 8; x++) {
if (newColumn == this.column && newRow == row - x) {
for (int y = 1; y < (this.row - newRow); y++) {
//System.out.println(chessBoard[newRow + y][newColumn]);
if (!(chessBoard[newRow + y][newColumn].equals("|__|"))) {
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
}
} // Right Attack
else if (newColumn == column + z && newRow == row) {
//System.out.println("Right");
for (int x = 1; x <= 8; x++) {
if (newColumn == column + x && newRow == row) {
for (int y = 1; y < newColumn - column; y++) {
if (!(chessBoard[newRow][newColumn - y].equals("|__|"))) {
//System.out.println(chessBoard[newRow][newColumn -y]);
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
}
} // Left Attack
else if (newColumn == column - z && newRow == row) {
//System.out.println("Right");
for (int x = 1; x <= 8; x++) {
if (newColumn == column - x && newRow == row) {
for (int y = 1; y < column - newColumn; y++) {
if (!(chessBoard[newRow][newColumn + y].equals("|__|"))) {
//System.out.println(chessBoard[newRow][newColumn +y]);
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
}
}
}
}
}
System.out.println("test");
return false;
}
public boolean allowedMovesAI(int newRow, int newColumn) {
for (int i = 0; i < playerPieces.length; i++) {
// The else if statement below is used when the player wants to take the other teams chess pieces
// Down and Enemy Chess Piece.
if (chessBoard[newRow][newColumn].equals(playerPieces[i])) {
for (int z = 0; z < 8; z++) {
if (newColumn == (this.column) && newRow == (this.row + z)) {
//System.out.println("Down Attack");
for (int x = 1; x <= 8; x++) {
if (newColumn == this.column && newRow == row + x) {
for (int y = 1; y < (newRow - this.row); y++) {
//System.out.println(chessBoard[newRow - y][newColumn]);
if (!(chessBoard[newRow - y][newColumn].equals("|__|"))) {
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
}
} // Up and Enemy Chess Piece
else if (newColumn == column && newRow == row - z) {
//System.out.println("Up Attack");
for (int x = 1; x <= 8; x++) {
if (newColumn == this.column && newRow == row - x) {
for (int y = 1; y < (this.row - newRow); y++) {
//System.out.println(chessBoard[newRow + y][newColumn]);
if (!(chessBoard[newRow + y][newColumn].equals("|__|"))) {
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
}
} // Right Attack
else if (newColumn == column + z && newRow == row) {
//System.out.println("Right");
for (int x = 1; x <= 8; x++) {
if (newColumn == column + x && newRow == row) {
for (int y = 1; y < newColumn - column; y++) {
if (!(chessBoard[newRow][newColumn - y].equals("|__|"))) {
//System.out.println(chessBoard[newRow][newColumn -y]);
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
}
} // Left Attack
else if (newColumn == column - z && newRow == row) {
//System.out.println("Right");
for (int x = 1; x <= 8; x++) {
if (newColumn == column - x && newRow == row) {
for (int y = 1; y < column - newColumn; y++) {
if (!(chessBoard[newRow][newColumn + y].equals("|__|"))) {
//System.out.println(chessBoard[newRow][newColumn +y]);
return false;
}
}
this.row = newRow;
this.column = newColumn;
return true;
}
}
}
}
}
}
//System.out.println("test");
return false;
}
}