Skip to content

Path Distance Sometimes is -1 #11

@123outerme

Description

@123outerme

Occasionally, a valid path will be displayed alongside a path distance of -1, and so the game will not let you move there.
My first guess is that this is due to the way custom collision with sprites (units, etc) is handled. It appears that changing the success condition from being within a half tile to something less could fix this but increases runtime, making the game laggy.

Metadata

Metadata

Assignees

Labels

bugSomething isn't working

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions