Occasionally, a valid path will be displayed alongside a path distance of -1, and so the game will not let you move there.
My first guess is that this is due to the way custom collision with sprites (units, etc) is handled. It appears that changing the success condition from being within a half tile to something less could fix this but increases runtime, making the game laggy.
Occasionally, a valid path will be displayed alongside a path distance of -1, and so the game will not let you move there.
My first guess is that this is due to the way custom collision with sprites (units, etc) is handled. It appears that changing the success condition from being within a half tile to something less could fix this but increases runtime, making the game laggy.