I have been a long-time user of Flamework for Roblox-TS, including its Networking module. One feature I particularly appreciated was the Predict functionality on events and functions, which allowed server events to be fired from the server and client events to be fired from the client. This greatly simplified both writing and running tests for my code.
Will similar functionality be introduced in Blink?
I would be glad to create a pull request to implement this feature.
I have been a long-time user of
Flameworkfor Roblox-TS, including its Networking module. One feature I particularly appreciated was the Predict functionality on events and functions, which allowed server events to be fired from the server and client events to be fired from the client. This greatly simplified both writing and running tests for my code.Will similar functionality be introduced in Blink?
I would be glad to create a pull request to implement this feature.