-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathDefs.H
More file actions
191 lines (158 loc) · 5.04 KB
/
Defs.H
File metadata and controls
191 lines (158 loc) · 5.04 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
#pragma once
//This header file contains some defenitions to be used all over the application
//#include<queue>
#include<vector>
//#include<iostream>
using namespace std;
//pair<int, int > FalsePoint = make_pair(0, 0);
#ifndef FALSEPOINT
#define FalsePoint make_pair(0,0);
#endif
//All possible actions
enum ActionType
{
ADD_AND_GATE_2, //Add 2-input AND gate
ADD_OR_GATE_2, //Add 2-input OR gate
ADD_Buff, //Add 1-input Buffer gate
ADD_INV, //Add 1-input Inverter gate
ADD_NAND_GATE_2, //Add 2-input NAND gate
ADD_NOR_GATE_2, //Add 2-input NOR gate
ADD_XOR_GATE_2, //Add 2-input XOR gate
ADD_XNOR_GATE_2, //Add 2-input XNOR gate
ADD_AND_GATE_3, //Add 3-input AND gate
ADD_OR_GATE_3, //Add 3-input OR gate
ADD_NAND_GATE_3, //Add 3-input NAND gate
ADD_NOR_GATE_3, //Add 3-input NOR gate
ADD_XOR_GATE_3, //Add 3-input XOR gate
ADD_XNOR_GATE_3, //Add 3-input XNOR gate
ADD_Switch, //Add Switch
ADD_LED, //Add LED
ADD_CONNECTION, //Add Wire Connection
//ADD_Label, //Add Label to a Component, a Connection
EDIT_Label, //Edit Label of a Component, a Connection
Create_TruthTable, //Create Truth Table of the Circuit
Change_Switch, //Change Switch Status in Simulation Mode
SELECT, //Select a Component, a Connection
AREASELECT,
DEL, //Delete a Component, a Connection
MOVE, //Move a Component, a Connection
COPY,
CUT,
PASTE,
SAVE, //Save the whole Circuit to a file
LOAD, //Load a Circuit from a file
UNDO, //undo the last Action preformed
REDO, //redo the last Action canceled
TOGGLE_BARS,
NEW,
EDIT_MENU,
DSN_MODE, //Switch to Design mode
SIM_MODE, //Switch to Simulatiom mode
EXIT, //Exit the application
STATUS_BAR, //A click on the status bar
DSN_TOOL, //A click on an empty place in the design tool bar
};
//Possible Status for the pin
enum STATUS
{
LOW,
HIGH,
FLOATING
};
enum MODE //Modes of operation
{
DESIGN,
SIMULATION ,
MULTISELECT, //TODO:: when multiple components are selected individually
SELECTION, //TODO::
SELECTAREA, // TODO::
EDIT_MODE
};
enum ComponentType //The items of the design menu (you should add more items)
{
AND2_, // 2-input AND gate
OR2_, // 2-input OR gate
Buff_, // 1-input Buffer gate
INV_, // 1-input Inverter gate
NAND2_, // 2-input NAND gate
NOR2_, // 2-input NOR gate
XOR2_, // 2-input XOR gate
XNOR2_, // 2-input XNOR gate
AND3_, // 3-input AND gate
OR3_, // 3-input OR gate
NAND3_, // 3-input NAND gate
NOR3_, // 3-input NOR gate
XOR3_, // 3-input XOR gate
XNOR3_, // 3-input XNOR gate
Switch_, // Switch
LED_, // LED
CONNECTION_, // Wire Connection
};
enum DsgnMenuItem //The items of the design menu (you should add more items)
{
//Note: Items are ordered here as they appear in menu
//If you want to change the menu items order, change the order here
ITM_AND2, //AND gate item in menu
ITM_OR2, //OR gate item in menu
ITM_Buff, // 1-input Buffer gate
ITM_INV, // 1-input Inverter gate
ITM_NAND2, // 2-input NAND gate
ITM_NOR2, // 2-input NOR gate
ITM_XOR2, // 2-input XOR gate
ITM_XNOR2, // 2-input XNOR gate
ITM_AND3, // 3-input AND gate
ITM_OR3, // 3-input OR gate
ITM_NAND3, // 3-input NAND gate
ITM_NOR3, // 3-input NOR gate
ITM_XOR3, // 3-input XOR gate
ITM_XNOR3, // 3-input XNOR gate
ITM_Switch, // Switch
ITM_LED, // LED
ITM_CONNECTION, // Wire Connection
//ITM_ADD_Label , //Add Label to a Component, a Connection
ITM_EDIT_Label, //Edit Label of a Component, a Connection
ITM_SELECT, //Select a Component, a Connection
ITM_DEL, //Delete a Component, a Connection
ITM_MOVE, //Move a Component, a Connection
ITM_SAVE, //Save the whole Circuit to a file
ITM_LOAD, //Load a Circuit from a file
ITM_UNDO, //undo the last Action preformed
ITM_REDO, //redo the last Action canceled
ITM_SIM_MODE, //Switch to Simulatiom mode
ITM_EXIT, //Exit item
//TODO: Add more items names here
ITM_DSN_CNT //no. of design menu items ==> This should be the last line in this enum
};
enum SimMenuItem //The items of the simulation menu (you should add more items)
{
//Note: Items are ordered here as they appear in menu
ITM_SIM, //run
ITM_TRUTH, //Truth table menu item
ITM_Create_TruthTable, //Create Truth Table of the Circuit
ITM_Change_Switch, //Change Switch Status in Simulation Mode
//TODO:Add more items names here
ITM_DSN_MODE, //Switch to Design mode
ITM_SIM_CNT //no. of simulation menu items ==> This should be the last line in this enum
};
//Maximum number of input pins that can be connected to any output pin
#define MAX_CONNS 20
//assume fan out is 5 for now it can be read from the user or can be predefined as const
enum FANOUT
{
AND2_FANOUT = 5 //Default fan out of 2-input AND gate
};
//A structure to contain drawing parameters for each component
//Each component occupies a rectangluar area so it needs 2 points to represent that area
//this structure can be extended if desired
struct GraphicsInfo
{
int x1,y1, x2, y2;
};
//the output of the bfs function
struct BFSOut {
pair<int, int> arr[1400][780];
bool check;
};
#ifndef NULL
#define NULL 0
#endif