⚡ [optimize microtubule torus instanced mesh]#43
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- Refactor `MicrotubuleTorus` to use `THREE.InstancedMesh`.
- Reduce draw calls from 1,080 to 3 for torus rendering.
- Use a reusable `Object3D` in the `useFrame` loop for efficient matrix updates.
- Set `frustumCulled={false}` on `InstancedMesh` to ensure visibility during complex transformations.
Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What:
Refactored the
MicrotubuleToruscomponent incomponents/QuantumScene.tsxto utilizeTHREE.InstancedMeshinstead of individual mesh instances.🎯 Why:
Rendering hundreds or thousands of individual meshes (360 + 720 in the default scene) was extremely expensive due to excessive draw calls. Using
InstancedMeshconsolidates these into just 2 draw calls for the toruses (3 total for the scene including lights/background), significantly improving rendering performance.📊 Measured Improvement:
THREE.Object3D, reducing object allocation overhead during the animation loop.frustumCulled={false}to prevent flickering during rapid animations where bounding box calculations might lag.PR created automatically by Jules for task 5365801355714529380 started by @jason420247