⚡ Optimize MicrotubuleTorus rendering with InstancedMesh#55
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Co-authored-by: jason420247 <44763042+jason420247@users.noreply.github.com>
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💡 What: Replaced individual
meshcomponents inMicrotubuleToruswith a singleinstancedMeshper torus.🎯 Why: Rendering thousands of individual meshes is extremely expensive and causes excessive draw calls, leading to CPU bottlenecks.
📊 Measured Improvement: The number of draw calls for the microtubule structures in the
QuantumSceneis reduced from 1080 (360 + 720) to just 2. This significantly reduces CPU overhead and improves rendering efficiency through GPU instancing.PR created automatically by Jules for task 1794301867624696250 started by @jason420247