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index.html
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108 lines (85 loc) · 4.48 KB
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<!DOCTYPE HTML>
<html>
<head>
<title>征服</title>
<meta charset="UTF-8">
<meta http-equiv="Cache-Control" content="no-cache, no-store, must-revalidate" />
<meta http-equiv="pragma" content="no-cache" />
<meta http-equiv="Expires" content="0" />
<link rel="stylesheet" type="text/css" media="screen" href="index.css">
<meta id="viewport" name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<link rel="apple-touch-icon" href="icons/touch-icon-iphone-60x60.png">
<link rel="apple-touch-icon" sizes="76x76" href="icons/touch-icon-ipad-76x76.png">
<link rel="apple-touch-icon" sizes="120x120" href="icons/touch-icon-iphone-retina-120x120.png">
<link rel="apple-touch-icon" sizes="152x152" href="icons/touch-icon-ipad-retina-152x152.png">
<link rel="manifest" href="manifest.json">
</head>
<body style="background-color: #222222">
<br>
<div>
UserID: <input id="user_id" type="text" name="user" value="wwh" style="width:100px"/>
<button id = "btn_start_on" onclick= "start_on()">启动游戏</button>
</div>
<hr>
<!-- Canvas placeholder -->
<div id="screen"></div>
<!-- melonJS Library -->
<!-- build:js js/app.min.js -->
<script type="text/javascript" src="lib/melonjs.js"></script>
<!-- <script type="text/javascript" src="lib/melonjs.min.js"></script>-->
<script type="text/javascript" src="lib/socket.io.js"></script>
<!-- Plugin(s) -->
<!-- <script type="text/javascript" src="lib/plugins/debug/debugPanel.js"></script>-->
<!-- Game Scripts -->
<script type="text/javascript" src="js/game.js"></script>
<!-- <script type="text/javascript" src="build/js/resources.js"></script> -->
<script type="text/javascript" src="js/resources.js"></script>
<script type="text/javascript" src="js/entities/entities.js"></script>
<script type="text/javascript" src="js/entities/Territory.js"></script>
<script type="text/javascript" src="js/entities/World.js"></script>
<script type="text/javascript" src="js/entities/TSelect.js"></script>
<script type="text/javascript" src="js/entities/Overlord.js"></script>
<script type="text/javascript" src="js/entities/GameManager.js"></script>
<script type="text/javascript" src="js/entities/VFX_Layer.js"></script>
<script type="text/javascript" src="js/class/Net.js"></script>
<script type="text/javascript" src="js/class/DataCache.js"></script>
<script type="text/javascript" src="js/entities/HUD.js"></script>
<script type="text/javascript" src="js/entities/UIContainer.js"></script>
<script type="text/javascript" src="js/screens/IntroScreen.js"></script>
<script type="text/javascript" src="js/screens/GameMenuScreen.js"></script>
<script type="text/javascript" src="js/screens/ReadyScreen.js"></script>
<script type="text/javascript" src="js/screens/PlayScreen.js"></script>
<script type="text/javascript" src="js/screens/GameOverScreen.js"></script>
<!-- /build -->
<!-- Bootstrap -->
<script type="text/javascript">
let windowsReady = false;
me.device.onReady(function onReady() {
windowsReady = true;
});
function start_on() {
if (windowsReady) {
let uid = document.getElementById('user_id').value;
document.getElementById('btn_start_on').disabled = true;
document.getElementById('user_id').disabled = true;
game.onload(uid);
}
}
//下载文件
function downFile(blob, fileName) {
if (window.navigator.msSaveOrOpenBlob) {
navigator.msSaveBlob(blob, fileName);
} else {
var link = document.createElement('a');
link.href = window.URL.createObjectURL(blob);
link.download = fileName;
link.click();
window.URL.revokeObjectURL(link.href);
}
}
</script>
</body>
</html>