Sometimes it might be nice to have non-send sync systems possible. The implementation of this could vary, I need a way to store non-send sync systems in the same vector to preserve order of execution but also to be able to determine at compile time what can be multithreaded and what can't.
Sometimes it might be nice to have non-send sync systems possible. The implementation of this could vary, I need a way to store non-send sync systems in the same vector to preserve order of execution but also to be able to determine at compile time what can be multithreaded and what can't.