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(Programming) Resolution Supersizing #2

@Axelpuff

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@Axelpuff

Currently the game is rendered at the real resolution of its pixel art assets (1 pixel in the art = 1 pixel in the game rendering). This looks fine now, but when weapon rotation is added, the pixels are snapped to the grid and look terrible.

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To fix this, the game and assets need to be superscaled to allow for cleaner rotation (1 pixel in the art = 8 by 8 pixels in the game rendering).

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