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(Programming) Better Camera Movement #3

@Axelpuff

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@Axelpuff

Currently, the camera moves by 480 pixels when the character hits the left or right bound of the screen and 240 pixels when it hits the top of bottom. This allows for basic screen transitions but looks very rough. The goal of this issue is better camera movement, which would involve smoother transitions caused by room changes rather than the player hitting the edge of the screen (and possibly some minor camera tracking as the character moves around the room).

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