Right now, there are no enemies to interact with. The goal of this issue is a basic enemy system that would involve independent entities that move around a room, avoiding the player but staying close enough to attack. Implementing player health is not necessary yet but would be appreciated.
Right now, there are no enemies to interact with. The goal of this issue is a basic enemy system that would involve independent entities that move around a room, avoiding the player but staying close enough to attack. Implementing player health is not necessary yet but would be appreciated.