Currently, the character only has the ability to move. Roguelikes typically also feature attacking and often some kind of block or dodge mechanic. The goal of this issue is to give the player the ability to attack using a key and also the ability to roll or block using another key. These should have proper cooldowns and some kind of visual indicator that they are happening (make the weapon and player spin around with the rotation parameter), but there isn't any damage system right now, so that part of the implementation will come later.
Currently, the character only has the ability to move. Roguelikes typically also feature attacking and often some kind of block or dodge mechanic. The goal of this issue is to give the player the ability to attack using a key and also the ability to roll or block using another key. These should have proper cooldowns and some kind of visual indicator that they are happening (make the weapon and player spin around with the rotation parameter), but there isn't any damage system right now, so that part of the implementation will come later.