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(Programming) Level Generation #6

@Axelpuff

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@Axelpuff

Right now there is only the basic placeholder map I made in one night. A real roguelike has randomly generated levels with interconnected rooms of different sizes and purposes. The goal of this issue is to create a level generator that assembles one level out of a variety of different possible rooms. (The rooms don't need to have anything in them yet.) We don't have a finished tileset for the first area yet, so the placeholder one is fine.

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