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keyboardhandler.cpp
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112 lines (107 loc) · 3.24 KB
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#include "keyboardhandler.h"
#include <Qt>
#include <QDebug>
KeyboardHandler::KeyboardHandler(QObject *parent)
: QObject(parent),
m_horizontalMovement(0.0f),
m_verticalMovement(0.0f),
m_baseMovementSpeed(0.1f),
m_speedMultiplier(1.0f)
{
}
QVector3D KeyboardHandler::getMovementDirection() const
{
// Returns the current movement direction vector, scaled by speed and factor
return QVector3D(m_horizontalMovement * m_speedMultiplier * SWORD_SPEED_FACTOR,
m_verticalMovement * m_speedMultiplier * SWORD_SPEED_FACTOR,
0.0f);
}
void KeyboardHandler::keyPressed(int key)
{
// Register key press and update movement or speed accordingly
if (!m_pressedKeys.contains(key))
{
m_pressedKeys.insert(key);
switch (key)
{
case Qt::Key_Left:
case Qt::Key_Q:
case Qt::Key_A:
m_horizontalMovement = -m_baseMovementSpeed;
break;
case Qt::Key_Right:
case Qt::Key_D:
m_horizontalMovement = m_baseMovementSpeed;
break;
case Qt::Key_Up:
case Qt::Key_Z:
case Qt::Key_W:
m_verticalMovement = m_baseMovementSpeed;
break;
case Qt::Key_Down:
case Qt::Key_S:
m_verticalMovement = -m_baseMovementSpeed;
break;
case Qt::Key_Plus:
case Qt::Key_Asterisk:
m_speedMultiplier = qMin(m_speedMultiplier + SPEED_CHANGE_STEP, MAX_SPEED_MULTIPLIER);
qDebug() << "Speed increased to:" << m_speedMultiplier;
emit speedMultiplierChanged(m_speedMultiplier);
break;
case Qt::Key_Minus:
m_speedMultiplier = qMax(m_speedMultiplier - SPEED_CHANGE_STEP, MIN_SPEED_MULTIPLIER);
qDebug() << "Speed decreased to:" << m_speedMultiplier;
emit speedMultiplierChanged(m_speedMultiplier);
break;
}
}
}
void KeyboardHandler::keyReleased(int key)
{
// Unregister key and reset movement if needed
m_pressedKeys.remove(key);
switch (key)
{
case Qt::Key_Left:
case Qt::Key_Q:
case Qt::Key_A:
if (!m_pressedKeys.contains(Qt::Key_Right) &&
!m_pressedKeys.contains(Qt::Key_D))
{
m_horizontalMovement = 0.0f;
}
break;
case Qt::Key_Right:
case Qt::Key_D:
if (!m_pressedKeys.contains(Qt::Key_Left) &&
!m_pressedKeys.contains(Qt::Key_Q) &&
!m_pressedKeys.contains(Qt::Key_A))
{
m_horizontalMovement = 0.0f;
}
break;
case Qt::Key_Up:
case Qt::Key_Z:
case Qt::Key_W:
if (!m_pressedKeys.contains(Qt::Key_Down) &&
!m_pressedKeys.contains(Qt::Key_S))
{
m_verticalMovement = 0.0f;
}
break;
case Qt::Key_Down:
case Qt::Key_S:
if (!m_pressedKeys.contains(Qt::Key_Up) &&
!m_pressedKeys.contains(Qt::Key_Z) &&
!m_pressedKeys.contains(Qt::Key_W))
{
m_verticalMovement = 0.0f;
}
break;
}
}
bool KeyboardHandler::isMoving() const
{
// Returns true if any movement is currently active
return m_horizontalMovement != 0.0f || m_verticalMovement != 0.0f;
}