Problem
The problem is that we need a standard method to refer to first, second, and third party source files.
Solution
The solution is to use the Workspace1, Workspace2, and Workspace3 folders for first, second, and third person files. All of your company files are stored in one root folder, AKA mono-repo. Workspace 2 stores random projects like tutorials with second-party files or third-party dependencies. Workspace3 is then the folder for all third-party files used in Workspace1 and Workspace2. While I don't like dictating file structure, I believe you should at least know what what the three workspaces mean. I personally also use Workspace4 on a second NVMe for my Unreal Engine projects because I don't want to thrash my boot NVMe because the project files are so large.
File Affected
?
Hierarchy
Tags
Mission
A
Sessions
License
Copyright 2023 AStartup; all rights reserved.
Problem
The problem is that we need a standard method to refer to first, second, and third party source files.
Solution
The solution is to use the Workspace1, Workspace2, and Workspace3 folders for first, second, and third person files. All of your company files are stored in one root folder, AKA mono-repo. Workspace 2 stores random projects like tutorials with second-party files or third-party dependencies. Workspace3 is then the folder for all third-party files used in Workspace1 and Workspace2. While I don't like dictating file structure, I believe you should at least know what what the three workspaces mean. I personally also use Workspace4 on a second NVMe for my Unreal Engine projects because I don't want to thrash my boot NVMe because the project files are so large.
File Affected
?Hierarchy
Tags
Mission
A
Sessions
License
Copyright 2023 AStartup; all rights reserved.