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IAccessibilityLogger.cs
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54 lines (48 loc) · 1.54 KB
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namespace UnityAccessibilityLib
{
/// <summary>
/// Simple logging interface for accessibility output.
/// Implement this interface to integrate with your mod's logging system (e.g., MelonLoader).
/// </summary>
public interface IAccessibilityLogger
{
/// <summary>
/// Logs an informational message.
/// </summary>
/// <param name="message">The message to log.</param>
void Msg(string message);
/// <summary>
/// Logs a warning message.
/// </summary>
/// <param name="message">The message to log.</param>
void Warning(string message);
/// <summary>
/// Logs an error message.
/// </summary>
/// <param name="message">The message to log.</param>
void Error(string message);
}
/// <summary>
/// Static logger configuration. Set the Logger property during mod initialization.
/// </summary>
public static class AccessibilityLog
{
/// <summary>
/// The logger instance used by the library. Set this during mod initialization.
/// If null, logging is silently skipped.
/// </summary>
public static IAccessibilityLogger Logger { get; set; }
internal static void Msg(string message)
{
Logger?.Msg(message);
}
internal static void Warning(string message)
{
Logger?.Warning(message);
}
internal static void Error(string message)
{
Logger?.Error(message);
}
}
}