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UnityAccessibilityLib.csproj
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29 lines (29 loc) · 1.55 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net6.0;net472;net35</TargetFrameworks>
<AssemblyName>UnityAccessibilityLib</AssemblyName>
<RootNamespace>UnityAccessibilityLib</RootNamespace>
<LangVersion>latest</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<!-- NuGet Package Metadata -->
<PackageId>UnityAccessibilityLib</PackageId>
<Version>2.0.0</Version>
<Authors>LordLuceus</Authors>
<Description>A reusable library for adding screen reader accessibility to Unity games. Works with MelonLoader, BepInEx, or any Unity mod framework. Provides UniversalSpeech integration with SAPI fallback, text cleaning, and speech management.</Description>
<PackageTags>accessibility;screen-reader;unity;tts;speech;blind;visually-impaired;melonloader;bepinex</PackageTags>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageProjectUrl>https://github.com/LordLuceus/UnityAccessibilityLib</PackageProjectUrl>
<RepositoryUrl>https://github.com/LordLuceus/UnityAccessibilityLib</RepositoryUrl>
<PackageReadmeFile>README.md</PackageReadmeFile>
<!-- Include documentation -->
<GenerateDocumentationFile>true</GenerateDocumentationFile>
</PropertyGroup>
<!-- Include README in package -->
<ItemGroup>
<None Include="README.md" Pack="true" PackagePath="\" />
</ItemGroup>
<!-- net35 doesn't support latest language features, so limit it -->
<PropertyGroup Condition="'$(TargetFramework)' == 'net35'">
<LangVersion>7.3</LangVersion>
</PropertyGroup>
</Project>