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Cube.py
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152 lines (121 loc) · 4.86 KB
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from turtle import *
from math import *
from time import sleep
setup()
up()
home()
tracer(0, 0)
bgcolor('lightblue')
hideturtle()
pos = [0.0, 0.0, 0.0]
rot = [0.0, 0.0, 0.0]
size = 20
Pos = pos
Rot = rot
verts = [[1.0 * size, 1.0 * size, 1.0 * size], [-1.0 * size, 1.0 * size, 1.0 * size],
[-1.0 * size, -1.0 * size, 1.0 * size], [1.0 * size, -1.0 * size, 1.0 * size],
[1.0 * size, 1.0 * size, -1.0 * size], [-1.0 * size, 1.0 * size, -1.0 * size],
[-1.0 * size, -1.0 * size, -1.0 * size], [1.0 * size, -1.0 * size, -1.0 * size]]
faces = [[0, 1, 2, 3], [5, 4, 7, 6], [4, 0, 3, 7], [1, 5, 6, 2], [4, 5, 1, 0], [3, 2, 6, 7]]
def cull_faces(inverts=[], infaces=[]):
return_faces = []
for _ in range(len(infaces)):
one = [verts[infaces[_][0]][0], verts[infaces[_][0]][1], verts[infaces[_][0]][2]]
two = [verts[infaces[_][1]][0], verts[infaces[_][1]][1], verts[infaces[_][1]][2]]
three = [verts[infaces[_][2]][0], verts[infaces[_][2]][1], verts[infaces[_][2]][2]]
# calculate normals and normal lengths
tempnorm = [(one[0] - two[0]), (one[1] - two[1]), (one[2] - two[2])]
normlength = sqrt(((one[0] - two[0]) ** 2.0) + ((one[1] - two[1]) ** 2.0) + ((one[2] - two[2]) ** 2.0))
norm1 = [tempnorm[0] / normlength, tempnorm[1] / normlength, tempnorm[2] / normlength]
tempnorm = [(three[0] - two[0]), (three[1] - two[1]), (three[2] - two[2])]
normlength = sqrt(((three[0] - two[0]) ** 2.0) + ((three[1] - two[1]) ** 2.0) + ((three[2] - two[2]) ** 2.0))
norm2 = [tempnorm[0] / normlength, tempnorm[1] / normlength, tempnorm[2] / normlength]
crossvec = [(norm1[1] * norm2[2]) - (norm1[2] * norm2[1]), (norm1[2] * norm2[0]) - (norm1[0] * norm2[2]),
(norm1[0] * norm2[1]) - (norm1[1] * norm2[0])]
cameravec = [0.0, 0.0, 1.0]
lightvec = [0, -0.45, 0.45]
dot = (cameravec[0] * crossvec[0]) + (cameravec[1] * crossvec[1]) + (cameravec[2] * crossvec[2])
if dot < -0.15:
brightness = (lightvec[0] * crossvec[0]) + (lightvec[1] * crossvec[1]) + (lightvec[2] * crossvec[2])
return_faces.append(infaces[_])
return_faces.append(brightness)
return return_faces
def draw(infaces):
print(infaces, len(infaces) / 2)
for _ in range(int(len(infaces) / 2)):
color((0, 0.4 + (infaces[_ * 2 + 1]) * 0.4, 0))
up()
goto(verts[infaces[_ * 2][0]][0] * (5 + verts[infaces[_ * 2][0]][2] / 20.0),
verts[infaces[_ * 2][0]][1] * (5 + verts[infaces[_ * 2][0]][2] / 20.0))
begin_fill()
down()
goto(verts[infaces[_ * 2][1]][0] * (5 + verts[infaces[_ * 2][1]][2] / 20.0),
verts[infaces[_ * 2][1]][1] * (5 + verts[infaces[_ * 2][1]][2] / 20.0))
goto(verts[infaces[_ * 2][2]][0] * (5 + verts[infaces[_ * 2][2]][2] / 20.0),
verts[infaces[_ * 2][2]][1] * (5 + verts[infaces[_ * 2][2]][2] / 20.0))
goto(verts[infaces[_ * 2][3]][0] * (5 + verts[infaces[_ * 2][3]][2] / 20.0),
verts[infaces[_ * 2][3]][1] * (5 + verts[infaces[_ * 2][3]][2] / 20.0))
goto(verts[infaces[_ * 2][0]][0] * (5 + verts[infaces[_ * 2][0]][2] / 20.0),
verts[infaces[_ * 2][0]][1] * (5 + verts[infaces[_ * 2][0]][2] / 20.0))
end_fill()
up()
update()
def rotate(xAxis=0, yAxis=0, zAxis=0):
# calculate for every angle
thetaX = radians(xAxis)
thetaY = radians(yAxis)
thetaZ = radians(zAxis)
csX = cos(thetaX)
snX = sin(thetaX)
csY = cos(thetaY)
snY = sin(thetaY)
csZ = cos(thetaZ)
snZ = sin(thetaZ)
for vert in range(len(verts)):
# calculate changes to Y axis
yx = float(verts[vert][0] * csY - verts[vert][2] * snY)
yz = float(verts[vert][0] * snY + verts[vert][2] * csY)
# rotate around Y axis
verts[vert][0] = yx
verts[vert][2] = yz
# calculate changes to X axis
xy = float(verts[vert][1] * csX - verts[vert][2] * snX)
xz = float(verts[vert][1] * snX + verts[vert][2] * csX)
verts[vert][1] = xy
verts[vert][2] = xz
# calculate changes to Z axis
zx = float(verts[vert][0] * csZ - verts[vert][1] * snZ)
zy = float(verts[vert][0] * snZ + verts[vert][1] * csZ)
# rotate around Z axis
verts[vert][0] = zx
verts[vert][1] = zy
def L():
clear()
rotate(0, 5, 0)
draw(cull_faces(verts, faces))
def R():
clear()
rotate(0, -5, 0)
draw(cull_faces(verts, faces))
def U():
clear()
rotate(-5, 0, 0)
draw(cull_faces(verts, faces))
def D():
clear()
rotate(5, 0, 0)
draw(cull_faces(verts, faces))
onkey(L, "Left")
onkey(R, "Right")
onkey(U, "Up")
onkey(D, "Down")
listen()
rotate(0, 20, 20)
width(2)
draw(cull_faces(verts, faces))
for count in range(5000):
clear()
rotate(10,0,0)
draw(cull_faces(verts,faces))
sleep(0.09)
done()