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SharpDX.XAudio2.xml
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5306 lines (5303 loc) · 441 KB
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<?xml version="1.0"?>
<doc>
<assembly>
<name>SharpDX.XAudio2</name>
</assembly>
<members>
<member name="T:SharpDX.XAudio2.AssemblyDoc">
<summary>
The <see cref="A:SharpDX.XAudio2"/> assembly provides managed <see cref="N:SharpDX.XAudio2"/> and <see cref="N:SharpDX.X3DAudio"/> APIs.
</summary>
<msdn-id>hh405049</msdn-id>
<unmanaged>XAudio2</unmanaged>
<unmanaged-short>XAudio2</unmanaged-short>
</member>
<member name="T:SharpDX.XAudio2.AudioBuffer">
<summary>
<p>Represents an audio data buffer, used with <strong>IXAudio2SourceVoice::SubmitSourceBuffer</strong>.</p>
</summary>
<remarks>
<p>XAudio2 audio data is interleaved, data from each channel is adjacent for a particular sample number. For example if there was a 4 channel wave playing into an XAudio2 source voice, the audio data would be a sample of channel 0, a sample of channel 1, a sample of channel 2, a sample of channel 3, and then the next sample of channels 0, 1, 2, 3, etc. </p><p>The <strong>AudioBytes</strong> and <strong>pAudioData</strong> members of <strong><see cref = "T:SharpDX.XAudio2.AudioBuffer"/></strong> correspond to the size in bytes and contents of the 'data' RIFF chunk of the file being played. The contents of the chunk may need to be byte swapped when loading the file on Xbox 360. </p><p>Memory allocated to hold a <strong><see cref = "T:SharpDX.XAudio2.AudioBuffer"/></strong> or <strong><see cref = "T:SharpDX.XAudio2.BufferWma"/></strong> structure can be freed as soon as the <strong>IXAudio2SourceVoice::SubmitSourceBuffer</strong> call it is passed to returns. The data the structure points to (<strong>pAudioData</strong> and <strong>pDecodedPacketCumulativeBytes</strong>, respectively) can't be freed until the buffer completes (as signaled by the <strong>IXAudio2VoiceCallback::OnBufferEnd</strong> callback) or the voice is stopped or destroyed. </p>
</remarks>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>XAUDIO2_BUFFER</unmanaged>
<unmanaged-short>XAUDIO2_BUFFER</unmanaged-short>
</member>
<member name="M:SharpDX.XAudio2.AudioBuffer.#ctor">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.AudioBuffer" /> class.
</summary>
</member>
<member name="M:SharpDX.XAudio2.AudioBuffer.#ctor(SharpDX.DataStream)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.AudioBuffer" /> class.
</summary>
<param name="stream">The stream to get the audio buffer from.</param>
</member>
<member name="M:SharpDX.XAudio2.AudioBuffer.#ctor(SharpDX.DataPointer)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.AudioBuffer" /> class.
</summary>
<param name="dataBuffer">The buffer to get the audio buffer from.</param>
</member>
<member name="P:SharpDX.XAudio2.AudioBuffer.Stream">
<summary>
Gets or sets the data stream associated to this audio buffer
</summary>
<value>The stream.</value>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.LoopInfinite">
<summary>Constant LoopInfinite</summary>
<unmanaged>XAUDIO2_LOOP_INFINITE</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.Flags">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>Flags</unmanaged>
<unmanaged-short>Flags</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.AudioBytes">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>AudioBytes</unmanaged>
<unmanaged-short>AudioBytes</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.AudioDataPointer">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>pAudioData</unmanaged>
<unmanaged-short>pAudioData</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.PlayBegin">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>PlayBegin</unmanaged>
<unmanaged-short>PlayBegin</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.PlayLength">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>PlayLength</unmanaged>
<unmanaged-short>PlayLength</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.LoopBegin">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>LoopBegin</unmanaged>
<unmanaged-short>LoopBegin</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.LoopLength">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>LoopLength</unmanaged>
<unmanaged-short>LoopLength</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.LoopCount">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>LoopCount</unmanaged>
<unmanaged-short>LoopCount</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.AudioBuffer.Context">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_buffer</doc-id>
<unmanaged>pContext</unmanaged>
<unmanaged-short>pContext</unmanaged-short>
</member>
<member name="T:SharpDX.XAudio2.DeviceRole">
<summary>
Device role, only valid for XAudio27.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='XAUDIO2_DEVICE_ROLE']/*" />
<unmanaged>XAUDIO2_DEVICE_ROLE</unmanaged>
<unmanaged-short>XAUDIO2_DEVICE_ROLE</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceRole.NotDefaultDevice">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='NotDefaultDevice']/*" />
<unmanaged>NotDefaultDevice</unmanaged>
<unmanaged-short>NotDefaultDevice</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceRole.DefaultConsoleDevice">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='DefaultConsoleDevice']/*" />
<unmanaged>DefaultConsoleDevice</unmanaged>
<unmanaged-short>DefaultConsoleDevice</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceRole.DefaultMultimediaDevice">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='DefaultMultimediaDevice']/*" />
<unmanaged>DefaultMultimediaDevice</unmanaged>
<unmanaged-short>DefaultMultimediaDevice</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceRole.DefaultCommunicationsDevice">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='DefaultCommunicationsDevice']/*" />
<unmanaged>DefaultCommunicationsDevice</unmanaged>
<unmanaged-short>DefaultCommunicationsDevice</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceRole.DefaultGameDevice">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='DefaultGameDevice']/*" />
<unmanaged>DefaultGameDevice</unmanaged>
<unmanaged-short>DefaultGameDevice</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceRole.GlobalDefaultDevice">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='GlobalDefaultDevice']/*" />
<unmanaged>GlobalDefaultDevice</unmanaged>
<unmanaged-short>GlobalDefaultDevice</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceRole.InvalidDeviceRole">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='InvalidDeviceRole']/*" />
<unmanaged>InvalidDeviceRole</unmanaged>
<unmanaged-short>InvalidDeviceRole</unmanaged-short>
</member>
<member name="T:SharpDX.XAudio2.DeviceDetails">
<summary>
Details of the device, only valid for XAudio27.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='XAUDIO2_DEVICE_DETAILS']/*" />
<unmanaged>XAUDIO2_DEVICE_DETAILS</unmanaged>
<unmanaged-short>XAUDIO2_DEVICE_DETAILS</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceDetails.DeviceID">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='XAUDIO2_DEVICE_DETAILS::DeviceID']/*" />
<unmanaged>wchar_t DeviceID[256]</unmanaged>
<unmanaged-short>wchar_t DeviceID</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceDetails.DisplayName">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='XAUDIO2_DEVICE_DETAILS::DisplayName']/*" />
<unmanaged>wchar_t DisplayName[256]</unmanaged>
<unmanaged-short>wchar_t DisplayName</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceDetails.Role">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='XAUDIO2_DEVICE_DETAILS::Role']/*" />
<unmanaged>XAUDIO2_DEVICE_ROLE Role</unmanaged>
<unmanaged-short>XAUDIO2_DEVICE_ROLE Role</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.DeviceDetails.OutputFormat">
<summary>
No documentation.
</summary>
<!-- No matching elements were found for the following include tag --><!-- No matching elements were found for the following include tag --><include file="Documentation\CodeComments.xml" path="/comments/comment[@id='XAUDIO2_DEVICE_DETAILS::OutputFormat']/*" />
<unmanaged>WAVEFORMATEXTENSIBLE OutputFormat</unmanaged>
<unmanaged-short>WAVEFORMATEXTENSIBLE OutputFormat</unmanaged-short>
</member>
<member name="T:SharpDX.XAudio2.EffectDescriptor">
<summary>
<p>Contains information about an XAPO for use in an effect chain.</p>
</summary>
<remarks>
<p>XAPO instances are passed to XAudio2 as <strong><see cref = "T:SharpDX.IUnknown"/></strong> interfaces and XAudio2 uses <strong>IXAPO::QueryInterface</strong> to acquire an <strong><see cref = "T:SharpDX.XAPO.AudioProcessor"/></strong> interface and to detect whether the XAPO implements the <strong><see cref = "T:SharpDX.XAPO.ParameterProvider"/></strong> interface. </p><p>For additional information on using XAPOs with XAudio2 see How to: Create an Effect Chain and How to: Use an XAPO in XAudio2.</p>
</remarks>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_effect_descriptor</doc-id>
<unmanaged>XAUDIO2_EFFECT_DESCRIPTOR</unmanaged>
<unmanaged-short>XAUDIO2_EFFECT_DESCRIPTOR</unmanaged-short>
</member>
<member name="M:SharpDX.XAudio2.EffectDescriptor.#ctor(SharpDX.XAPO.AudioProcessor)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.EffectDescriptor"/> class with a Stereo Effect.
</summary>
<param name="effect">The effect.</param>
</member>
<member name="M:SharpDX.XAudio2.EffectDescriptor.#ctor(SharpDX.XAPO.AudioProcessor,System.Int32)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.EffectDescriptor"/> class.
</summary>
<param name="effect">The effect.</param>
<param name="outputChannelCount">The output channel count.</param>
</member>
<member name="P:SharpDX.XAudio2.EffectDescriptor.Effect">
<summary>
Gets or sets the AudioProcessor. The AudioProcessor cannot be set more than one.
</summary>
<value>The effect.</value>
</member>
<member name="F:SharpDX.XAudio2.EffectDescriptor.EffectPointer">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_effect_descriptor</doc-id>
<unmanaged>pEffect</unmanaged>
<unmanaged-short>pEffect</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.EffectDescriptor.InitialState">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_effect_descriptor</doc-id>
<unmanaged>InitialState</unmanaged>
<unmanaged-short>InitialState</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.EffectDescriptor.OutputChannelCount">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2_effect_descriptor</doc-id>
<unmanaged>OutputChannels</unmanaged>
<unmanaged-short>OutputChannels</unmanaged-short>
</member>
<member name="T:SharpDX.XAudio2.EngineCallback">
<summary>
The IXAudio2EngineCallback interface contains methods that notify the client when certain events happen in the <see cref="T:SharpDX.XAudio2.XAudio2"/> engine. This interface should be implemented by the XAudio2 client. XAudio2 calls these methods via an interface pointer provided by the client, using either the {{XAudio2Create}} or <see cref="M:SharpDX.XAudio2.XAudio2.Initialize(System.Int32,SharpDX.XAudio2.ProcessorSpecifier)"/> method. Methods in this interface return void, rather than an HRESULT.
</summary>
<unmanaged>IXAudio2EngineCallback</unmanaged>
</member>
<member name="M:SharpDX.XAudio2.EngineCallback.OnProcessingPassStart">
<summary>
Called by XAudio2 just before an audio processing pass begins.
</summary>
<unmanaged>void IXAudio2EngineCallback::OnProcessingPassStart()</unmanaged>
</member>
<member name="M:SharpDX.XAudio2.EngineCallback.OnProcessingPassEnd">
<summary>
Called by XAudio2 just after an audio processing pass ends.
</summary>
<unmanaged>void IXAudio2EngineCallback::OnProcessingPassEnd()</unmanaged>
</member>
<member name="M:SharpDX.XAudio2.EngineCallback.OnCriticalError(SharpDX.Result)">
<summary>
Called if a critical system error occurs that requires XAudio2 to be closed down and restarted.
</summary>
<param name="error"> Error code returned by XAudio2. </param>
<unmanaged>void IXAudio2EngineCallback::OnCriticalError([None] HRESULT Error)</unmanaged>
</member>
<member name="T:SharpDX.XAudio2.EngineShadow">
<summary>
Internal EngineCallback Callback Implementation
</summary>
</member>
<member name="M:SharpDX.XAudio2.EngineShadow.ToIntPtr(SharpDX.XAudio2.EngineCallback)">
<summary>
Return a pointer to the unmanaged version of this callback.
</summary>
<param name="callback">The callback.</param>
<returns>A pointer to a shadow c++ callback</returns>
</member>
<member name="T:SharpDX.XAudio2.EngineShadow.EngineVtbl.OnProcessingPassEndDelegate">
<summary>
Called by XAudio2 just after an audio processing pass ends.
</summary>
<unmanaged>void IXAudio2EngineCallback::OnProcessingPassEnd()</unmanaged>
</member>
<member name="T:SharpDX.XAudio2.EngineShadow.EngineVtbl.OnCriticalErrorDelegate">
<summary>
Called if a critical system error occurs that requires XAudio2 to be closed down and restarted.
</summary>
<param name="thisObject">This pointer</param>
<param name="error"> Error code returned by XAudio2. </param>
<unmanaged>void IXAudio2EngineCallback::OnCriticalError([None] HRESULT Error)</unmanaged>
</member>
<member name="T:SharpDX.XAudio2.ErrorEventArgs">
<summary>
EventArgs used by <see cref="E:SharpDX.XAudio2.XAudio2.CriticalError"/>.
</summary>
</member>
<member name="M:SharpDX.XAudio2.ErrorEventArgs.#ctor(SharpDX.Result)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.ErrorEventArgs"/> class.
</summary>
<param name="errorCode">The error code.</param>
</member>
<member name="P:SharpDX.XAudio2.ErrorEventArgs.ErrorCode">
<summary>
Gets or sets the error code.
</summary>
<value>The error code.</value>
</member>
<member name="T:SharpDX.XAudio2.Fx.Reverb">
<summary>
A Reverb XAudio2 AudioProcessor.
</summary>
<summary>
Functions
</summary>
</member>
<member name="M:SharpDX.XAudio2.Fx.Reverb.#ctor(SharpDX.XAudio2.XAudio2)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.Fx.Reverb"/> class.
</summary>
</member>
<member name="M:SharpDX.XAudio2.Fx.Reverb.#ctor(SharpDX.XAudio2.XAudio2,System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.Fx.Reverb"/> class.
</summary>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinWetDryMix">
<summary>Constant MinWetDryMix</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_WET_DRY_MIX</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinReflectionsDelay">
<summary>Constant MinReflectionsDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_REFLECTIONS_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinReverbDelay">
<summary>Constant MinReverbDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_REVERB_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinRearDelay">
<summary>Constant MinRearDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_REAR_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinPosition">
<summary>Constant MinPosition</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_POSITION</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinDiffusion">
<summary>Constant MinDiffusion</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_DIFFUSION</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinLowEqGain">
<summary>Constant MinLowEqGain</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_LOW_EQ_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinLowEqCutoff">
<summary>Constant MinLowEqCutoff</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_LOW_EQ_CUTOFF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinHighEqGain">
<summary>Constant MinHighEqGain</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_HIGH_EQ_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinHighEqCutoff">
<summary>Constant MinHighEqCutoff</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_HIGH_EQ_CUTOFF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinRoomFilterFreq">
<summary>Constant MinRoomFilterFreq</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_ROOM_FILTER_FREQ</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinRoomFilterMain">
<summary>Constant MinRoomFilterMain</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_ROOM_FILTER_MAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinRoomFilterHf">
<summary>Constant MinRoomFilterHf</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_ROOM_FILTER_HF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinReflectionsGain">
<summary>Constant MinReflectionsGain</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_REFLECTIONS_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinReverbGain">
<summary>Constant MinReverbGain</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_REVERB_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinDecayTime">
<summary>Constant MinDecayTime</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_DECAY_TIME</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinDensity">
<summary>Constant MinDensity</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_DENSITY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MinRoomSize">
<summary>Constant MinRoomSize</summary>
<unmanaged>XAUDIO2FX_REVERB_MIN_ROOM_SIZE</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxWetDryMix">
<summary>Constant MaxWetDryMix</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_WET_DRY_MIX</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxReflectionsDelay">
<summary>Constant MaxReflectionsDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_REFLECTIONS_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxReverbDelay">
<summary>Constant MaxReverbDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_REVERB_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxRearDelay">
<summary>Constant MaxRearDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_REAR_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxPosition">
<summary>Constant MaxPosition</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_POSITION</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxDiffusion">
<summary>Constant MaxDiffusion</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_DIFFUSION</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxLowEqGain">
<summary>Constant MaxLowEqGain</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_LOW_EQ_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxLowEqCutoff">
<summary>Constant MaxLowEqCutoff</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_LOW_EQ_CUTOFF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxHighEqGain">
<summary>Constant MaxHighEqGain</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_HIGH_EQ_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxHighEqCutoff">
<summary>Constant MaxHighEqCutoff</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_HIGH_EQ_CUTOFF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxRoomFilterFreq">
<summary>Constant MaxRoomFilterFreq</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_ROOM_FILTER_FREQ</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxRoomFilterMain">
<summary>Constant MaxRoomFilterMain</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_ROOM_FILTER_MAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxRoomFilterHf">
<summary>Constant MaxRoomFilterHf</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_ROOM_FILTER_HF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxReflectionsGain">
<summary>Constant MaxReflectionsGain</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_REFLECTIONS_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxReverbGain">
<summary>Constant MaxReverbGain</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_REVERB_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxDensity">
<summary>Constant MaxDensity</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_DENSITY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.MaxRoomSize">
<summary>Constant MaxRoomSize</summary>
<unmanaged>XAUDIO2FX_REVERB_MAX_ROOM_SIZE</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultWetDryMix">
<summary>Constant DefaultWetDryMix</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_WET_DRY_MIX</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultReflectionsDelay">
<summary>Constant DefaultReflectionsDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultReverbDelay">
<summary>Constant DefaultReverbDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_REVERB_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultRearDelay">
<summary>Constant DefaultRearDelay</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_REAR_DELAY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultPosition">
<summary>Constant DefaultPosition</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_POSITION</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultPositionMatrix">
<summary>Constant DefaultPositionMatrix</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_POSITION_MATRIX</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultEarlyDiffusion">
<summary>Constant DefaultEarlyDiffusion</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_EARLY_DIFFUSION</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultLateDiffusion">
<summary>Constant DefaultLateDiffusion</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_LATE_DIFFUSION</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultLowEqGain">
<summary>Constant DefaultLowEqGain</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_LOW_EQ_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultLowEqCutoff">
<summary>Constant DefaultLowEqCutoff</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_LOW_EQ_CUTOFF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultHighEqGain">
<summary>Constant DefaultHighEqGain</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_HIGH_EQ_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultHighEqCutoff">
<summary>Constant DefaultHighEqCutoff</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_HIGH_EQ_CUTOFF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultRoomFilterFreq">
<summary>Constant DefaultRoomFilterFreq</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_FREQ</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultRoomFilterMain">
<summary>Constant DefaultRoomFilterMain</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_MAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultRoomFilterHf">
<summary>Constant DefaultRoomFilterHf</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_HF</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultReflectionsGain">
<summary>Constant DefaultReflectionsGain</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultReverbGain">
<summary>Constant DefaultReverbGain</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_REVERB_GAIN</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultDecayTime">
<summary>Constant DefaultDecayTime</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_DECAY_TIME</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultDensity">
<summary>Constant DefaultDensity</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_DENSITY</unmanaged>
</member>
<member name="F:SharpDX.XAudio2.Fx.Reverb.DefaultRoomSize">
<summary>Constant DefaultRoomSize</summary>
<unmanaged>XAUDIO2FX_REVERB_DEFAULT_ROOM_SIZE</unmanaged>
</member>
<member name="T:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters">
<summary>
<p>Describes I3DL2 (Interactive 3D Audio Rendering Guidelines Level 2.0) parameters for use in the <strong>ReverbConvertI3DL2ToNative</strong> function.</p>
</summary>
<remarks>
<p>There are many preset values defined for the <strong><see cref = "T:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters"/></strong> structure. For more information, see <strong>XAUDIO2FX_I3DL2_PRESET</strong>. </p>
</remarks>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>XAUDIO2FX_REVERB_I3DL2_PARAMETERS</unmanaged>
<unmanaged-short>XAUDIO2FX_REVERB_I3DL2_PARAMETERS</unmanaged-short>
</member>
<member name="T:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.Presets">
<summary>
Standard I3DL2 reverb presets (100% wet).
</summary>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.WetDryMix">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>WetDryMix</unmanaged>
<unmanaged-short>WetDryMix</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.Room">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>Room</unmanaged>
<unmanaged-short>Room</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.RoomHF">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>RoomHF</unmanaged>
<unmanaged-short>RoomHF</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.RoomRolloffFactor">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>RoomRolloffFactor</unmanaged>
<unmanaged-short>RoomRolloffFactor</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.DecayTime">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>DecayTime</unmanaged>
<unmanaged-short>DecayTime</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.DecayHFRatio">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>DecayHFRatio</unmanaged>
<unmanaged-short>DecayHFRatio</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.Reflections">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>Reflections</unmanaged>
<unmanaged-short>Reflections</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.ReflectionsDelay">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>ReflectionsDelay</unmanaged>
<unmanaged-short>ReflectionsDelay</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.Reverb">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>Reverb</unmanaged>
<unmanaged-short>Reverb</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.ReverbDelay">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>ReverbDelay</unmanaged>
<unmanaged-short>ReverbDelay</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.Diffusion">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>Diffusion</unmanaged>
<unmanaged-short>Diffusion</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.Density">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>Density</unmanaged>
<unmanaged-short>Density</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters.HFReference">
<summary>
No documentation.
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_i3dl2_parameters</doc-id>
<unmanaged>HFReference</unmanaged>
<unmanaged-short>HFReference</unmanaged-short>
</member>
<member name="T:SharpDX.XAudio2.Fx.ReverbParameters">
<summary>
<p>Describes parameters for use in the reverb APO.</p>
</summary>
<remarks>
<p>All parameters related to sampling rate or time are relative to a 48kHz voice and must be scaled for use with other sampling rates. For example, setting <em>ReflectionsDelay</em> to 300ms gives a true 300ms delay when the reverb is hosted in a 48kHz voice, but becomes a 150ms delay when hosted in a 24kHz voice. </p>
</remarks>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>XAUDIO2FX_REVERB_PARAMETERS</unmanaged>
<unmanaged-short>XAUDIO2FX_REVERB_PARAMETERS</unmanaged-short>
</member>
<member name="M:SharpDX.XAudio2.Fx.ReverbParameters.op_Explicit(SharpDX.XAudio2.Fx.ReverbI3DL2Parameters)~SharpDX.XAudio2.Fx.ReverbParameters">
<summary>
Defines an explicit conversion of a <see cref="T:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters"/> to <see cref="T:SharpDX.XAudio2.Fx.ReverbParameters"/>.
</summary>
<param name="I3DL2Parameters">The value to convert.</param>
<returns>A <see cref="T:SharpDX.XAudio2.Fx.ReverbParameters"/> that represents the converted <see cref="T:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters"/>.</returns>
<remarks>
The <see cref="T:SharpDX.XAudio2.Fx.ReverbI3DL2Parameters"/> is converted to <see cref="T:SharpDX.XAudio2.Fx.ReverbParameters"/>
using the same logic as the inline function "ReverbConvertI3DL2ToNative" from "XAudio2fx.h".
</remarks>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.WetDryMix">
<summary>
<dd> <p>Percentage of the output that will be reverb. Allowable values are from 0 to 100.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>WetDryMix</unmanaged>
<unmanaged-short>WetDryMix</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.ReflectionsDelay">
<summary>
<dd> <p>The delay time of the first reflection relative to the direct path. Permitted range is from 0 to 300 milliseconds. </p> <strong>Note</strong>??All parameters related to sampling rate or time are relative to a 48kHz sampling rate and must be scaled for use with other sampling rates. See remarks section below for additional information. ? </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>ReflectionsDelay</unmanaged>
<unmanaged-short>ReflectionsDelay</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.ReverbDelay">
<summary>
<dd> <p>Delay of reverb relative to the first reflection. Permitted range is from 0 to 85 milliseconds.</p> <strong>Note</strong>??All parameters related to sampling rate or time are relative to a 48kHz sampling rate and must be scaled for use with other sampling rates. See remarks section below for additional information. ? </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>ReverbDelay</unmanaged>
<unmanaged-short>ReverbDelay</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.RearDelay">
<summary>
<dd> <p>Delay for the left rear output and right rear output. Permitted range is from 0 to 5 milliseconds.</p> <strong>Note</strong>??All parameters related to sampling rate or time are relative to a 48kHz sampling rate and must be scaled for use with other sampling rates. See remarks section below for additional information. ? </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>RearDelay</unmanaged>
<unmanaged-short>RearDelay</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.SideDelay">
<summary>
<dd> <p>Delay for the left side output and right side output. Permitted range is from 0 to 5 milliseconds.</p> <strong>Note</strong>??This value is supported beginning with Windows?10. ? <strong>Note</strong>??All parameters related to sampling rate or time are relative to a 48kHz sampling rate and must be scaled for use with other sampling rates. See remarks section below for additional information. ? </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>SideDelay</unmanaged>
<unmanaged-short>SideDelay</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.PositionLeft">
<summary>
<dd> <p>Position of the left input within the simulated space relative to the listener. With <em>PositionLeft</em> set to the minimum value, the left input is placed close to the listener. In this position, early reflections are dominant, and the reverb decay is set back in the sound field and reduced in amplitude. With <em>PositionLeft</em> set to the maximum value, the left input is placed at a maximum distance from the listener within the simulated room. <em>PositionLeft</em> does not affect the reverb decay time (liveness of the room), only the apparent position of the source relative to the listener. Permitted range is from 0 to 30 (no units).</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>PositionLeft</unmanaged>
<unmanaged-short>PositionLeft</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.PositionRight">
<summary>
<dd> <p>Same as <em>PositionLeft</em>, but affecting only the right input. Permitted range is from 0 to 30 (no units). </p> <strong>Note</strong>??PositionRight is ignored in mono-in/mono-out mode. ? </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>PositionRight</unmanaged>
<unmanaged-short>PositionRight</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.PositionMatrixLeft">
<summary>
<dd> <p>Gives a greater or lesser impression of distance from the source to the listener. Permitted range is from 0 to 30 (no units).</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>PositionMatrixLeft</unmanaged>
<unmanaged-short>PositionMatrixLeft</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.PositionMatrixRight">
<summary>
<dd> <p>Gives a greater or lesser impression of distance from the source to the listener. Permitted range is from 0 to 30 (no units). </p> <strong>Note</strong>??<em>PositionMatrixRight</em> is ignored in mono-in/mono-out mode. ? </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>PositionMatrixRight</unmanaged>
<unmanaged-short>PositionMatrixRight</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.EarlyDiffusion">
<summary>
<dd> <p>Controls the character of the individual wall reflections. Set to minimum value to simulate a hard flat surface and to maximum value to simulate a diffuse surface. Permitted range is from 0 to 15 (no units). </p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>EarlyDiffusion</unmanaged>
<unmanaged-short>EarlyDiffusion</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.LateDiffusion">
<summary>
<dd> <p>Controls the character of the individual wall reverberations. Set to minimum value to simulate a hard flat surface and to maximum value to simulate a diffuse surface. Permitted range is from 0 to 15 (no units).
</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>LateDiffusion</unmanaged>
<unmanaged-short>LateDiffusion</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.LowEQGain">
<summary>
<dd> <p>Adjusts the decay time of low frequencies relative to the decay time at 1 kHz. The values correspond to dB of gain as follows: </p> <table> <tr><th>Value</th><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td><td>11</td><td>12</td></tr> <tr><th>Gain (dB)</th><td>-8</td><td>-7</td><td>-6</td><td>-5</td><td>-4</td><td>-3</td><td>-2</td><td>-1</td><td>0</td><td>+1</td><td>+2</td><td>+3</td><td>+4</td></tr> </table> <p>?</p> <strong>Note</strong>??A <em>LowEQGain</em> value of 8 results in the decay time of low frequencies being equal to the decay time at 1 kHz. ? <p> Permitted range is from 0 to 12 (no units). </p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>LowEQGain</unmanaged>
<unmanaged-short>LowEQGain</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.LowEQCutoff">
<summary>
<dd> <p>Sets the corner frequency of the low pass filter that is controlled by the <em>LowEQGain</em> parameter. The values correspond to frequency in Hz as follows: </p> <table> <tr><th>Value</th><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td></tr> <tr><th>Frequency (Hz)</th><td>50</td><td>100</td><td>150</td><td>200</td><td>250</td><td>300</td><td>350</td><td>400</td><td>450</td><td>500</td></tr> </table> <p>?</p> <p>Permitted range is from 0 to 9 (no units). </p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>LowEQCutoff</unmanaged>
<unmanaged-short>LowEQCutoff</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.HighEQGain">
<summary>
<dd> <p>Adjusts the decay time of high frequencies relative to the decay time at 1 kHz. When set to zero, high frequencies decay at the same rate as 1 kHz. When set to maximum value, high frequencies decay at a much faster rate than 1 kHz. </p> <table> <tr><th>Value</th><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td></tr> <tr><th>Gain (dB)</th><td>-8</td><td>-7</td><td>-6</td><td>-5</td><td>-4</td><td>-3</td><td>-2</td><td>-1</td><td>0</td></tr> </table> <p>?</p> <p>Permitted range is from 0 to 8 (no units). </p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>HighEQGain</unmanaged>
<unmanaged-short>HighEQGain</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.HighEQCutoff">
<summary>
<dd> <p>Sets the corner frequency of the high pass filter that is controlled by the <em>HighEQGain</em> parameter. The values correspond to frequency in kHz as follows: </p> <table> <tr><th>Value</th><td>0</td><td>1</td><td>2</td><td>3</td><td>4</td><td>5</td><td>6</td><td>7</td><td>8</td><td>9</td><td>10</td><td>11</td><td>12</td><td>13</td><td>14</td></tr> <tr><th>Frequency (kHz)</th><td>1</td><td>1.5</td><td>2</td><td>2.5</td><td>3</td><td>3.5</td><td>4</td><td>4.5</td><td>5</td><td>5.5</td><td>6</td><td>6.5</td><td>7</td><td>7.5</td><td>8</td></tr> </table> <p>?</p> <p>Permitted range is from 0 to 14 (no units).</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>HighEQCutoff</unmanaged>
<unmanaged-short>HighEQCutoff</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.RoomFilterFreq">
<summary>
<dd> <p>Sets the corner frequency of the low pass filter for the room effect. Permitted range is from 20 to 20,000 Hz.</p> <strong>Note</strong>??All parameters related to sampling rate or time are relative to a 48kHz sampling rate and must be scaled for use with other sampling rates. See remarks section below for additional information. ? </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>RoomFilterFreq</unmanaged>
<unmanaged-short>RoomFilterFreq</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.RoomFilterMain">
<summary>
<dd> <p>Sets the pass band intensity level of the low-pass filter for both the early reflections and the late field reverberation. Permitted range is from -100 to 0 dB.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>RoomFilterMain</unmanaged>
<unmanaged-short>RoomFilterMain</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.RoomFilterHF">
<summary>
<dd> <p>Sets the intensity of the low-pass filter for both the early reflections and the late field reverberation at the corner frequency (<em>RoomFilterFreq</em>). Permitted range is from -100 to 0 dB.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>RoomFilterHF</unmanaged>
<unmanaged-short>RoomFilterHF</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.ReflectionsGain">
<summary>
<dd> <p>Adjusts the intensity of the early reflections. Permitted range is from -100 to 20 dB.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>ReflectionsGain</unmanaged>
<unmanaged-short>ReflectionsGain</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.ReverbGain">
<summary>
<dd> <p>Adjusts the intensity of the reverberations. Permitted range is from -100 to 20 dB.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>ReverbGain</unmanaged>
<unmanaged-short>ReverbGain</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.DecayTime">
<summary>
<dd> <p>Reverberation decay time at 1 kHz. This is the time that a full scale input signal decays by 60 dB. Permitted range is from 0.1 to infinity seconds.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>DecayTime</unmanaged>
<unmanaged-short>DecayTime</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.Density">
<summary>
<dd> <p>Controls the modal density in the late field reverberation. For colorless spaces, <em>Density</em> should be set to the maximum value (100). As Density is decreased, the sound becomes hollow (comb filtered). This is an effect that can be useful if you are trying to model a silo. Permitted range as a percentage is from 0 to 100.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>Density</unmanaged>
<unmanaged-short>Density</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.RoomSize">
<summary>
<dd> <p>The apparent size of the acoustic space. Permitted range is from 1 to 100 feet.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>RoomSize</unmanaged>
<unmanaged-short>RoomSize</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.ReverbParameters.DisableLateField">
<summary>
<dd> <p>If set to TRUE, disables late field reflection calculations. Disabling late field reflection calculations results in a significant CPU time savings.</p> <strong>Note</strong>??The DirectX SDK versions of XAUDIO2 don't support this member. ? </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_reverb_parameters</doc-id>
<unmanaged>DisableLateField</unmanaged>
<unmanaged-short>DisableLateField</unmanaged-short>
</member>
<member name="T:SharpDX.XAudio2.Fx.VolumeMeter">
<summary>
A VolumeMeter XAudio2 AudioProcessor.
</summary>
</member>
<member name="M:SharpDX.XAudio2.Fx.VolumeMeter.#ctor(SharpDX.XAudio2.XAudio2)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.Fx.VolumeMeter" /> class.
</summary>
<param name="device">The device.</param>
</member>
<member name="M:SharpDX.XAudio2.Fx.VolumeMeter.#ctor(SharpDX.XAudio2.XAudio2,System.Boolean)">
<summary>
Initializes a new instance of the <see cref="T:SharpDX.XAudio2.Fx.VolumeMeter" /> class.
</summary>
<param name="device">The device.</param>
<param name="isUsingDebug">if set to <c>true</c> [is using debug].</param>
<exception cref="T:System.InvalidOperationException">XAudio2 must be initialized before calling this constructor</exception>
</member>
<member name="T:SharpDX.XAudio2.Fx.XAudio2FxContants">
<summary>
XAudio2FxContants Functions.
</summary>
</member>
<member name="F:SharpDX.XAudio2.Fx.XAudio2FxContants.CLSID_AudioReverb">
<summary>Constant None.</summary>
</member>
<member name="F:SharpDX.XAudio2.Fx.XAudio2FxContants.CLSID_AudioReverb_Debug">
<summary>Constant None.</summary>
</member>
<member name="F:SharpDX.XAudio2.Fx.XAudio2FxContants.CLSID_AudioVolumeMeter">
<summary>Constant None.</summary>
</member>
<member name="F:SharpDX.XAudio2.Fx.XAudio2FxContants.CLSID_AudioVolumeMeter_Debug">
<summary>Constant None.</summary>
</member>
<member name="T:SharpDX.XAudio2.Fx.VolumeMeterLevels">
<summary>
<p>Describes parameters for use with the volume meter APO.</p>
</summary>
<remarks>
<p>This structure is used with the <strong>XAudio2 IXAudio2Voice::GetEffectParameters</strong> method. </p><p><em>pPeakLevels</em> and <em>pRMSLevels</em> are not returned by <strong>IXAudio2Voice::GetEffectParameters</strong>, the arrays are only filled out if they are present. If <em>pPeakLevels</em> and <em>pRMSLevels</em> are used they must be allocated by the application. The application is responsible for freeing the arrays when they are no longer needed. </p><p><em>ChannelCount</em> must be set by the application to match the number of channels in the voice the effect is applied to.</p>
</remarks>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_volumemeter_levels</doc-id>
<unmanaged>XAUDIO2FX_VOLUMEMETER_LEVELS</unmanaged>
<unmanaged-short>XAUDIO2FX_VOLUMEMETER_LEVELS</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.VolumeMeterLevels.PeakLevelPointer">
<summary>
<dd> <p>Array that will be filled with the maximum absolute level for each channel during a processing pass. The array must be at least <em>ChannelCount</em> ? sizeof(float) bytes. <em>pPeakLevels</em> may be <c>null</c> if <em>pRMSLevels</em> is not <c>null</c>.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_volumemeter_levels</doc-id>
<unmanaged>pPeakLevels</unmanaged>
<unmanaged-short>pPeakLevels</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.VolumeMeterLevels.RmsLevelsPointer">
<summary>
<dd> <p>Array that will be filled with root mean square level for each channel during a processing pass. The array must be at least <em>ChannelCount</em> ? sizeof(float) bytes. <em>pRMSLevels</em> may be <c>null</c> if <em>pPeakLevels</em> is not <c>null</c>.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_volumemeter_levels</doc-id>
<unmanaged>pRMSLevels</unmanaged>
<unmanaged-short>pRMSLevels</unmanaged-short>
</member>
<member name="F:SharpDX.XAudio2.Fx.VolumeMeterLevels.ChannelCount">
<summary>
<dd> <p>Number of channels being processed.</p> </dd>
</summary>
<doc-id>microsoft.directx_sdk.xaudio2.xaudio2fx_volumemeter_levels</doc-id>
<unmanaged>ChannelCount</unmanaged>
<unmanaged-short>ChannelCount</unmanaged-short>
</member>
<member name="M:SharpDX.XAudio2.MasteringVoice.#ctor(SharpDX.XAudio2.XAudio2,System.Int32,System.Int32)">
<summary>
Creates and configures a mastering voice.
</summary>
<param name="device">an instance of <see cref = "T:SharpDX.XAudio2.XAudio2" /></param>
<param name="inputChannels">[in] Number of channels the mastering voice expects in its input audio. InputChannels must be less than or equal to XAUDIO2_MAX_AUDIO_CHANNELS. InputChannels can be set to XAUDIO2_DEFAULT_CHANNELS, with the default being determined by the current platform. Windows Attempts to detect the system speaker configuration setup. Xbox 360 Defaults to 5.1 surround. </param>