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main.cpp
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54 lines (48 loc) · 2.04 KB
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#include <iostream>
#include "GameServer.h"
// do cool stuffs with c++17 later
// g++ -std=c++17 main.cpp Entity/Entity.cpp -luWS -luv -lz -lssl
// food information
void printFoodInfo() {
for (int i = 0; i < _food.size(); ++i) {
std::cout << "**********_food[" << i << "]********** \n";
std::cout << "getId(): " << _food[i]->getId() << "\n";
std::cout << "getSize(): " << _food[i]->getSize() << "\n";
std::cout << "getMass(): " << _food[i]->getMass() << "\n";
std::cout << "getSquareSize(): " << _food[i]->getSquareSize() << "\n";
std::cout << "getColor(): { ";
std::cout << (int)_food[i]->getColor().r << ", ";
std::cout << (int)_food[i]->getColor().g << ", ";
std::cout << (int)_food[i]->getColor().b << " ";
std::cout << "} \n";
std::cout << "getPosition(): { ";
std::cout << _food[i]->getPosition().x << ", ";
std::cout << _food[i]->getPosition().y << " ";
std::cout << "} \n";
std::cout << "--------------------------------\n";
}
}
// virus information
void printVirusInfo() {
for (int i = 0; i < _viruses.size(); ++i) {
std::cout << "********_viruses[" << i << "]********* \n";
std::cout << "getId(): " << _viruses[i]->getId() << "\n";
std::cout << "getSize(): " << _viruses[i]->getSize() << "\n";
std::cout << "getMass(): " << _viruses[i]->getMass() << "\n";
std::cout << "getSquareSize(): " << _viruses[i]->getSquareSize() << "\n";
std::cout << "getColor(): { ";
std::cout << (int)_viruses[i]->getColor().r << ", ";
std::cout << (int)_viruses[i]->getColor().g << ", ";
std::cout << (int)_viruses[i]->getColor().b << " ";
std::cout << "} \n";
std::cout << "getPosition(): { ";
std::cout << _viruses[i]->getPosition().x << ", ";
std::cout << _viruses[i]->getPosition().y << " ";
std::cout << "} \n";
std::cout << "--------------------------------\n";
}
}
int main() {
Game *server = new Game();
delete server;
}