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joguinho.cpp
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48 lines (45 loc) · 1.29 KB
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#include <SOIL/SOIL.h>
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include <vector>
#include <time.h>
#include <unistd.h>
#include <SDL/SDL.h>
#include <SDL/SDL_mixer.h>
#define vetorInimigos 60
using namespace std;
#include "global.h"
#include "utility.h"
#include "callbacks.cpp"
#include "gaming.cpp"
/*
Fontes das imagens e músicas:
*Música de batalha: https://www.youtube.com/watch?v=FvG4ZjHbkLg
*Música do menu: https://www.youtube.com/watch?v=bOYdk1UY5o8
*Efeito sonoro do tiro: https://youtu.be/Dav5kn_8BmY
*Imagem logo: https://www.deviantart.com/left4cake008/art/Star-Wars-Episode-8-bit-582007343
*Fonte das imagens de opções e instruções: joystix monospace
*/
int main(int argc, char **argv){
glutInit(&argc, argv);
SDL_Init(SDL_INIT_AUDIO);
Mix_Init(MIX_INIT_MP3);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(0,0);
glutInitWindowSize(1920,1080);
glutCreateWindow("Star Wars - o joguinho");
setup();
glutDisplayFunc(draw);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutKeyboardUpFunc(keyboardUp);
glutSpecialUpFunc(specialKeyboardUp);
glutSpecialFunc(specialKeyboard);
glutMouseFunc(mouse);
glutMotionFunc(mouseMotion);
glutTimerFunc(0,atualizaCena,33);
glutMainLoop();
}