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comparison_methods_resource_sharing.py
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1194 lines (920 loc) · 61.5 KB
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import math
import time
import copy
import random
import multiprocessing as mp
import os
os.environ["OMP_NUM_THREADS"] = "1"
os.environ["MKL_NUM_THREADS"] = "1"
os.environ["OPENBLAS_NUM_THREADS"] = "1"
os.environ["NUMEXPR_NUM_THREADS"] = "1"
os.environ["VECLIB_MAXIMUM_THREADS"] = "1"
os.environ["BLIS_NUM_THREADS"] = "1"
os.environ["PYTORCH_NUM_THREADS"] = "1"
import numpy as np
import matplotlib.pyplot as plt
from _mdp_single_device import SingleDevice
from _mdp_centralized_agent import CentralizedSystem
from _RL_helper import *
from _value_iteration_helper import *
from stable_baselines3 import A2C, PPO
import pickle as pk
def stochastic_policy_evaluation(list_agents, list_policies, n_episodes = 100):
global_discounted_rewards = np.zeros((n_episodes, ))
discounted_returns = np.zeros((n_episodes, len(list_agents)))
discounted_approximated_rewards = np.zeros((n_episodes, len(list_agents)))
discounted_costs = np.zeros((n_episodes, len(list_agents)))
average_returns = np.zeros((n_episodes, len(list_agents)))
average_approximated_rewards = np.zeros((n_episodes, len(list_agents)))
average_costs = np.zeros((n_episodes, len(list_agents)))
centralized_system = CentralizedSystem(list_agents)
for episode in range(n_episodes):
state = dict()
for agent in list_agents:
state['Agent {}'.format(agent.index)] = agent.reset()
global_discounted_reward = 0
discounted_reward = np.zeros((len(list_agents), ))
discounted_approximated_reward = np.zeros((len(list_agents), ))
global_discounted_cost = 0
discounted_cost = np.zeros((len(list_agents), ))
global_average_reward = 0
average_reward = np.zeros((len(list_agents), ))
average_approximated_reward = np.zeros((len(list_agents), ))
global_average_cost = 0
average_cost = np.zeros((len(list_agents), ))
for t in range(list_agents[0].max_episodes_steps):
global_action = np.zeros((len(list_agents), ), dtype=int)
cost_vector = np.zeros((len(list_agents), ))
next_state = dict()
for agent in list_agents:
agent_state = state['Agent {}'.format(agent.index)]
index = agent.compute_state_index(agent_state['x'], agent_state['e'])
# choose the values from 1 to 3 with the probabilities given by the policy
global_action[agent.index - 1] = random.choices(range(agent.action_space_size), weights=list_policies[agent.index-1][index])[0]
# we could probably get the approximated reward for each agent from here and save a step...
next_state_single_agent, individual_reward, _, info = agent.step(state['Agent {}'.format(agent.index)], global_action[agent.index -1], training=False)
discounted_approximated_reward[agent.index - 1] += agent.gamma**t * individual_reward
average_approximated_reward[agent.index - 1] += individual_reward
next_state['Agent {}'.format(agent.index)] = next_state_single_agent
cost_vector[agent.index - 1] = info['cost']
# global evaluation
global_reward, global_reward_vector = centralized_system.global_reward(global_action, state = state, vector_rewards=True)
global_discounted_reward += list_agents[0].gamma**t * global_reward
discounted_reward += list_agents[0].gamma**t * global_reward_vector
global_discounted_cost += list_agents[0].gamma**t * np.sum(cost_vector)
discounted_cost += list_agents[0].gamma**t * cost_vector
global_average_reward += global_reward_vector
average_reward += global_reward_vector
global_average_cost += cost_vector
average_cost += cost_vector
state = next_state
global_discounted_rewards[episode] = global_discounted_reward
discounted_returns[episode] = discounted_reward
discounted_approximated_rewards[episode] = discounted_approximated_reward
discounted_costs[episode] = discounted_cost
average_returns[episode] = average_reward / (t + 1)
average_approximated_rewards[episode] = average_approximated_reward / (t + 1)
average_costs[episode] = average_cost / (t + 1)
return np.mean(discounted_returns, axis = 0), np.mean(discounted_approximated_rewards, axis = 0), np.mean(discounted_costs, axis = 0), np.mean(average_returns, axis = 0), np.mean(average_approximated_rewards, axis = 0), np.mean(average_costs, axis = 0)
# def single_agent_policy_learning(list_agents, algorithm, noisy_average_constraint_list = None, noisy_discounted_constraint_list = None, noise_position = None):
def single_agent_policy_learning(list_agents, algorithm, local_noise = None, other_noise = None, noise_position = None):
if algorithm != 'RL' and algorithm != 'VI':
raise ValueError("Method not implemented yet")
possible_noise_positions = ['local', 'other', 'none']
if noise_position not in possible_noise_positions:
raise ValueError("Noise position not implemented yet")
local_optimized_discounted_rewards = np.zeros((n_players, ))
local_optimized_discounted_costs = np.zeros((n_players, ))
local_optimized_average_rewards = np.zeros((n_players, ))
local_optimized_average_costs = np.zeros((n_players, ))
policy_list = []
for agent in list_agents:
# we copy here the local constraints of the agent, so that we can restore them after the optimization
agent_local_average_constraint_copy = copy.copy(agent.average_constraint)
agent_local_discounted_constraint_copy = copy.copy(agent.discounted_constraint)
agent_local_sum_average_constraints_copy = copy.copy(agent.sum_average_constraints)
agent.sum_average_constraints = np.sum([other_agent.average_constraint for other_agent in list_agents]) - agent.average_constraint # sum_average_constraints
if noise_position == 'local':
# agent.average_constraint += local_noise[list_agents.index(agent)] # noisy_average_constraint_list[list_agents.index(agent)]
# agent.discounted_constraint = agent.average_constraint * (1 - agent.gamma**(agent.max_episodes_steps+1))/(1 - agent.gamma)
# we update the sum of constraints, which will be used by the approximation of the immediate reward function
agent.sum_average_constraints = agent.sum_average_constraints # - agent_local_average_constraint_copy + agent.average_constraint
elif noise_position == 'other':
# we only update the sum of the other values, with the noisy values (except for the local value, which is not noisy)
agent.sum_average_constraints = agent.sum_average_constraints + other_noise[list_agents.index(agent)] # - noisy_average_constraint_list[list_agents.index(agent)] + agent.average_constraint
# else:
# agent.average_constraint = average_constraint_list[list_agents.index(agent)]
# agent.discounted_constraint = discounted_constraint_list[list_agents.index(agent)]
# we now update the sum of the average constraints
# if only_local_value:
# agent.sum_average_constraints = np.sum(average_constraint_list) - average_constraint_list[list_agents.index(agent)] #+ agent.average_constraint
# else:
# agent.sum_average_constraints = np.sum(noisy_average_constraint_list) - noisy_average_constraint_list[list_agents.index(agent)] # + agent.average_constraint
# print("Agent = {}. Average constraint = {}. Discounted constraint = {}. Sum other constraints = {}".format(list_agents.index(agent)+1, agent.average_constraint, agent.discounted_constraint, sum_average_constraints))
# optimization of Lagrange multiplier for the agent
agent.lagrange_multiplier = 0
LM_agent_optimized = False
LM_optimization_steps = 1
LM_optimization_total_steps = 0
constraint_satisfied = False
consecutive_constraint_not_satisfied = 0
LM_optimization_learning_rate = 10
old_LM = math.inf
q_table = None
min_distance_LM = math.inf
best_policy = None
best_discounted_policy_reward = None
best_discounted_penalized_reward = None
best_average_policy_reward = None
best_discounted_policy_cost = None
best_average_policy_cost = None
while not LM_agent_optimized and LM_optimization_steps < 50 and LM_optimization_total_steps < 50:
# in this case we can simply apply the Q-learning policy learning (this is possible because it is a simple environment)
if algorithm == 'RL':
agent_optimal_solution = q_learning(env = agent, q_table = q_table, learning_rate = .5, exploration_rate = .05, exploration_decay = 0.95, num_episodes = 20, episodes_with_no_exploration_rate = 0)
q_table = agent_optimal_solution[0]
elif algorithm == 'LP':
policy_list = compute_optimal_solution(env = agent, cost_distribution = None, harvesting_distribution = None, return_v_estimate = False, n_iterations=10)
# print('Agent {}. Optimal policy found'.format(list_agents.index(agent)+1))
# we save a measure of the difference from he saturation of the constraint
# evaluation of the policy obtained (stochastic evaluation)
if algorithm == 'RL':
# single_agent_evaluation = evaluate_single_agent_policy(agent, agent_optimal_solution[1])
discounted_policy_reward = agent_optimal_solution[2]
discounted_policy_cost = agent_optimal_solution[3]
discounted_penalized_reward = agent_optimal_solution[6]
average_policy_reward = agent_optimal_solution[4]
average_policy_cost = agent_optimal_solution[5]
if noise_position == 'local':
error_constraint = np.sum(np.abs(average_policy_cost - (agent.average_constraint + local_noise[list_agents.index(agent)]))) / n_players
else:
error_constraint = np.sum(np.abs(average_policy_cost - agent.average_constraint)) / n_players
elif algorithm == 'LP':
discounted_policy_reward = evaluate_policy(agent, agent_optimal_solution[1])
# if math.fabs(average_policy_cost - agent.average_constraint) <= min_distance_LM:
min_distance_LM = math.fabs(average_policy_cost - agent.average_constraint)
best_policy = agent_optimal_solution[1]
best_discounted_policy_reward = discounted_policy_reward
best_discounted_penalized_reward = discounted_penalized_reward
best_average_policy_reward = average_policy_reward
best_discounted_policy_cost = discounted_policy_cost
best_average_policy_cost = average_policy_cost
# print(discounted_policy_reward)
# print("Agent {}. Discounted reward = {}. Discounted cost = {}".format(list_agents.index(agent)+1, discounted_policy_reward[0], discounted_policy_reward[1]))
# print(agent.lagrange_multiplier, discounted_policy_reward, average_policy_cost)
# change the value of the LM to reflect the results
if noise_position == 'local':
new_constraint_satisfied = (average_policy_cost - (agent.average_constraint + local_noise[list_agents.index(agent)]) <= 0)
else:
new_constraint_satisfied = (average_policy_cost - agent.average_constraint <= 0)
LM_optimization_steps += new_constraint_satisfied != constraint_satisfied
LM_optimization_total_steps += 1
if new_constraint_satisfied == constraint_satisfied:
consecutive_constraint_not_satisfied += 1
else:
consecutive_constraint_not_satisfied = 0
# print(new_constraint_satisfied, constraint_satisfied, new_constraint_satisfied != constraint_satisfied, LM_optimization_steps, consecutive_constraint_not_satisfied)
if noise_position == 'local':
agent.lagrange_multiplier += (consecutive_constraint_not_satisfied +1 ) * LM_optimization_learning_rate/LM_optimization_steps * (- (agent.average_constraint + local_noise[list_agents.index(agent)]) + average_policy_cost)
else:
agent.lagrange_multiplier += (consecutive_constraint_not_satisfied +1 ) * LM_optimization_learning_rate/LM_optimization_steps * (- agent.average_constraint + average_policy_cost)
agent.lagrange_multiplier = max(0, agent.lagrange_multiplier)
# evaluate if we have reached the convergence ofr the value of LM
if abs(agent.lagrange_multiplier - old_LM) < 0.001:
# print(abs(agent.lagrange_multiplier - old_LM), agent.lagrange_multiplier, old_LM)
LM_agent_optimized = False
old_LM = agent.lagrange_multiplier
constraint_satisfied = new_constraint_satisfied
# print("Agent {}. Constraint = {}. Lagrange multiplier = {}. Discounted reward = {}. Average cost = {}".format(list_agents.index(agent)+1, agent.average_constraint, agent.lagrange_multiplier, discounted_policy_reward, average_policy_cost))
# print("Agent {}'s optimal policy found. Discounted reward = {}".format(list_agents.index(agent)+1, discounted_policy_reward[0]))
policy_list.append(best_policy)
agent.sum_average_constraints = agent_local_sum_average_constraints_copy
# now we evaluate the final policy
final_discounted_reward, final_discounted_cost, final_average_reward, final_average_cost = evaluate_single_agent_policy(agent, agent_optimal_solution[1], num_episodes = 100)
local_optimized_discounted_rewards[list_agents.index(agent)] = final_discounted_reward
local_optimized_discounted_costs[list_agents.index(agent)] = final_discounted_cost
local_optimized_average_rewards[list_agents.index(agent)] = final_average_reward
local_optimized_average_costs[list_agents.index(agent)] = final_average_cost
print("Agent {}. Lagrange multiplier = {}. Discounted reward = {}. Discounted penalized reward = {}. Average cost = {}".format(list_agents.index(agent)+1, agent.lagrange_multiplier, best_discounted_policy_reward, best_discounted_penalized_reward, best_average_policy_cost))
error_constraint = 0
for i in range(n_players):
error_constraint += np.abs(local_optimized_average_costs[i]/list_agents[i].average_constraint - 1) / n_players
print("Local optimized average costs = ", local_optimized_average_costs)
print("Error constraint = ", error_constraint)
return local_optimized_discounted_rewards, policy_list, local_optimized_discounted_costs, local_optimized_discounted_rewards, local_optimized_average_costs
def global_evaluation(list_agents, policy_list, n_evaluation_episodes = 100, algorithm = None):
# function that evaluates the whole environment (i.e. takes into account the interactions between the agents)
reward_evaluations = np.zeros((n_evaluation_episodes,))
# cost_evaluations = np.zeros((len(list_agents),))
agents_action_interaction = np.zeros((n_players, ))
for episode_index in range(n_evaluation_episodes):
state = []
for agent in list_agents:
state.append(agent.reset(training = False))
done = False
reward_sum = 0
cost_sum = 0
for t in range(list_agents[0].max_episodes_steps):
next_state = []
global_action = np.zeros((n_players, ))
for agent in list_agents:
if state[list_agents.index(agent)]['e'] < 0:
action = 0
else:
if algorithm == 'LP':
# if len(policy_list[list_agents.index(agent)])[state[list_agents.index(agent)]['x']-1, state[list_agents.index(agent)]['e']] >1 :
print("State: ", state[list_agents.index(agent)]['x']-1, state[list_agents.index(agent)]['e'])
print('Policy: ', policy_list[list_agents.index(agent)][state[list_agents.index(agent)]['x']-1, state[list_agents.index(agent)]['e']])
action = np.random.choice([0, 1, 2], p = policy_list[list_agents.index(agent)][state[list_agents.index(agent)]['x']-1, state[list_agents.index(agent)]['e']])
else:
action = policy_list[list_agents.index(agent)][state[list_agents.index(agent)]['x']-1, state[list_agents.index(agent)]['e']]
next_state_agent, _, _, info = agent.step(state[list_agents.index(agent)], action, training = False)
global_action[list_agents.index(agent)] = action
if action == 2:
agents_action_interaction[list_agents.index(agent)] += 1
next_state.append(next_state_agent)
global_reward = agent.reward_with_interactions(state, global_action)
# cost_sum += env.gamma**t * info['cost']
# print(state, global_action, global_reward)
state = copy.copy(next_state)
reward_sum += list_agents[0].gamma**t * global_reward
reward_evaluations[episode_index] = reward_sum
# cost_evaluations[episode_index] = cost_sum
# print('Mean interaction action: ', agents_action_interaction/(n_evaluation_episodes * list_agents[0].max_episodes_steps), np.sum(agents_action_interaction)/(n_evaluation_episodes * list_agents[0].max_episodes_steps))
return np.mean(reward_evaluations)# , np.mean(cost_evaluations)
def global_evaluation_A2C(centralized_env, model, n_evaluation_episodes = 1000, verbose = False):
# function that evaluates the whole environment (i.e. takes into account the interactions between the agents)
reward_evaluations = np.zeros((n_evaluation_episodes,))
# cost_evaluations = np.zeros((len(list_agents),))
agents_action_interaction = np.zeros((n_players, ))
frequency_unfeasible_action = 0
frequency_negative_energy = 0
for episode_index in range(n_evaluation_episodes):
centralized_env.reset()
done = False
reward_sum = 0
cost_sum = 0
for t in range(list_agents[0].max_episodes_steps):
action = model.predict(centralized_env._get_obs())[0]
for i in range(n_players):
if centralized_env._agents_energy[i]<0:
frequency_negative_energy += 1
if action[i] > 0:
frequency_unfeasible_action += 1
action[i] = 0
next_state, global_reward, _, _, info = centralized_env.step(action)
# print(state, global_action, global_reward)
# state = copy.copy(next_state)
reward_sum += list_agents[0].gamma**t * global_reward
reward_evaluations[episode_index] = reward_sum
# cost_evaluations[episode_index] = cost_sum
if verbose:
print("Frequency of unfeasible actions: ", frequency_unfeasible_action / frequency_negative_energy)
# print("Frequency of negative energy: ", frequency_negative_energy, frequency_unfeasible_action)
return -np.mean(reward_evaluations)# , np.mean(cost_evaluations)
def single_experiment_wrapper(list_agents):
if list_agents is None:
raise ValueError("Missing list agents")
if cAlg_flag + IQL_flag + A2C_flag + PPO_flag != 1:
raise ValueError("Too many algorithms")
print(cAlg_flag, IQL_flag, A2C_flag)
TOT_STEPS = 1.6e6
n_episodes = int(TOT_STEPS / (list_agents[0].max_episodes_steps)) + 1
evaluations_interval = 1000
if cAlg_flag:
single_agents_reward_RL, global_reward_RL, final_average_constraint, average_offloading_action_RL = single_experiment_constraint_optimization_with_RL(list_agents, max_iterations = 5)
else:
single_agents_reward_RL, global_reward_RL, final_average_constraint, average_offloading_action_RL = [0, 0, 0, 0]
if IQL_flag:
single_agents_reward_IQL_individual, global_reward_IQL_individual, average_offloading_action_IQL = single_experiment_IQL_individual_reward(list_agents, n_episodes = n_episodes, episodes_between_evaluation = evaluations_interval, verbose=True)
if only_individual_IQL:
single_agents_reward_IQL_common, global_reward_IQL_common = [0, 0] # single_experiment_IQL_common_reward(list_agents, n_episodes = n_episodes, episodes_between_evaluation = evaluations_interval, verbose=True)
else:
single_agents_reward_IQL_common, global_reward_IQL_common = single_experiment_IQL_common_reward(list_agents, n_episodes = n_episodes, episodes_between_evaluation = evaluations_interval, verbose=True)
else:
single_agents_reward_IQL_individual, global_reward_IQL_individual, average_offloading_action_IQL = [0, 0, 0]
single_agents_reward_IQL_common, global_reward_IQL_common = [0, 0]
if A2C_flag or PPO_flag:
global_reward_centralized = single_experiment_centralized_optimization(list_agents, tot_steps = TOT_STEPS/3, episodes_between_evaluation = evaluations_interval)
else:
global_reward_centralized = 0
single_agent_rewards_list = [single_agents_reward_RL, single_agents_reward_IQL_individual, single_agents_reward_IQL_common]
centralized_list = [global_reward_RL, global_reward_IQL_individual, global_reward_IQL_common, global_reward_centralized]
return single_agent_rewards_list, centralized_list, final_average_constraint, average_offloading_action_RL, average_offloading_action_IQL
# def single_experiment_constraint_optimization_with_RL(list_agents, constraint_optimization_learning_rate = .25, max_iterations = 10):
def single_experiment_constraint_optimization_with_RL(list_agents, constraint_optimization_learning_rate = .25, max_iterations = 10):
# initial constraint: [0, ..., 0]
average_constraint_list = np.zeros((n_players, ))
# discounted_constraint_list = [average_constraint_list[list_agents.index(agent)] * (1 - agent.gamma**(agent.max_episodes_steps+1))/(1 - agent.gamma) for agent in list_agents]
constraints_optimized = False
constraint_optimization_steps = np.ones((n_players, ))
positive_gradient = np.zeros((n_players, ))
new_optimization_steps = 0
remaining_iterations = max_iterations
list_objective_function = []
list_average_offloading_action = []
list_sum_local_rewards = []
while not constraints_optimized:
print([agent.average_constraint for agent in list_agents], np.sum([agent.average_constraint for agent in list_agents]))
# first we have to compute the sum of the average constraint
# sum_average_constraints = 0
# for agent in list_agents:
# agent.average_constraint = average_constraint_list[list_agents.index(agent)]
# sum_average_constraints += agent.average_constraint
# for agent in list_agents:
# agent.sum_average_constraints = sum_average_constraints
# 1) COMPUTATION OF THE OPTIMAL LOCAL REWARD FOR EACH AGENT, GIVEN THE CONSTRAINT THETA
discounted_reward_no_noise, policy_list, discounted_cost_no_noise, average_reward_no_noise, average_cost_no_noise = single_agent_policy_learning(list_agents = list_agents, algorithm = 'RL', noise_position = 'none')
print('Local reward with no noise: {}. Sum = {}'.format(discounted_reward_no_noise, np.sum(discounted_reward_no_noise)))
# evaluation of the global objective function (before we just had the evaluation of the approximated reward)
global_objective_function = global_evaluation(list_agents, policy_list, algorithm = 'RL')
print('Global objective function = {}'.format(global_objective_function))
# average cost for each agent in the evaluation of theta withoute noise
list_average_offloading_action.append(average_cost_no_noise)
# 2) DEFINITION OF THE RANDOM NOISE
if remaining_iterations > 0:
remaining_iterations -= 1
variance_local_noise = 0.05
random_local_noise = np.random.normal(0, variance_local_noise/constraint_optimization_steps, (n_players, ))
random_other_noise = np.random.normal(0, variance_local_noise * n_players /constraint_optimization_steps, (n_players, ))
# we want to make sure that the absolute value of random_other_noise is larger than 0.25
for i in range(n_players):
if random_other_noise[i] < 0:
random_local_noise[i] = -max(0.01, math.fabs(random_local_noise[i]))
random_other_noise[i] = -max(0.1, math.fabs(random_other_noise[i]))
else:
random_local_noise[i] = max(0.01, math.fabs(random_local_noise[i]))
random_other_noise[i] = max(0.1, math.fabs(random_other_noise[i]))
print('Random other noise = ', random_other_noise)
# 3) DEFINITION OF THE NOISY CONSTRAINTS
# for i in range(n_players):
# if average_constraint_list[i] <= 0:
# random_noise[i] = 1 * math.fabs(random_noise[i])
new_average_constraint_list = copy.copy([agent.average_constraint for agent in list_agents])
# new_average_constraint_list = [min(.9995, max(0, list_agents[i].average_constraint + random_noise[i])) for i in range(n_players)]
new_discounted_constraint_list = [new_average_constraint_list[i] * (1 - list_agents[i].gamma**(list_agents[i].max_episodes_steps+1))/(1 - list_agents[i].gamma) for i in range(n_players)]
# 4) COMPUTING THE NOISY OPTIMAL REWARDS
# 4.1) COMPUTATION OF THE OPTIMAL LOCAL REWARD FOR EACH AGENT, GIVEN THE NOISY LOCAL CONSTRAINT THETA (local constraint: theta_i + noise_i, other constraints: theta_j, j != i)
# discounted_reward_noisy_local_value, _, _ , average_reward_noisy_local_value, _ = single_agent_policy_learning(list_agents = list_agents, algorithm= 'RL', noisy_average_constraint_list=new_average_constraint_list, noisy_discounted_constraint_list=new_discounted_constraint_list, noise_position = 'local')
discounted_reward_noisy_local_value, _, _ , average_reward_noisy_local_value, average_cost_local_noise = single_agent_policy_learning(list_agents = list_agents, algorithm= 'RL', local_noise=random_local_noise, other_noise=0, noise_position = 'local')
list_average_offloading_action.append(average_cost_local_noise)
# 4.2) COMPUTATION OF THE OPTIMAL LOCAL REWARD FOR EACH AGENT, GIVEN THE NOISY GLOBAL CONSTRAINT THETA (local constraint: theta_i, other constraints: theta_j + noise_j, j != i)
# discounted_reward_noisy_other_values, _, _, average_reward_noisy_other_values, _ = single_agent_policy_learning(list_agents= list_agents, algorithm= 'RL', noisy_average_constraint_list=new_average_constraint_list, noisy_discounted_constraint_list=new_discounted_constraint_list, noise_position = 'other')
discounted_reward_noisy_other_values, _, _, average_reward_noisy_other_values, average_cost_other_noise = single_agent_policy_learning(list_agents= list_agents, algorithm= 'RL', local_noise=0, other_noise=random_other_noise, noise_position = 'other')
list_average_offloading_action.append(average_cost_other_noise)
# 5) COMPUTATION OF THE GRADIENT
derivative_local_values = np.zeros((n_players, ))
derivative_other_values = np.zeros((n_players, ))
for i in range(n_players):
# derivative_local_values[i] = (discounted_reward_noisy_local_value[i] - discounted_reward_no_noise[i]) / random_local_noise[i]
if average_cost_local_noise[i] == average_cost_no_noise[i]:
derivative_local_values[i] = random_local_noise[i]
else:
derivative_local_values[i] = (discounted_reward_noisy_local_value[i] - discounted_reward_no_noise[i]) / (average_cost_local_noise[i] - average_cost_no_noise[i])
# total_noise_other_values = np.sum([math.fabs(random_noise[k]) for k in range(n_players) if k != i])
# total_noise_other_values = np.sum([random_noise[k] for k in range(n_players) if k != i])
# derivative_other_values[i] = (discounted_reward_noisy_other_values[i] - discounted_reward_no_noise[i]) / random_other_noise[i]
if average_cost_other_noise[i] == average_cost_no_noise[i]:
derivative_other_values[i] = random_other_noise[i]
else:
derivative_other_values[i] = (discounted_reward_noisy_other_values[i] - discounted_reward_no_noise[i]) / (average_cost_other_noise[i] - average_cost_no_noise[i])
print(random_local_noise, random_other_noise)
print('Derivative local values = ', derivative_local_values)
# these values have to be negative
# derivative_local_values = np.clip(derivative_local_values, 0, math.inf)
print('Derivative other values = ', derivative_other_values)
# these have to be positive
# derivative_other_values = np.clip(derivative_other_values, -math.inf, 0)
# we clip the values to avoid too large gradients
derivative_local_values = np.clip(derivative_local_values, -50, 50)
derivative_other_values = np.clip(derivative_other_values, -50/n_players, 50/n_players)
gradient = np.zeros((n_players, ))
for i in range(n_players):
gradient[i] = derivative_local_values[i] + np.sum([derivative_other_values[j] for j in range(n_players) if j != i])
# print("Gradient = {}".format(gradient))
# first we ahve to increment (if necessary) the amount of steps for the optimization
for i in range(n_players):
if ( (gradient[i] > 0) + (positive_gradient[i]) ) == 1:
constraint_optimization_steps[i] += 1
# gradient normalization
gradient = gradient / np.linalg.norm(gradient)
# print('Normalized gradient = ', gradient)
# NOTE: our goal is to minimize the global objective function, so we have to move the constraints in the opposite direction of the gradient
average_constraint_list = [min(1, max(0, list_agents[i].average_constraint - (constraint_optimization_learning_rate/constraint_optimization_steps[i]**.51) * gradient[i])) for i in range(n_players)]
for i in range(n_players):
if gradient[i] < 0:
constraint_optimization_steps[i] += 1
# average_constraint_list = average_constraint_list / np.sum(average_constraint_list)
# average_constraint_list = average_constraint_list / np.sum(average_constraint_list)
discounted_constraint_list = [average_constraint_list[i] * (1 - list_agents[i].gamma**(list_agents[i].max_episodes_steps+1))/(1 - list_agents[i].gamma) for i in range(n_players)]
# print('New constraints: ', average_constraint_list, discounted_constraint_list)
# now we update the constraint of each agent
for agent in list_agents:
agent.average_constraint = average_constraint_list[list_agents.index(agent)]
agent.discounted_constraint = discounted_constraint_list[list_agents.index(agent)]
agent.sum_average_constraints = np.sum(average_constraint_list)
# 5) we check if we have to continue the optimization process (evaluation through simulation)
# an idea could be that we stop after K ocnsecutive failures to improve the global objective function
list_objective_function.append(global_objective_function)
list_sum_local_rewards.append(np.sum(discounted_reward_no_noise))
# constraint_optimization_steps += 1
new_optimization_steps += 1
if new_optimization_steps > max_iterations:
constraints_optimized = True
print('RL----------------------------------------------', new_optimization_steps)
return list_sum_local_rewards, list_objective_function, average_constraint_list, list_average_offloading_action
def single_experiment_constraint_optimization_with_linear_program(list_agents, constraint_optimization_learning_rate = .5, max_iterations = 10):
# initial constraint: [0, ..., 0]
# average_constraint_list = np.zeros((n_players, ))
# discounted_constraint_list = [average_constraint_list[list_agents.index(agent)] * (1 - agent.gamma**(agent.max_episodes_steps+1))/(1 - agent.gamma) for agent in list_agents]
constraints_optimized = False
constraint_optimization_steps = np.ones((n_players, ))
positive_gradient = np.zeros((n_players, ))
new_optimization_steps = 0
list_objective_function = []
list_sum_local_rewards = []
while not constraints_optimized:
# first we have to compute the sum of the average constraint
# sum_average_constraints = 0
# for agent in list_agents:
# agent.average_constraint = average_constraint_list[list_agents.index(agent)]
# sum_average_constraints += agent.average_constraint
# for agent in list_agents:
# agent.sum_average_constraints = sum_average_constraints
# optimized_agent_reward, policy_list, optimized_agent_cost = single_agent_policy_learning(list_agents = list_agents, algorithm='LP', noise_position = 'none')
policy_list = compute_optimal_solution(list_agents)
discounted_reward, discounted_approximated_reward, discounted_cost, average_reward, average_approximated_reward, average_cost = stochastic_policy_evaluation(list_agents, policy_list)
# once we have the optimal local reward for each agent given a certain value of the constraints, it remains to optimize the value of the constraints
# we still perform the operations in any of the stochastic approximation methods to optimize the global objective function
# print(optimized_agent_reward)
# print('Optimized agent cost = ',optimized_agent_cost)
global_objective_function = global_evaluation(list_agents, policy_list, algorithm = 'LP')
optimized_average_cost = np.zeros((n_players, ))
for i in range(n_players):
optimized_average_cost[i] = optimized_agent_cost[i] / ((1 - list_agents[i].gamma**list_agents[i].max_episodes_steps)/(1 - list_agents[i].gamma))
# print('Expected mean interaction action: ', optimized_average_cost, np.sum(optimized_average_cost), sum_average_constraints)
# print('Global objective function = {}. Sum of local rewards = {}'.format(global_objective_function, np.sum(optimized_agent_reward)))
# we could have a stochastic evaluation of the environment (that considers the real reward obtained by each agent, not the "average" one)
# 1) we have to define a random noise foe each agent
random_local_noise = np.random.normal(0, 0.05/constraint_optimization_steps, (n_players, ))
random_other_noise = np.random.normal(0, 0.05/constraint_optimization_steps, (n_players, ))
# 2) we have to find the new optimal policy for each agent
for i in range(n_players):
if average_constraint_list[i] <= 0:
random_noise[i] = 1 * math.fabs(random_noise[i])
# print("Random noise = ", random_noise)
new_average_constraint_list = [min(.9995, max(0, average_constraint_list[i] + random_noise[i])) for i in range(n_players)]
new_discounted_constraint_list = [new_average_constraint_list[i] * (1 - agent.gamma**(agent.max_episodes_steps+1))/(1 - agent.gamma) for i in range(n_players)]
# print(new_average_constraint_list)
# print(new_discounted_constraint_list)
optimized_agent_reward_noisy_local_value, _, _, average_reward_noisy_local_value, _ = single_agent_policy_learning(list_agents = list_agents, algorithm='LP', local_noise=random_local_noise, other_noise=0, noise_position = 'local')
optimized_agent_reward_noisy_other_values, _, _, average_reward_noisy_local_value, _ = single_agent_policy_learning(list_agents = list_agents, algorithm='LP', local_noise=o, other_noise=random_other_noise, noise_position = 'other')
# print(optimized_agent_reward_noisy_local_value)
# print(optimized_agent_reward_noisy_other_values)
# raise ValueError("Not implemented yet")
# print("Difference = ", optimized_agent_reward_noisy - optimized_agent_reward)
gradient_local_values = np.zeros((n_players, ))
gradient_other_values = np.zeros((n_players, ))
for i in range(n_players):
gradient_local_values[i] = (optimized_agent_reward_noisy_local_value[i] - discounted_reward_no_noise[i]) / random_local_noise[i]
# total_noise_other_values = np.sum([math.fabs(random_noise[i]) for i in range(n_players) if i != list_agents.index(agent)])
# gradient_other_values[i] = (optimized_agent_reward_noisy_other_values[i] - optimized_agent_reward[i]) / total_noise_other_values
derivative_other_values[i] = (discounted_reward_noisy_other_values[i] - discounted_reward_no_noise[i]) / random_other_noise[i]
# print('Gradient local value = ', gradient_local_values)
# print('Gradient other values = ', gradient_other_values)
derivative_local_values = np.clip(derivative_local_values, -50, 50)
derivative_other_values = np.clip(derivative_other_values, -10, 10)
# computation of the actual gradient
gradient = np.zeros((n_players, ))
for i in range(n_players):
gradient[i] = gradient_local_values[i] + np.sum([gradient_other_values[j] for j in range(n_players) if j != i])
# print("Gradient = {}".format(gradient))
# 3) we update the values of the constraints
# first we ahve to increment (if necessary) the amount of steps for the optimization
for i in range(n_players):
if ( (gradient[i] > 0) + (positive_gradient[i]) ) == 1:
constraint_optimization_steps[i] += 1
gradient = gradient / np.linalg.norm(gradient)
# print('Normalized gradient = ', gradient)
# NOTE: our goal is to minimize the global objective function, so we have to move the constraints in the opposite direction of the gradient
average_constraint_list = [min(1, max(0, average_constraint_list[i] - (constraint_optimization_learning_rate/constraint_optimization_steps[i]**.51) * gradient[i])) for i in range(n_players)]
for i in range(n_players):
if gradient[i] < 0:
constraint_optimization_steps[i] += 1
discounted_constraint_list = [average_constraint_list[i] * (1 - agent.gamma**(agent.max_episodes_steps+1))/(1 - agent.gamma) for i in range(n_players)]
# print('New constraints: ', average_constraint_list, discounted_constraint_list)
for agent in list_agents:
agent.average_constraint = average_constraint_list[list_agents.index(agent)]
agent.discounted_constraint = discounted_constraint_list[list_agents.index(agent)]
agent.sum_average_constraints = np.sum(average_constraint_list)
# 5) we check if we have to continue the optimization process (evaluation through simulation)
# an idea could be that we stop after K ocnsecutive failures to improve the global objective function
list_objective_function.append(global_objective_function)
list_sum_local_rewards.append(np.sum(optimized_agent_reward))
# constraint_optimization_steps += 1
new_optimization_steps += 1
if new_optimization_steps > max_iterations:
constraints_optimized = True
print('VI----------------------------------------------', new_optimization_steps)
return list_sum_local_rewards, list_objective_function
def single_experiment_centralized_optimization(list_agents, tot_steps = 100000, episodes_between_evaluation = 100):
centralized_env = CentralizedSystem(list_agents)
if A2C_flag:
model = A2C("MlpPolicy", centralized_env, verbose=0, device = 'cpu', gamma = list_agents[0].gamma)
elif PPO_flag:
model = PPO("MlpPolicy", centralized_env, verbose=0, device = 'cpu', gamma = list_agents[0].gamma)
# model = PPO("MlpPolicy", centralized_env, verbose=0, device = 'cpu', gamma = list_agents[0].gamma) #``, device="cpu", policy_kwargs=dict(net_arch=[32, 32, 32, 32]), batch_size=64, learning_rate=1e-3, n_epochs=50, n_steps=2048, gamma = .95)
list_objective_function = []
n_iterations = int(tot_steps / (list_agents[0].max_episodes_steps * episodes_between_evaluation)) + 1
for k in range(1, n_iterations + 1):
# print('Training done')
# we can now evaluate the model
model.learn(total_timesteps=list_agents[0].max_episodes_steps * episodes_between_evaluation, reset_num_timesteps=True)
evaluation = global_evaluation_A2C(centralized_env, model, n_evaluation_episodes = 100)
print("Reward after {} steps: {}".format(k * list_agents[0].max_episodes_steps * episodes_between_evaluation, evaluation))
if A2C_flag:
print("A2C----------------------------------------------------------------", k)
elif PPO_flag:
print("PPO----------------------------------------------------------------", k)
list_objective_function.append(evaluation)
return list_objective_function
def single_experiment_IQL_individual_reward(list_agents, n_episodes = 1000, episodes_between_evaluation = 100, verbose = False):
if list_agents is None:
raise ValueError("list_agents cannot be None")
if n_episodes <= 0:
raise ValueError("n_episodes must be a positive integer")
global_reward_evolution = []
learning_rate = .05 # 0.5
exploration_rate = .05
exploration_decay = 0.995
q_table = np.zeros((len(list_agents), list_agents[0].num_states, list_agents[0].action_space_size))
state_visits = np.zeros((len(list_agents), list_agents[0].num_states))
# edit the table to make sure we never choose the forbidden actions
for i in range(len(list_agents)):
for x in range(1, list_agents[i].M+1):
for e in range(1, -list_agents[i].min_energy):
index = list_agents[i].compute_state_index(x, -e)
q_table[i, index, 1] = math.inf
q_table[i, index, 2] = math.inf
for x in range(1, list_agents[i].M+1):
e = list_agents[i].B
index = list_agents[i].compute_state_index(x, e)
q_table[i, index, 0] = math.inf
for e in range(1, list_agents[i].B+1):
x = list_agents[i].M
index = list_agents[i].compute_state_index(x, e)
q_table[i, index, 0] = math.inf
# Initialize the rewards list
discounted_rewards = []
discounted_penalized_rewards = []
average_rewards = []
discounted_costs = []
episode_average_cost = np.zeros((n_episodes, len(list_agents)))
for episode in range(n_episodes):
# if episode % 20 == 0 and verbose:
# state_visits = np.zeros((len(list_agents), list_agents[0].num_states))
if episode % episodes_between_evaluation == 0 and episode > 0:
# we evaluate the performance of the current policies
policy_list = []
for i in range(len(list_agents)):
policy = np.zeros((list_agents[i].M, list_agents[i].B+1))
for x in range(1, list_agents[i].M+1):
for e in range(1, list_agents[i].B+1):
state_index = list_agents[i].compute_state_index(x, e)
# we choose the action with the minimum Q-value
best_action = np.argmin(q_table[i, state_index])
policy[x-1, e] = best_action
policy_list.append(policy)
# print("Policies computed for all agents.")
# now we evaluate a global reward with the computed policies
global_reward = global_evaluation(list_agents, policy_list, n_evaluation_episodes = 50)
if verbose:
print("IQL with individual reward: global reward after {} episoded: {}. Average use of offloading: {}".format(episode, global_reward, episode_average_cost[episode-1, :]))
global_reward_evolution.append(global_reward)
state = []
for i in range(len(list_agents)):
state_i = list_agents[i].reset()
state.append(state_i)
state_visits[i, state_i['index']] += 1
# we need to compute the index of each state
done = False
total_reward = 0
episode_discounted_reward = 0
episode_discounted_penalized_reward = 0
episode_discounted_cost = 0
episode_average_reward = 0
exploration_rate *= exploration_decay
for t in range(list_agents[0].max_episodes_steps):
global_action = np.zeros((len(list_agents),))
for i in range(len(list_agents)):
if random.uniform(0, 1) < exploration_rate/state_visits[i, state[i]['index']]**.75:
# depending on the state, the possible actions are limited
if state[i]['e']<0:
global_action[i] = 0
elif state[i]['e'] == list_agents[i].B or state[i]['x'] == list_agents[i].M:
global_action[i] = np.random.choice([1, 2])
else:
global_action[i] = np.random.randint(0, list_agents[i].action_space_size)
else:
if state[i]['e'] < 0:
global_action[i] = 0
else:
global_action[i] = np.argmin(q_table[i, state[i]['index']])
global_reward, reward_vector = list_agents[0].reward_with_interactions(state, global_action, return_vector_reward = True)
next_state = []
for i in range(len(list_agents)):
next_state_i, _, _, info = list_agents[i].step(state[i], global_action[i], training=True)
next_state.append(next_state_i)
# print("Global action: ", global_action, "Global reward: ", global_reward, "Reward vector: ", reward_vector, "Sum of rewards: ", np.sum(reward_vector))
# Update the Q-value using the Bellman equation
# update counter offloading action
episode_average_cost[episode, :] += (global_action == 2)
for i in range(len(list_agents)):
if state_visits[i, state[i]['index']] <= 0:
# we completely substitute with the new value
q_table[i, state[i]['index'], int(global_action[i])] = reward_vector[i] + list_agents[i].gamma * np.min(q_table[i, next_state[i]['index']])
else:
q_table[i, state[i]['index'], int(global_action[i])] += (learning_rate/state_visits[i, state[i]['index']]**.75) * (reward_vector[i] + list_agents[i].gamma * np.min(q_table[i, next_state[i]['index']]) - q_table[i, state[i]['index'], int(global_action[i])])
state_visits[i, state[i]['index']] += 1
state = next_state
episode_discounted_reward += (list_agents[0].gamma ** t) * global_reward
# rewards.append(total_reward)
exploration_rate *= exploration_decay
discounted_rewards.append(episode_discounted_reward)
discounted_penalized_rewards.append(episode_discounted_penalized_reward)
discounted_costs.append(episode_discounted_cost)
average_rewards.append(episode_average_reward / (t + 1))
episode_average_cost[episode, :] /= (t + 1)
if verbose:
print('Mean discounted reward: ', np.mean(discounted_rewards))
# global_reward = global_evaluation(list_agents, policy_list, n_evaluation_episodes = 100)
# print("Global reward for all agents: {}".format(global_reward))
# now we need to compute the policy for each agent
policy_list = []
for i in range(len(list_agents)):
policy = np.zeros((list_agents[i].M, list_agents[i].B+1))
for x in range(1, list_agents[i].M+1):
for e in range(1, list_agents[i].B+1):
state_index = list_agents[i].compute_state_index(x, e)
# we choose the action with the minimum Q-value
best_action = np.argmin(q_table[i, state_index])
policy[x-1, e] = best_action
policy_list.append(policy)
if verbose:
print("Policies computed for all agents.")
# now we evaluate a global reward with the computed policies
global_reward = global_evaluation(list_agents, policy_list, n_evaluation_episodes = 100)
if verbose:
print("IQL with individual reward: global reward = {}. Average cost: {}".format(global_reward, np.mean(episode_average_cost[episode, :])))
global_reward_evolution.append(global_reward)
return 0, global_reward_evolution, episode_average_cost
def single_experiment_IQL_common_reward(list_agents = None, n_episodes = 1000, episodes_between_evaluation = 100, verbose =False):
if list_agents is None:
raise ValueError("list_agents cannot be None")
if n_episodes <= 0:
raise ValueError("n_episodes must be a positive integer")
learning_rate = .05
global_reward_evolution = []
exploration_rate = .05
exploration_decay = 0.995
q_table = np.zeros((len(list_agents), list_agents[0].num_states, list_agents[0].action_space_size))
state_visits = np.ones((len(list_agents), list_agents[0].num_states))
# edit the table to make sure we never choose the forbidden actions
for i in range(len(list_agents)):
for x in range(1, list_agents[i].M+1):
for e in range(1, -list_agents[i].min_energy):
index = list_agents[i].compute_state_index(x, -e)
q_table[i, index, 1] = math.inf
q_table[i, index, 2] = math.inf
for x in range(1, list_agents[i].M+1):
e = list_agents[i].B
index = list_agents[i].compute_state_index(x, e)
q_table[i, index, 0] = math.inf
for e in range(1, list_agents[i].B+1):
x = list_agents[i].M
index = list_agents[i].compute_state_index(x, e)
q_table[i, index, 0] = math.inf
# Initialize the rewards list
discounted_rewards = []
discounted_penalized_rewards = []
average_rewards = []
discounted_costs = []
average_costs = []
for episode in range(n_episodes):
if episode % episodes_between_evaluation == 0 and episode > 0:
# we evaluate the performance of the current policies
policy_list = []
for i in range(len(list_agents)):
policy = np.zeros((list_agents[i].M, list_agents[i].B+1))
for x in range(1, list_agents[i].M+1):
for e in range(1, list_agents[i].B+1):
state_index = list_agents[i].compute_state_index(x, e)
# we choose the action with the minimum Q-value
best_action = np.argmin(q_table[i, state_index])
policy[x-1, e] = best_action
policy_list.append(policy)
# print("Policies computed for all agents.")
# now we evaluate a global reward with the computed policies
global_reward = global_evaluation(list_agents, policy_list, n_evaluation_episodes = 50)
if verbose:
print("IQL with common reward: global reward after {} episoded: {}".format(episode, global_reward))
global_reward_evolution.append(global_reward)
state = []
for i in range(len(list_agents)):
state_i = list_agents[i].reset()
state.append(state_i)
state_visits[i, state_i['index']] += 1
# we need to compute the index of each state
done = False
total_reward = 0
episode_discounted_reward = 0
episode_discounted_penalized_reward = 0
episode_discounted_cost = 0
episode_average_reward = 0
episode_average_cost = 0
exploration_rate *= exploration_decay
for t in range(list_agents[0].max_episodes_steps):
global_action = np.zeros((len(list_agents),))
for i in range(len(list_agents)):
if random.uniform(0, 1) < exploration_rate/state_visits[i, state[i]['index']]**.75:
# depending on the state, the possible actions are limited
if state[i]['e']<0:
global_action[i] = 0
elif state[i]['e'] == list_agents[i].B or state[i]['x'] == list_agents[i].M:
global_action[i] = np.random.choice([1, 2])
else:
global_action[i] = np.random.randint(0, list_agents[i].action_space_size)
else:
if state[i]['e'] < 0:
global_action[i] = 0
else:
global_action[i] = np.argmin(q_table[i, state[i]['index']])
global_reward = list_agents[0].reward_with_interactions(state, global_action)
next_state = []
for i in range(len(list_agents)):
next_state_i, _, _, info = list_agents[i].step(state[i], global_action[i], training=True)
next_state.append(next_state_i)
# Update the Q-value using the Bellman equation
for i in range(len(list_agents)):
if state_visits[i, state[i]['index']] <= 0:
# we completely substitute with the new value
q_table[i, state[i]['index'], int(global_action[i])] = global_reward + list_agents[i].gamma * np.min(q_table[i, next_state[i]['index']])
else:
q_table[i, state[i]['index'], int(global_action[i])] += (learning_rate/state_visits[i, state[i]['index']]**.75) * (global_reward + list_agents[i].gamma * np.min(q_table[i, next_state[i]['index']]) - q_table[i, state[i]['index'], int(global_action[i])])
state_visits[i, state[i]['index']] += 1
state = next_state
episode_discounted_reward += (list_agents[0].gamma ** t) * global_reward
# rewards.append(total_reward)
exploration_rate *= exploration_decay
discounted_rewards.append(episode_discounted_reward)
discounted_penalized_rewards.append(episode_discounted_penalized_reward)
discounted_costs.append(episode_discounted_cost)
average_rewards.append(episode_average_reward / (t + 1))
average_costs.append(episode_average_cost / (t + 1))