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main.py
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1892 lines (1814 loc) · 98 KB
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import pygame
import sys
from pygame.locals import *
import os
import pytmx
import random
import sqlite3
import time
import pymorphy2
from random import choice
FPS = 150
pygame.init()
all_sprites = pygame.sprite.Group()
obstacles_group = pygame.sprite.Group()
tiles_group = pygame.sprite.Group()
player_group = pygame.sprite.Group()
big_obstacles_group = pygame.sprite.Group()
diamond_group = pygame.sprite.Group()
house_group = pygame.sprite.Group()
ore_group = pygame.sprite.Group()
cat_group = pygame.sprite.Group()
bomb_group = pygame.sprite.Group()
titles = [[9, 10, 31, 33], [7, 11, 32], [47, 46, 45, 39, 36, 37, 35, 20, 24, 25, 27, 28, 29, 36, 34, 48, 43, 42],
[6, 20],
[15, 16, 17, 18]]
size_sprite = {47: (80, 80), 46: (70, 160), 45: (300, 300), 39: (70, 160), 37: (270, 250), 36: (250, 250),
35: (200, 200), 6: (90, 90), 15: (200, 200),
16: (200, 200), 17: (200, 200), 18: (200, 200), 20: (60, 60),
24: (70, 160), 25: (70, 160), 27: (60, 60), 28: (60, 60), 29: (300, 300), 34: (90, 90), 48: (160, 200),
42: (60, 100), 43: (60, 60)}
sprite_name = {6: 'box'}
house_count = 0
con = sqlite3.connect("data/base/data.sqlite")
cur = con.cursor()
def format_time(time):
if time // 60 > 0:
time /= 60
if time // 60 > 0:
time /= 60
if time // 24 > 0:
return [int(time / 24), 'день']
else:
return [int(time), 'час']
else:
return [int(time), 'минуту']
else:
return [int(time), 'секунду']
def new_game():
global level
global money
cur.execute('DELETE from house')
cur.execute('DELETE from main')
cur.execute(f'INSERT INTO main(level, money, sessiontime) VALUES({1}, {0}, {0})')
cur.execute(f'UPDATE quests SET done = 0')
con.commit()
level = 1
money = 0
play()
def load_image(name, color_key=None, convert=True, f='titles'):
fullname = os.path.join(f'data/{f}', name)
try:
if convert:
image = pygame.image.load(fullname).convert()
else:
image = pygame.image.load(fullname)
except pygame.error as message:
print('Cannot load image:', name)
raise SystemExit(message)
if color_key is not None:
if color_key == -1:
color_key = image.get_at((0, 0))
image.set_colorkey(color_key)
else:
image = image.convert_alpha()
return image
class Board(pygame.sprite.Sprite):
def __init__(self, image):
global level
super().__init__(all_sprites, obstacles_group, cat_group)
if level == 1:
pos_x, pos_y = 370, 1385
elif level == 2:
pos_x, pos_y = 370, 1385
elif level == 3:
pos_x, pos_y = -430, 2100
self.menu = 1
self.image = pygame.transform.scale(image, (60, 60))
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
self.rect.center = (pos_x, pos_y)
self.mini_font = pygame.font.Font('data/fonts/Impact.ttf', 13)
self.font = pygame.font.Font('data/fonts/Impact.ttf', 15)
self.big_font = pygame.font.Font('data/fonts/Impact.ttf', 30)
self.normal_font = pygame.font.Font('data/fonts/Impact.ttf', 18)
self.button_sound = pygame.mixer.Sound('data/musics/button_sound.mp3')
self.window = pygame.transform.scale(load_image('fon_board_house.png', (0, 0, 0), f='images'), (400, 400))
self.but_1 = pygame.transform.scale(load_image('one_button.png', (0, 0, 0), f='images'), (50, 50))
self.but_2 = pygame.transform.scale(load_image('two_button.png', (0, 0, 0), f='images'), (50, 50))
self.but_3 = pygame.transform.scale(load_image('three_button.png', (0, 0, 0), f='images'), (50, 50))
self.text = self.normal_font.render('Приветствуем тебя в Dinosaur Settlement!', True, (255, 255, 255))
self.text2 = self.font.render('Мы рады, что ты решил(а) сыграть в нашу игру!', True, (255, 255, 255))
self.text3 = self.font.render('Ты находишься на первом уровне, и для перхода', True, (255, 255, 255))
self.text4 = self.font.render('нужно накопить 200 000 монеток или больше,', True, (255, 255, 255))
self.text5 = self.font.render('но не переживай! Их совсем не трудно заработать!', True, (255, 255, 255))
self.text6 = self.normal_font.render('Листай на следующие странички', True, (255, 255, 255))
self.text7 = self.normal_font.render('Где я объясню как это сделать', True, (255, 255, 255))
self.text8 = self.normal_font.render('Желаю приятной игры!', True, (255, 255, 255))
self.text9 = self.big_font.render('Простейший зароботок', True, (255, 255, 255))
self.text10 = self.font.render('Самый простой способ зароботка это собирание', True, (255, 255, 255))
self.text11 = self.font.render('алмазиков и собирание руды, но они отличаются.', True, (255, 255, 255))
self.text12 = self.font.render('За алмазики всегда дается 10 монеток, чтобы их', True, (255, 255, 255))
self.text13 = self.font.render('добыть нужно просто пройти через них! А вот за', True, (255, 255, 255))
self.text14 = self.font.render('руду можно получить больше монеток, а можно', True, (255, 255, 255))
self.text15 = self.font.render('и не получить вовсе! Все зависит от удачи :з', True, (255, 255, 255))
self.text16 = self.font.render('Алмазики и руда на разных уровнях различаются,', True, (255, 255, 255))
self.text17 = self.font.render('Но не пугайтесь, их свойства одинаковы :D', True, (255, 255, 255))
self.text18 = self.big_font.render('Домики и котик!', True, (255, 255, 255))
self.text19 = self.font.render('Домики! Их можно покупать и они будут приносить', True, (255, 255, 255))
self.text20 = self.font.render('ежесекундный доход! Их можно улучшать и', True, (255, 255, 255))
self.text21 = self.font.render('увеличивать доход от них!', True, (255, 255, 255))
self.text22 = self.font.render('Котики! Все любят котиков! У нас тоже есть свой,', True, (255, 255, 255))
self.text23 = self.font.render('он строгий но милый, гавкающий, но добрый и', True, (255, 255, 255))
self.text24 = self.font.render('вредный, но щедрый и жезнерадостный! А еще', True, (255, 255, 255))
self.text25 = self.font.render('он дает задания! За выполенние, которых он', True, (255, 255, 255))
self.text26 = self.font.render('щедро награждает монетками! Именно выполняя', True, (255, 255, 255))
self.text27 = self.font.render('задания ты накопишь нужную сумму!', True, (255, 255, 255))
self.text28 = self.normal_font.render('Приветствуем тебя на втором уровне!', True, (255, 255, 255))
self.text29 = self.font.render('Мы рады, что ты смог пройти первый уровень!', True, (255, 255, 255))
self.text30 = self.font.render('На втором уровне тебе необходимо набрать уже', True, (255, 255, 255))
self.text31 = self.font.render('370 000 монеток, но не переживай, накпоить их', True, (255, 255, 255))
self.text32 = self.font.render('также просто, как и на первом уровне!', True, (255, 255, 255))
self.text33 = self.normal_font.render('Приветствуем тебя на третьем уровне!', True, (255, 255, 255))
self.text34 = self.font.render('Мы рады, что ты смог пройти второй уровень!', True, (255, 255, 255))
self.text35 = self.font.render('На третьем уровне тебе необходимо набрать', True, (255, 255, 255))
self.text36 = self.font.render('750 000 монеток, не переживай, накпоить их', True, (255, 255, 255))
self.text37 = self.font.render('также просто, как и на прошлвх уровнях!', True, (255, 255, 255))
self.we = pygame.transform.scale(load_image('we.png', (255, 255, 255), f='images'), (60, 120))
def update(self):
if pygame.sprite.spritecollideany(self, player_group):
button_cor = list(
set(list(
map(lambda x: x.pos if x.type == pygame.MOUSEBUTTONDOWN else False,
pygame.event.get()))))
if button_cor != []:
if button_cor[0] != False:
x, y = button_cor[0]
if self.rect.x - 120 < x < self.rect.x - 70 and self.rect.y + 120 < y < self.rect.y + 160:
self.menu = 1
self.button_sound.play()
elif self.rect.x - 20 < x < self.rect.x + 30 and self.rect.y + 120 < y < self.rect.y + 160:
self.menu = 2
self.button_sound.play()
elif self.rect.x + 80 < x < self.rect.x + 130 and self.rect.y + 120 < y < self.rect.y + 160:
self.menu = 3
self.button_sound.play()
if level == 1:
if self.menu == 1:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text, (self.rect.x - 175, self.rect.y - 150))
screen.blit(self.text2, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text3, (self.rect.x - 180, self.rect.y - 100))
screen.blit(self.text4, (self.rect.x - 180, self.rect.y - 75))
screen.blit(self.text5, (self.rect.x - 180, self.rect.y - 50))
screen.blit(self.text6, (self.rect.x - 180, self.rect.y - 20))
screen.blit(self.text7, (self.rect.x - 180, self.rect.y + 10))
screen.blit(self.text8, (self.rect.x - 180, self.rect.y + 40))
screen.blit(self.we, (self.rect.x + 95, self.rect.y - 20))
elif self.menu == 2:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text9, (self.rect.x - 165, self.rect.y - 165))
screen.blit(self.text10, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text11, (self.rect.x - 180, self.rect.y - 100))
screen.blit(self.text12, (self.rect.x - 180, self.rect.y - 75))
screen.blit(self.text13, (self.rect.x - 180, self.rect.y - 50))
screen.blit(self.text14, (self.rect.x - 180, self.rect.y - 25))
screen.blit(self.text15, (self.rect.x - 180, self.rect.y))
screen.blit(self.text16, (self.rect.x - 180, self.rect.y + 25))
screen.blit(self.text17, (self.rect.x - 180, self.rect.y + 50))
elif self.menu == 3:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text18, (self.rect.x - 115, self.rect.y - 165))
screen.blit(self.text19, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text20, (self.rect.x - 175, self.rect.y - 100))
screen.blit(self.text21, (self.rect.x - 175, self.rect.y - 75))
screen.blit(self.text22, (self.rect.x - 175, self.rect.y - 50))
screen.blit(self.text23, (self.rect.x - 175, self.rect.y - 25))
screen.blit(self.text24, (self.rect.x - 175, self.rect.y))
screen.blit(self.text25, (self.rect.x - 175, self.rect.y + 25))
screen.blit(self.text26, (self.rect.x - 175, self.rect.y + 50))
screen.blit(self.text27, (self.rect.x - 175, self.rect.y + 75))
elif level == 2:
if self.menu == 1:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text28, (self.rect.x - 175, self.rect.y - 150))
screen.blit(self.text29, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text30, (self.rect.x - 180, self.rect.y - 100))
screen.blit(self.text31, (self.rect.x - 180, self.rect.y - 75))
screen.blit(self.text32, (self.rect.x - 180, self.rect.y - 50))
screen.blit(self.text6, (self.rect.x - 180, self.rect.y - 20))
screen.blit(self.text7, (self.rect.x - 180, self.rect.y + 10))
screen.blit(self.text8, (self.rect.x - 180, self.rect.y + 40))
screen.blit(self.we, (self.rect.x + 95, self.rect.y - 20))
elif self.menu == 2:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text9, (self.rect.x - 165, self.rect.y - 165))
screen.blit(self.text10, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text11, (self.rect.x - 180, self.rect.y - 100))
screen.blit(self.text12, (self.rect.x - 180, self.rect.y - 75))
screen.blit(self.text13, (self.rect.x - 180, self.rect.y - 50))
screen.blit(self.text14, (self.rect.x - 180, self.rect.y - 25))
screen.blit(self.text15, (self.rect.x - 180, self.rect.y))
screen.blit(self.text16, (self.rect.x - 180, self.rect.y + 25))
screen.blit(self.text17, (self.rect.x - 180, self.rect.y + 50))
elif self.menu == 3:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text18, (self.rect.x - 115, self.rect.y - 165))
screen.blit(self.text19, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text20, (self.rect.x - 175, self.rect.y - 100))
screen.blit(self.text21, (self.rect.x - 175, self.rect.y - 75))
screen.blit(self.text22, (self.rect.x - 175, self.rect.y - 50))
screen.blit(self.text23, (self.rect.x - 175, self.rect.y - 25))
screen.blit(self.text24, (self.rect.x - 175, self.rect.y))
screen.blit(self.text25, (self.rect.x - 175, self.rect.y + 25))
screen.blit(self.text26, (self.rect.x - 175, self.rect.y + 50))
screen.blit(self.text27, (self.rect.x - 175, self.rect.y + 75))
elif level == 3:
if self.menu == 1:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text33, (self.rect.x - 175, self.rect.y - 150))
screen.blit(self.text34, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text35, (self.rect.x - 180, self.rect.y - 100))
screen.blit(self.text36, (self.rect.x - 180, self.rect.y - 75))
screen.blit(self.text37, (self.rect.x - 180, self.rect.y - 50))
screen.blit(self.text6, (self.rect.x - 180, self.rect.y - 20))
screen.blit(self.text7, (self.rect.x - 180, self.rect.y + 10))
screen.blit(self.text8, (self.rect.x - 180, self.rect.y + 40))
screen.blit(self.we, (self.rect.x + 95, self.rect.y - 20))
elif self.menu == 2:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text9, (self.rect.x - 165, self.rect.y - 165))
screen.blit(self.text10, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text11, (self.rect.x - 180, self.rect.y - 100))
screen.blit(self.text12, (self.rect.x - 180, self.rect.y - 75))
screen.blit(self.text13, (self.rect.x - 180, self.rect.y - 50))
screen.blit(self.text14, (self.rect.x - 180, self.rect.y - 25))
screen.blit(self.text15, (self.rect.x - 180, self.rect.y))
screen.blit(self.text16, (self.rect.x - 180, self.rect.y + 25))
screen.blit(self.text17, (self.rect.x - 180, self.rect.y + 50))
elif self.menu == 3:
screen.blit(self.window, (self.rect.x - 200, self.rect.y - 200))
screen.blit(self.but_1, (self.rect.x - 120, self.rect.y + 120))
screen.blit(self.but_2, (self.rect.x - 20, self.rect.y + 120))
screen.blit(self.but_3, (self.rect.x + 80, self.rect.y + 120))
screen.blit(self.text18, (self.rect.x - 115, self.rect.y - 165))
screen.blit(self.text19, (self.rect.x - 175, self.rect.y - 125))
screen.blit(self.text20, (self.rect.x - 175, self.rect.y - 100))
screen.blit(self.text21, (self.rect.x - 175, self.rect.y - 75))
screen.blit(self.text22, (self.rect.x - 175, self.rect.y - 50))
screen.blit(self.text23, (self.rect.x - 175, self.rect.y - 25))
screen.blit(self.text24, (self.rect.x - 175, self.rect.y))
screen.blit(self.text25, (self.rect.x - 175, self.rect.y + 25))
screen.blit(self.text26, (self.rect.x - 175, self.rect.y + 50))
screen.blit(self.text27, (self.rect.x - 175, self.rect.y + 75))
class StartWindow:
def __init__(self):
self.img = load_image("sound.png", convert=False, f='images')
self.img = pygame.transform.scale(self.img, (40, 40))
self.button = load_image("play_button.png", convert=False, f='images')
self.button = pygame.transform.scale(self.button, (650, 350))
self.button_sound = pygame.mixer.Sound('data/musics/button_sound.mp3')
self.font = pygame.font.Font('data/fonts/font.otf', 90)
def draw(self):
global play_sound
running = True
while running:
display.fill((255, 248, 231))
screen.blit(pygame.transform.scale(display, screen.get_size()), (0, 0))
screen.blit(self.img, (900, 20))
screen.blit(self.button, (150, 150))
text = self.font.render("Dinosaur Settlement", True, (171, 195, 87))
screen.blit(text, (150, 100))
pygame.display.update()
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.MOUSEBUTTONDOWN:
pos = event.pos
if (pos[0] > 880 and pos[0] < 980) and (pos[1] > 20 and pos[1] < 80) and play_sound:
self.img = load_image("no_sound.png", convert=False, f='images')
play_sound = False
self.img = pygame.transform.scale(self.img, (40, 40))
sound.stop()
elif (pos[0] > 880 and pos[0] < 980) and (pos[1] > 20 and pos[1] < 80) and not play_sound:
self.img = load_image("sound.png", convert=False, f='images')
play_sound = True
self.img = pygame.transform.scale(self.img, (40, 40))
sound.play()
elif (pos[0] > 215 and pos[0] < 720) and (pos[1] > 220 and pos[1] < 420):
self.button_sound.play()
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
self.button_sound.play()
running = False
class Bomb(pygame.sprite.Sprite):
def __init__(self, pos_x, pos_y):
super(Bomb, self).__init__(all_sprites, bomb_group)
self.image = pygame.transform.scale(load_image('bomb.png', (255, 255, 255), f='images'), (35, 45))
self.rect = self.image.get_rect()
self.rect.center = (pos_x, pos_y)
self.button_sound = pygame.mixer.Sound('data/musics/bomb_boom.mp3')
self.sound_money = pygame.mixer.Sound('data/musics/pick_up_money.mp3')
self.boom = False
def update(self):
global money
if self.boom:
if self.boom > 1.1:
self.kill()
self.boom += 1 / 120
else:
if pygame.sprite.spritecollideany(self, player_group) and not pygame.key.get_pressed()[pygame.K_e]:
self.button_sound.play()
self.image = pygame.transform.scale(load_image('bomb_boom.png', (0, 0, 0), f='images'), (45, 45))
self.boom = 1
mone_minus = random.randint(100, 2000)
if money - mone_minus < 0:
money = 0
else:
money -= mone_minus
elif pygame.sprite.spritecollideany(self, player_group) and pygame.key.get_pressed()[pygame.K_e]:
if random.choice([False, False, False, True, True]):
self.kill()
money += random.randint(100, 1000)
self.sound_money.play()
else:
self.button_sound.play()
self.image = pygame.transform.scale(load_image('bomb_boom.png', (0, 0, 0), f='images'), (45, 45))
self.boom = 1
mone_minus = random.randint(100, 2000)
if money - mone_minus < 0:
money = 0
else:
money -= mone_minus
class Player(pygame.sprite.Sprite):
def __init__(self, pos_x, pos_y):
super().__init__(player_group, all_sprites)
if level == 1:
self.image = load_image('ZgizsloiDtI.jpg.png', (255, 255, 255), f='images')
self.image = pygame.transform.scale(self.image, (70, int(70 * 0.8211)))
elif level == 2:
self.image = load_image('an_dino4.png', (255, 255, 255), f='images')
self.image = pygame.transform.scale(self.image, (70, int(70 * 0.98)))
elif level == 3:
self.image = load_image('an_dino5.png', (255, 255, 255), f='images')
self.image = pygame.transform.scale(self.image, (70, int(70 * 0.8511)))
self.rect = self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
self.money_sound = pygame.mixer.Sound('data/musics/pick_up_money.mp3')
self.rect.x = pos_x
self.rect.y = pos_y
self.stor = False
def update(self):
global money
global cat
self.rect.x -= 1
if pygame.key.get_pressed()[pygame.K_a] and not pygame.sprite.spritecollideany(self, obstacles_group) \
and pygame.sprite.spritecollideany(
self, tiles_group):
if pygame.sprite.spritecollideany(self, big_obstacles_group) != None:
if pygame.sprite.collide_mask(self, pygame.sprite.spritecollideany(self, big_obstacles_group)):
self.rect.x += 1
else:
self.rect.x -= 1
if self.stor:
self.stor = False
self.image = pygame.transform.flip(self.image, True, False)
else:
self.rect.x -= 1
if self.stor:
self.stor = False
self.image = pygame.transform.flip(self.image, True, False)
else:
self.rect.x += 1
self.rect.x += 1
if pygame.key.get_pressed()[pygame.K_d] and not pygame.sprite.spritecollideany(self,
obstacles_group) \
and pygame.sprite.spritecollideany(
self, tiles_group):
if pygame.sprite.spritecollideany(self, big_obstacles_group) != None:
if pygame.sprite.collide_mask(self, pygame.sprite.spritecollideany(self, big_obstacles_group)):
self.rect.x -= 1
else:
self.rect.x += 1
if not self.stor:
self.stor = True
self.image = pygame.transform.flip(self.image, True, False)
else:
self.rect.x += 1
if not self.stor:
self.stor = True
self.image = pygame.transform.flip(self.image, True, False)
else:
self.rect.x -= 1
self.rect.y -= 1
if pygame.key.get_pressed()[pygame.K_w] and not pygame.sprite.spritecollideany(self, obstacles_group) \
and pygame.sprite.spritecollideany(self, tiles_group):
if pygame.sprite.spritecollideany(self, big_obstacles_group) != None:
if pygame.sprite.collide_mask(self, pygame.sprite.spritecollideany(self, big_obstacles_group)):
self.rect.y += 1
else:
self.rect.y -= 1
else:
self.rect.y -= 1
else:
self.rect.y += 1
self.rect.y += 1
if pygame.key.get_pressed()[pygame.K_s] and not pygame.sprite.spritecollideany(self, obstacles_group) \
and pygame.sprite.spritecollideany(self, tiles_group):
if pygame.sprite.spritecollideany(self, big_obstacles_group) != None:
if pygame.sprite.collide_mask(self, pygame.sprite.spritecollideany(self, big_obstacles_group)):
self.rect.y -= 1
else:
self.rect.x += 1
else:
self.rect.y += 1
else:
self.rect.y -= 1
if pygame.sprite.spritecollideany(self, diamond_group):
self.money_sound.play()
pygame.sprite.spritecollideany(self, diamond_group).kill()
cat.diamond += 1
money += 10
class Dowload:
def __init__(self):
self.timer = pygame.time.Clock()
self.im1 = load_image('dino1.png', f='images')
self.im1 = pygame.transform.scale(self.im1, (70, 80))
self.im2 = load_image('dino2.png', f='images')
self.im2 = pygame.transform.scale(self.im2, (70, 80))
self.im3 = load_image('dino3.png', f='images')
self.im3 = pygame.transform.scale(self.im3, (70, 80))
self.im4 = load_image('dino4.png', f='images')
self.im4 = pygame.transform.scale(self.im4, (70, 80))
def draw(self):
count = 0
font = pygame.font.Font('data/fonts/font.otf', 40)
text_x = 380
text_y = 450
for i in range(20):
display.fill((255, 255, 255))
if count == 0:
display.blit(self.im1, (100, 100))
text = font.render("loading", True, (171, 195, 87))
elif count == 1:
display.blit(self.im2, (100, 100))
text = font.render("loading.", True, (171, 195, 87))
elif count == 2:
display.blit(self.im3, (100, 100))
text = font.render("loading..", True, (171, 195, 87))
elif count == 3:
display.blit(self.im4, (100, 100))
text = font.render("loading...", True, (171, 195, 87))
screen.blit(pygame.transform.scale(display, screen.get_size()), (0, 0))
screen.blit(text, (text_x, text_y))
pygame.display.update()
self.timer.tick(5)
count = (count + 1) % 4
class Diamond(pygame.sprite.Sprite):
def __init__(self, pos_x, pos_y):
super().__init__(all_sprites, diamond_group)
if level == 1:
i = 'dimond.png'
elif level == 2:
i = 'dimond2.png'
elif level == 3:
i = 'dimond3.png'
self.image = pygame.transform.scale(load_image(i, (255, 255, 255)), (35, 45))
self.rect = self.image.get_rect()
self.rect.center = (pos_x, pos_y)
# self.image = pygame.transform.scale(self.image, (50, 50))
class Cat(pygame.sprite.Sprite):
def __init__(self, pos_x, pos_y):
global house_buy
global house_count
house_count = 0
house_buy = house_buy = len(cur.execute(f'SELECT id from house WHERE level = \'{level}\'').fetchall())
super().__init__(all_sprites, cat_group, big_obstacles_group)
self.image = pygame.transform.scale(load_image('dop_cat1.png', (255, 255, 255), f='images'),
(60, int(60 * 1.157)))
self.rect = self.image.get_rect().move(pos_x, pos_y)
self.menu = pygame.transform.scale(load_image('fon_board_house.png', (0, 0, 0), f='images'), (400, 400))
self.active_task = False
self.button_sound = pygame.mixer.Sound('data/musics/button_sound.mp3')
self.diamond = 0
self.ore = 0
self.box = 0
self.morph = pymorphy2.MorphAnalyzer()
self.step_foot = 0
self.buy_house = house_buy
self.mini_font = pygame.font.Font('data/fonts/Impact.ttf', 13)
self.font = pygame.font.Font('data/fonts/Impact.ttf', 15)
self.big_font = pygame.font.Font('data/fonts/Impact.ttf', 30)
self.normal_font = pygame.font.Font('data/fonts/Impact.ttf', 18)
self.text = self.normal_font.render('Здравствуйте! Как ваше ничего?', True, (255, 255, 255))
self.text2 = self.big_font.render('Награда', True, (230, 237, 25))
self.text1 = self.normal_font.render('У меня есть отличное задание для тебя!', True, (255, 255, 255))
self.text3 = self.normal_font.render('Ну, что, абрикосина? Согласен?', True, (255, 255, 255))
self.but = pygame.transform.scale(load_image('ex_button.png', (0, 0, 0), f='images'), (350, 140))
self.but_complete = pygame.transform.scale(load_image('compl_button.png', (0, 0, 0), f='images'), (350, 140))
self.update_house = sum([int(i[0]) - 1 for i in cur.execute(
f'SELECT income from house WHERE level = \'{level}\' AND income > 1').fetchall()])
self.count = 0
self.type_obj = False
self.obj = False
self.text7 = self.normal_font.render('Злые вы! Нет новых заданий!', True, (255, 255, 255))
self.text8 = self.normal_font.render('Переходи на следующий уровень', True, (255, 255, 255))
self.text91 = self.normal_font.render('и приходи за новыми заданиями!', True, (255, 255, 255))
self.text4 = self.normal_font.render('Гав! Где выполненные задания??', True, (255, 255, 255))
self.text5 = self.normal_font.render('Ого! Вижу ты выполнил задание!', True, (255, 255, 255))
self.text6 = self.normal_font.render('Сдавай его и получай награду!', True, (255, 255, 255))
self.mini_cat = pygame.transform.scale(load_image('dop_cat1.png', (255, 255, 255), f='images'),
(45, int(45 * 1.157)))
self.mini_menu = pygame.transform.scale(load_image('fon_board_house.png', (0, 0, 0), f='images'), (205, 150))
self.mini_menu2 = pygame.transform.scale(load_image('fon_board_house.png', (0, 0, 0), f='images'), (205, 200))
self.text9 = self.normal_font.render('Задание:', True, (255, 255, 255))
self.text10 = self.normal_font.render('Прогресс:', True, (255, 255, 255))
self.text11 = self.font.render('Задание выполнено!', True, (255, 255, 255))
self.text12 = self.font.render('и получи награду', True, (255, 255, 255))
self.text13 = self.font.render('Вернись', True, (255, 255, 255))
self.text14 = self.normal_font.render('Время выполнения:', True, (255, 255, 255))
self.text15 = self.normal_font.render('Времени осталось:', True, (255, 255, 255))
self.time = False
self.dop_que = False
def update(self):
global money
if not self.active_task:
if pygame.sprite.spritecollideany(self, player_group):
try:
screen.blit(self.menu, (self.rect.x + 50, self.rect.y - 100))
screen.blit(self.text, (self.rect.x + 85, self.rect.y - 75))
screen.blit(self.text1, (self.rect.x + 85, self.rect.y - 45))
self.texts, self.mon, self.obj, self.count, self.id, self.time = \
cur.execute(f"SELECT text, awarding, typeobject,"
f" count, id, time from quests"
f" WHERE level = {level} AND"
f" done = 0").fetchall()[0]
self.time = int(self.time)
screen.blit(self.normal_font.render(self.texts, True, (255, 255, 255)),
(self.rect.x + 85, self.rect.y - 10))
screen.blit(self.text2, (self.rect.x + 85, self.rect.y + 15))
screen.blit(self.big_font.render(str(self.mon), True,
(230, 237, 25)), (self.rect.x + 200, self.rect.y + 15))
if self.time:
ints, word = format_time(self.time)
times = str(ints) + ' ' + self.morph.parse(word)[0].make_agree_with_number(ints).word
screen.blit(self.text14, (self.rect.x + 90, self.rect.y + 55))
screen.blit(self.normal_font.render(times, True, (255, 255, 255)),
(self.rect.x + 270, self.rect.y + 55))
screen.blit(self.text3, (self.rect.x + 90, self.rect.y + 90))
else:
screen.blit(self.text3, (self.rect.x + 90, self.rect.y + 55))
screen.blit(self.but, (self.rect.x + 80, self.rect.y + 110))
screen.blit(self.mini_cat, (self.rect.x + 360, self.rect.y + 230))
button_cor = list(
set(list(
map(lambda x: x.pos if x.type == pygame.MOUSEBUTTONDOWN else False,
pygame.event.get()))))
if button_cor != []:
if button_cor[0] != False:
x, y = button_cor[0]
if self.rect.x + 80 < x < self.rect.x + 430 and self.rect.y + 110 < y < self.rect.y + 250:
if self.time:
self.start_time = time.time()
self.active_task = True
self.button_sound.play()
self.type_obj = False
self.diamond = 0
self.ore = 0
self.step_foot = 0
except IndexError:
if self.dop_que is False:
self.texts, self.mon, self.obj, self.count, self.id, self.time = \
choice(cur.execute(f"SELECT text, awarding, typeobject,"
f" count, id, time from quests"
f" WHERE level = {level} AND"
f" done = 1 and time != 0").fetchall())
self.dop_que = True
if pygame.sprite.spritecollideany(self, player_group):
screen.blit(self.menu, (self.rect.x + 50, self.rect.y - 100))
screen.blit(self.text, (self.rect.x + 85, self.rect.y - 75))
screen.blit(self.text1, (self.rect.x + 85, self.rect.y - 45))
self.time = int(self.time)
screen.blit(self.normal_font.render(self.texts, True, (255, 255, 255)),
(self.rect.x + 85, self.rect.y - 10))
screen.blit(self.text2, (self.rect.x + 85, self.rect.y + 15))
screen.blit(self.big_font.render(str(self.mon), True,
(230, 237, 25)), (self.rect.x + 200, self.rect.y + 15))
if self.time:
ints, word = format_time(self.time)
times = str(ints) + ' ' + self.morph.parse(word)[0].make_agree_with_number(ints).word
screen.blit(self.text14, (self.rect.x + 90, self.rect.y + 55))
screen.blit(self.normal_font.render(times, True, (255, 255, 255)),
(self.rect.x + 270, self.rect.y + 55))
screen.blit(self.text3, (self.rect.x + 90, self.rect.y + 90))
else:
screen.blit(self.text3, (self.rect.x + 90, self.rect.y + 55))
screen.blit(self.but, (self.rect.x + 80, self.rect.y + 110))
screen.blit(self.mini_cat, (self.rect.x + 360, self.rect.y + 230))
button_cor = list(
set(list(
map(lambda x: x.pos if x.type == pygame.MOUSEBUTTONDOWN else False,
pygame.event.get()))))
if button_cor != []:
if button_cor[0] != False:
x, y = button_cor[0]
if self.rect.x + 80 < x < self.rect.x + 430 and self.rect.y + 110 < y < self.rect.y + 250:
if self.time:
self.start_time = time.time()
self.active_task = True
self.button_sound.play()
self.type_obj = False
self.diamond = 0
self.ore = 0
self.step_foot = 0
else:
if self.obj == 'кристалл':
self.type_obj = self.diamond
elif self.obj == 'коробка':
self.type_obj = self.box
elif self.obj == 'дом':
self.type_obj = self.buy_house
elif self.obj == 'домЛ':
self.type_obj = self.update_house
elif self.obj == 'руда':
self.type_obj = self.ore
if self.time:
screen.blit(self.mini_menu2, (0, 50))
screen.blit(self.text15, (9, 190))
ints, word = format_time(self.time - (time.time() - self.start_time))
times = str(ints) + ' ' + self.morph.parse(word)[0].make_agree_with_number(ints).word
screen.blit(self.normal_font.render(times, True, (255, 255, 255)), (14, 215))
else:
screen.blit(self.mini_menu, (0, 50))
screen.blit(self.text9, (9, 58))
screen.blit(self.mini_font.render(self.texts, True, (255, 255, 255)),
(9, 80))
screen.blit(self.text2, (9, 135))
screen.blit(self.font.render(str(self.mon), True, (230, 237, 25)), (15, 170))
if self.time:
if self.time - (time.time() - self.start_time) <= 0:
self.active_task = False
self.count = 0
self.button_sound.play()
self.type_obj = 0
self.obj = False
if self.dop_que:
self.dop_que = False
self.diamond = 0
self.ore = 0
self.time = False
self.step_foot = 0
if self.type_obj < self.count:
screen.blit(self.text10, (9, 95))
screen.blit(self.font.render(str(self.type_obj), True, (255, 255, 255)), (9, 115))
if pygame.sprite.spritecollideany(self, player_group):
screen.blit(self.menu, (self.rect.x + 50, self.rect.y - 100))
screen.blit(pygame.transform.scale(self.image, (180, int(180 * 1.157))),
(self.rect.x + 150, self.rect.y + 70))
screen.blit(self.text, (self.rect.x + 85, self.rect.y - 75))
screen.blit(self.text4, (self.rect.x + 90, self.rect.y - 45))
screen.blit(self.normal_font.render(str(self.texts), True, (255, 255, 255)),
(self.rect.x + 85, self.rect.y - 10))
screen.blit(self.text2, (self.rect.x + 85, self.rect.y + 15))
screen.blit(self.big_font.render(str(self.mon), True, (230, 237, 25)),
(self.rect.x + 200, self.rect.y + 15))
else:
screen.blit(self.text11, (9, 95))
screen.blit(self.text13, (9, 110))
screen.blit(self.text12, (9, 125))
if pygame.sprite.spritecollideany(self, player_group):
screen.blit(self.menu, (self.rect.x + 50, self.rect.y - 100))
screen.blit(self.text, (self.rect.x + 85, self.rect.y - 75))
screen.blit(self.text5, (self.rect.x + 85, self.rect.y - 45))
screen.blit(self.text6, (self.rect.x + 85, self.rect.y))
screen.blit(self.text2, (self.rect.x + 85, self.rect.y + 35))
screen.blit(self.big_font.render(str(self.mon), True,
(230, 237, 25)), (self.rect.x + 200, self.rect.y + 35))
screen.blit(self.but, (self.rect.x + 80, self.rect.y + 110))
screen.blit(self.mini_cat, (self.rect.x + 360, self.rect.y + 230))
button_cor = list(
set(list(
map(lambda x: x.pos if x.type == pygame.MOUSEBUTTONDOWN else False,
pygame.event.get()))))
if button_cor != []:
if button_cor[0] != False:
x, y = button_cor[0]
if self.rect.x + 80 < x < self.rect.x + 430 and self.rect.y + 110 < y < self.rect.y + 250:
self.active_task = False
self.count = 0
self.button_sound.play()
self.type_obj = 0
self.obj = False
if self.dop_que:
self.dop_que = False
self.diamond = 0
self.ore = 0
self.time = False
self.step_foot = 0
money += self.mon
cur.execute(f'UPDATE quests SET done = 1 WHERE id = {self.id}')
con.commit()
class PolylineObj(pygame.sprite.Sprite):
def __init__(self, pos_x, pos_y, name, num=False):
super().__init__(all_sprites, big_obstacles_group)
self.image = load_image(f'{name}.png', (255, 255, 255))
self.rect = self.image.get_rect()
self.rect.center = (pos_x, pos_y)
self.num = num
self.sound_money = pygame.mixer.Sound('data/musics/pick_up_money.mp3')
if num:
self.image = pygame.transform.scale(self.image, size_sprite[num])
self.box_sound = pygame.mixer.Sound('data/musics/krack_box.mp3')
else:
self.rude_sound = pygame.mixer.Sound('data/musics/kirka_lomik.mp3')
ore_group.add(self)
self.life = 1000
self.name = name
self.x = pos_x
self.y = pos_y
self.f = 0
def update(self):
global money
if self.num and self.f == 1 and not (
pygame.key.get_pressed()[pygame.K_e] and pygame.sprite.spritecollideany(self, player_group)):
self.f = 0
self.box_sound.stop()
elif self.num is False and self.f == 2 and not (
pygame.key.get_pressed()[pygame.K_e] and pygame.sprite.spritecollideany(self, player_group)):
self.f = 0
self.rude_sound.stop()
if self.life < 10:
if self.num:
self.box_sound.stop()
else:
self.rude_sound.stop()
money += 0 if random.choice([False, False, False, True]) else random.randint(5, 25)
self.kill()
self.sound_money.play()
if self.num:
cat.box += 1
else:
cat.ore += 1
else:
if pygame.key.get_pressed()[pygame.K_e] and pygame.sprite.spritecollideany(self, player_group):
self.life -= 2 if self.num else 5
if self.num and self.f == 0:
self.box_sound.play()
self.f = 1
if self.num is False and self.f == 0:
self.rude_sound.play()
self.f = 2
if self.life != 1000:
if self.life > 750:
self.image = load_image(f'{self.name}_polyline.png', (255, 255, 255))
if self.num:
self.image = pygame.transform.scale(self.image, size_sprite[self.num])
if 750 > self.life > 500:
self.image = load_image(f'{self.name}_medium_polyline.png', (255, 255, 255))
if self.num:
self.image = pygame.transform.scale(self.image, size_sprite[self.num])
if 500 > self.life > 250:
self.image = load_image(f'{self.name}_more_polyline.png', (255, 255, 255))
if self.num:
self.image = pygame.transform.scale(self.image, size_sprite[self.num])
if 250 > self.life > 90:
self.image = load_image(f'{self.name}_max_polyline.png', (255, 255, 255))
if self.num:
self.image = pygame.transform.scale(self.image, size_sprite[self.num])
class House(pygame.sprite.Sprite):
def __init__(self, imge, pos_x, pos_y, num, levels):
global house_count
super().__init__(all_sprites, house_group, big_obstacles_group)
sixe = size_sprite[num]
self.button_sound = pygame.mixer.Sound('data/musics/button_sound.mp3')
self.image = pygame.transform.scale(imge, sixe)
self.rect = self.image.get_rect().move(pos_x, pos_y)
self.mask = pygame.mask.from_surface(self.image)
self.rect.center = (pos_x, pos_y)
self.number = house_count
try:
con = sqlite3.connect("data/base/data.sqlite")
cur = con.cursor()
self.income = cur.execute(f"SELECT income from house WHERE"
f" level = {str(levels)} and number = {self.number}").fetchall()[0][0]
self.sold = True
except IndexError:
self.sold = False
self.income = 0
self.font = pygame.font.Font('data/fonts/Impact.ttf', 15)
self.big_font = pygame.font.Font('data/fonts/Impact.ttf', 30)
self.normal_font = pygame.font.Font('data/fonts/Impact.ttf', 18)
self.text = self.font.render(
f"Этот дом еще не куплен!",
True, (255, 255, 255))
self.text1 = self.font.render(
f"Купите его и",
True, (255, 255, 255))
self.text2 = self.font.render(
f"получайте доход",
True, (255, 255, 255))
self.text3 = self.font.render(
f"1 монетку в секунду",
True, (255, 255, 255))
self.text4 = self.font.render(
f"Этот дом ваш!",
True, (255, 255, 255))
self.text6 = self.font.render(
f"Вы можете улучшить дом",
True, (255, 255, 255))
self.text7 = self.font.render(
f"Вы не можете улучшить",
True, (255, 0, 0))
self.text8 = self.font.render(
f"Недостаточно монет!",
True, (255, 0, 0))
self.text9 = self.normal_font.render(
f"Дом полностью",
True, (170, 238, 255))
self.text10 = self.normal_font.render(
f"Улучшен!",
True, (170, 238, 255))
self.board = pygame.transform.scale(load_image('fon_board_house.png', (0, 0, 0), f='images'), (210, 180))
self.money = pygame.transform.scale(load_image('money_img.jpg', (255, 255, 255), f='images'), (30, 30))
self.but = pygame.transform.scale(load_image('buy_button.png', (0, 0, 0), f='images'), (185, 75))
self.up_but = pygame.transform.scale(load_image('update_button.png', (0, 0, 0), f='images'), (185, 75))
def update(self):
global money
global house_buy
if self.sold:
money += self.income / 60
if pygame.sprite.spritecollideany(self, player_group):
screen.blit(self.board, (self.rect.x - 190, self.rect.y + 40))
if self.sold:
screen.blit(self.text4, (self.rect.x - 175, self.rect.y + 60))
screen.blit(self.font.render(
f"Ваш доход: {self.income}",
True, (255, 255, 255)), (self.rect.x - 175, self.rect.y + 75))
if self.income < 10:
self.price_upgrate = self.income * 500
screen.blit(self.up_but,
(self.rect.x - 180, self.rect.y + 115))
if money - self.price_upgrate >= 0:
screen.blit(self.text6, (self.rect.x - 175, self.rect.y + 90))
screen.blit(self.big_font.render(
f"{str(int(self.price_upgrate))}",
True, (255, 255, 255)), (self.rect.x - 135, self.rect.y + 175))
screen.blit(
self.money,
(self.rect.x - 175, self.rect.y + 180))
button_cor = list(
set(list(
map(lambda x: x.pos if x.type == pygame.MOUSEBUTTONDOWN else False,
pygame.event.get()))))
if button_cor != []:
if button_cor[0] != False:
x, y = button_cor[0]
if self.rect.x - 185 < x < self.rect.x \
and self.rect.y + 115 < y < self.rect.y + 190:
self.income += 1
self.button_sound.play()
cat.update_house += 1
cur.execute(
f"""UPDATE house SET income = {str(self.income)}
WHERE level = {level} AND number = {self.number} """)
con.commit()
money -= self.price_upgrate
else:
screen.blit(self.text7, (self.rect.x - 175, self.rect.y + 90))
screen.blit(self.text8, (self.rect.x - 175, self.rect.y + 105))
screen.blit(self.big_font.render(
f"{str(int(self.price_upgrate))}",
True, (255, 0, 0)), (self.rect.x - 135, self.rect.y + 175))
screen.blit(
self.money,
(self.rect.x - 175, self.rect.y + 180))
else:
screen.blit(self.text7, (self.rect.x - 175, self.rect.y + 90))
screen.blit(self.text9, (self.rect.x - 155, self.rect.y + 115))
screen.blit(self.text10, (self.rect.x - 140, self.rect.y + 140))
screen.blit(
self.money,
(self.rect.x - 115, self.rect.y + 180))
else:
self.price = int((house_buy + 1) * 1000 * 1.1)
screen.blit(self.text, (self.rect.x - 175, self.rect.y + 60))
screen.blit(self.text1, (self.rect.x - 135, self.rect.y + 75))
screen.blit(self.text2, (self.rect.x - 150, self.rect.y + 90))
screen.blit(self.text3, (self.rect.x - 160, self.rect.y + 105))
if money - self.price >= 0:
screen.blit(self.big_font.render(
f"{str(self.price)}",
True, (234, 239, 91)), (self.rect.x - 135, self.rect.y + 175))
screen.blit(
self.money,
(self.rect.x - 175, self.rect.y + 180))
screen.blit(self.but,
(self.rect.x - 180, self.rect.y + 115))
button_cor = list(
set(list(
map(lambda x: x.pos if x.type == pygame.MOUSEBUTTONDOWN else False, pygame.event.get()))))
if button_cor != []:
if button_cor[0] != False:
x, y = button_cor[0]
if self.rect.x - 185 < x < self.rect.x and self.rect.y + 115 < y < self.rect.y + 190:
self.sold = True
self.income = 1
self.button_sound.play()
cur.execute(
f"""INSERT INTO house(level, number, income)
VALUES({str(level)}, {str(self.number)}, {str(self.income)})""")
con.commit()
money -= self.price
house_buy += 1
cat.buy_house += 1
if money - self.price < 0:
screen.blit(self.normal_font.render(
f"Недостаточно монет!",
True, (255, 0, 0)), (self.rect.x - 175, self.rect.y + 175))
screen.blit(self.font.render(
f"Необходимо {str(self.price)} монет",
True, (234, 239, 91)), (self.rect.x - 175, self.rect.y + 195))
class Ostrov:
def __init__(self):
global level
if level == 1:
self.map_data = pytmx.load_pygame('data/maps/map.tmx') # [[c for c in row] for row in f.read().split('\n')]
elif level == 2: