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Space Invaders.py
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353 lines (307 loc) · 9.47 KB
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#---------------------------------------------------------------
# SPACE INVADERS
# Andru Onciul
# 10/03/2018
# Use the arrows to move and
# Press Space to fire
#---------------------------------------------------------------
import turtle as turtle
import math
import random
import winsound
import time
#Variables
playerspeed = 15
invaderspeed = 7
invaderdownspeed = 40
bulletspeed = 25
maxscore= 700
maxlives= 3
score= 0
#Ask to begin or not
wanttoplay=True
hasntlost=True
ingame=False
#Set up the screen
wn = turtle.Screen()
wn.bgcolor("blue")
wn.title("Space Invaders")
wn.bgpic("background1.gif")
#wn.tracer(3)
#Register shapes for turtles
turtle.register_shape("invader (1).gif")
turtle.register_shape("player.gif")
turtle.register_shape("heart_noback.gif")
turtle.register_shape("minivaisseau.gif")
turtle.register_shape("insecte1.gif")
#Draw border
mypen= turtle.Turtle()
mypen.penup()
mypen.color("white")
mypen.speed(0)
mypen.setposition(-300,-300)
mypen.pendown()
mypen.pensize(3)
for side in range(4):
mypen.forward(600)
mypen.left(90)
mypen.hideturtle()
#Draw title
score_pen = turtle.Turtle()
score_pen.speed(0)
score_pen.color("white")
score_pen.penup()
score_pen.setposition(0,310)
scorestr="SPACE INVADERS"
score_pen.write(scorestr,False,align="center",font=("Arial black",14,"bold"))
score_pen.hideturtle()
#Functions
import msvcrt as m
def wait():
m.getch()
def move_left():
if ingame==True:
x = player.xcor()
x-= playerspeed
if x < -280:
x=280
player.setx(x)
def move_right():
if ingame==True:
x = player.xcor()
x+= playerspeed
if x > 280:
x=280
player.setx(x)
def closewn():
global wn
wn.bye()
def fire():
global bulletstate
if bulletstate== "ready" and ingame==True:
laser()
bulletstate= "fire"
x= player.xcor()
y= player.ycor() + 10
bullet.setposition(x,y)
bullet.showturtle()
def inCollision(a,b):
d= math.sqrt( math.pow(a.xcor()-b.xcor(),2) + math.pow(a.ycor()-b.ycor(),2))
if d< 15:
return True
return False
def laser():
winsound.PlaySound("laser.wav", winsound.SND_ASYNC)
def explosion():
winsound.PlaySound("explosion.wav", winsound.SND_ASYNC)
def play():
global wanttoplay
global hasntlost
wanttoplay=True
hasntlost=True
def replay():
global wanttoplay
global hasntlost
wanttoplay=True
hasntlost=True
#Set keyboard bindings
turtle.listen()
turtle.onkey(move_left,"Left")
turtle.onkey(move_right,"Right")
turtle.onkey(fire,"space")
turtle.onkey(closewn,"Escape")
turtle.onkey(replay,"r")
turtle.onkey(play,"p")
#Create score pen
score_pen = turtle.Turtle()
score_pen.speed(0)
score_pen.color("white")
score_pen.penup()
#Create player
player = turtle.Turtle()
player.color("blue")
player.shape("minivaisseau.gif")
player.penup()
player.speed(0) #vitesse d'animation (0 c le max)
player.setposition(0,-250)
player.setheading(90)
player.hideturtle()
#Create player bullets
bullet=turtle.Turtle()
bullet.color("yellow")
bullet.shape("triangle")
bullet.penup()
bullet.speed(0)
bullet.setheading(90)
bullet.shapesize(0.5,0.5)
bullet.setposition(0,310) #hors de la carte pour pas quelle detruise un vaisseau sans que je tire
bullet.hideturtle()
#Define bullet state
#ready - ready to fire
#fire - th bullet is firing
bulletstate = "ready"
#Create multiple ennemies
maxinvaders= 6
invaders=[]
for count in range(maxinvaders):
invaders.append(turtle.Turtle())
invaders[count].hideturtle()
for invader in invaders:
invader.color("red")
invader.shape("insecte1.gif")
invader.penup()
invader.speed(0)
x= random.randint(-200,200)
y= random.randint(100,250)
invader.setposition(x,y)
#Create live turtle
hearts=[]
for i in range(maxlives):
heart=turtle.Turtle()
heart.hideturtle()
heart.speed(3)
heart.shape("heart_noback.gif")
heart.penup()
heart.setposition(200 + i*35,270)
hearts.append(heart)
#----------------------------------------------------------------------------------------------------
#Now the main loop that will play the game
#----------------------------------------------------------------------------------------------------
#MAIN LOOP
while True:
#Write Begining text
score_pen.clear()
score_pen.setposition(0,0)
score_pen.write("ARE YOU READY ?",False,align="center",font=("Arial black",20,"bold"))
score_pen.setposition(0,-30)
score_pen.write("Press P to launch the game",False,align="center",font=("Arial",15,"normal"))
score_pen.setposition(0,-50)
score_pen.write("Use the arrows to move and fire with Space",False,align="center",font=("Arial",15,"normal"))
score_pen.hideturtle()
#Wait for player to press P
wanttoplay=False
while True:
t=turtle.Turtle()
y= t.ycor()+1 #il se passe qlqch en fond/background pour que ce soit pas un bouble instantannée et qu'il ait le temps de capter
t.sety(y) #qd utilisateur clique sur p
if wanttoplay == True:
break
#Make all turtles visibles for begining of the match
player.showturtle()
for invader in invaders:
invader.showturtle()
x= random.randint(-200,200)
y= random.randint(100,250)
invader.setposition(x,y)
#Draw score
score_pen.clear()
score_pen.setposition(-290,270)
scorestr="Score: %s" %score
score_pen.write(scorestr,False,align="left",font=("Arial",14,"normal"))
score_pen.hideturtle()
#Drawn number of lifes
for heart in hearts:
heart.showturtle()
#The Game can now begin
ingame = True
print("begin game")
score=0
lives=maxlives
while score < maxscore and hasntlost==True:
for invader in invaders:
#move invaders
x= invader.xcor()
x+= invaderspeed
invader.setx(x)
#move invaders down
if invader.xcor() > 280:
#Move all ennemies down
for i in invaders:
y= i.ycor()
y-= invaderdownspeed
i.sety(y)
#Change all ennemies direction
invaderspeed *= -1
if invader.xcor() < -280:
for i in invaders:
y= i.ycor()
y-= invaderdownspeed
i.sety(y)
invaderspeed *= -1
#Check collision bullet/invader
if inCollision(bullet,invader):
explosion()
bullet.hideturtle()
bulletstate= "ready"
bullet.setposition(0,-400)
#reset. ennemis
x= random.randint(-200,200)
y= random.randint(100,250)
invader.setposition(x,y)
#Change score
score+=100
score_pen.setposition(-290,270)
scorestr="Score: %s" %score
score_pen.clear()
score_pen.write(scorestr,False,align="left",font=("Arial",14,"normal"))
score_pen.hideturtle()
#Lose a life
if inCollision(player,invader):
explosion()
lives -=1
#Reset ennemi
x= random.randint(-200,200)
y= random.randint(100,250)
invader.setposition(x,y)
#Write remaining lives
hearts[lives].hideturtle()
if lives == 0:
hasntlost=False
break
#Respawn ennemies if they go too low
if invader.ycor() < -290:
lives -=1
hearts[lives].hideturtle()
x= random.randint(-200,200)
y= random.randint(100,250)
invader.setposition(x,y)
if lives == 0:
hasntlost=False
break
#Move the bullet
if bulletstate == "fire":
y= bullet.ycor()
y+= bulletspeed
bullet.sety(y)
#Check bullet in borders
if bullet.ycor() > 280:
bullet.hideturtle()
bulletstate="ready"
ingame=False
#Hide the turtles
player.hideturtle()
for invader in invaders:
invader.hideturtle()
bullet.hideturtle()
#Draw the appropriate finale message
if score == maxscore:
score_pen.setposition(0,0)
score_pen.write("YOU WON",False,align="center",font=("Arial black",20,"bold"))
score_pen.setposition(0,-30)
score_pen.write("Press Escape to exit the game or Press R to retry",False,align="center",font=("Arial",14,"normal"))
score_pen.hideturtle()
elif lives == 0:
score_pen.setposition(0,0)
score_pen.write("GAME OVER",False,align="center",font=("Arial black",20,"bold"))
score_pen.setposition(0,-30)
score_pen.write("Press Escape to exit the game or Press R to retry",False,align="center",font=("Arial",14,"normal"))
score_pen.hideturtle()
#Wait for player answer
wanttoplay= False
while True:
bullet.sety(310)
y= bullet.ycor()+1 #il se passe qlqch en fond pour que ce soit pas un bouble instantannée et qu'il ait le temps de capter
bullet.sety(y) #qd utilisateur clique sur p
if wanttoplay == True:
break
wn.mainloop()