Hello,
I have set up cluttered environment and playing with this repository.
What I have set-up here is world with walls, bars and trees are up ahead but found not satisfactory result.
If planner works properly, drone can fly almost straight ahead with some small course correction


I have managed StereoSGBM parameter little bit tuned.
PreFilterCap: 32
sgbmWinSize: 7
MinDisparity: 0
UniquenessRatio: 65
SpeckleWindowSize: 500
SpeckleRange: 1
Disp12MaxDiff: 1
TextureThreshold: 0
Width: 640
Height: 480
Scale: 1
In disparity map, I can clearly see obstacles with some noise, but Octomap result is quite different.
It is mapped as some radial way regarding walls in left & right front.

map.bt.tar.gz
And also I'm wondering that does InformedRRT* check how much space vehicle does occupy.
It plans like it tries to move through the wall if it finds small space in thick wall
and does not avoid bars so far.
However, it does pause in front of bars for few seconds then goes straight head into.
I'd like to know more about these issues so maybe I can help to improve.
Thank you.
Hello,
I have set up cluttered environment and playing with this repository.
What I have set-up here is world with walls, bars and trees are up ahead but found not satisfactory result.
If planner works properly, drone can fly almost straight ahead with some small course correction
I have managed StereoSGBM parameter little bit tuned.
In disparity map, I can clearly see obstacles with some noise, but Octomap result is quite different.

It is mapped as some radial way regarding walls in left & right front.
map.bt.tar.gz
And also I'm wondering that does InformedRRT* check how much space vehicle does occupy.
It plans like it tries to move through the wall if it finds small space in thick wall
and does not avoid bars so far.
However, it does pause in front of bars for few seconds then goes straight head into.
I'd like to know more about these issues so maybe I can help to improve.
Thank you.