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Copy pathMeta.c
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695 lines (601 loc) · 24.1 KB
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cmd("显示文章", 101);
start();
entity("脸图", "string");
entity("编号", "number");
enumcase("窗口背景", "普通窗口", "透明背景", "暗色窗口", end_item());
enumcase("窗口位置", "居上", "居中", "居下", end_item());
stop();
cmd("选项", 102);
start();
entity("选项", "stringlist");
enumcase("取消的情况", "无效", "选项1", "选项2", "选项3", "选项4", end_item());
stop();
cmd("数值输入", 103);
start();
entity("接受数值的变量", "var");
entity("最大数码", "number");
stop();
cmd("物品选择", 104);
start();
entity("接受物品的变量", "var");
entity("最大数码", "number");
stop();
cmd("滚动字幕", 105);
start();
entity("卷动速度", "number");
enumcase("快进", "是", "否", end_item());
stop();
cmd("注释", 108);
start();
entity("注释", "string");
stop();
cmd("条件分歧", 111);
start();
selectcase("开关", "变量", "独立开关", "计时器", "角色", "敌人", "事件", "物品", "武器", "护甲", "按下按钮", "脚本", "载具", end_item());
casewhen(0);
start();
entity("开关编号", "switch");
enumcase("被", "打开", "关闭", end_item());
stop();
casewhen(1);
start();
entity("变量编号", "var");
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); stop();
casewhen(1); start(); entity("变量", "var"); stop();
;
enumcase("关系", "等于", "以上", "以下", "大于", "小于", "不等于", end_item());
stop();
casewhen(2);
start();
entity("独立开关名", "selfswitch");
enumcase("被", "打开", "关闭", end_item());
stop();
casewhen(3);
start();
enumcase("计时器的时间", "不小于", "不大于", end_item());
entity("时间", "number");
stop();
casewhen(4);
start();
selectcase("在队伍时", "名字是", "职业是", "技能学会", "武器装备", "防具装备", "状态有", end_item());
casewhen(1); start(); entity("名字", "string"); stop();
casewhen(2); start(); entity("职业", "class"); stop();
casewhen(3); start(); entity("技能", "skill"); stop();
casewhen(4); start(); entity("武器", "weapon"); stop();
casewhen(5); start(); entity("防具", "armor"); stop();
casewhen(6); start(); entity("状态", "state"); stop();
;
stop();
casewhen(5);
start();
entity("敌人", "enemy_index");
selectcase("在", "出现", "状态是");
start();
casewhen(1); start(); entity("状态", "state"); stop();
stop();
stop();
casewhen(6);
start();
entity("事件", "map_event");
entity("面向", "direction");
stop();
casewhen(7);
start();
entity("值", "number");
enumcase("比较", "以上", "以下", "低于", end_item());
stop();
casewhen(8);
start();
entity("物品", "item");
stop();
casewhen(9);
start();
entity("武器", "weapon");
enumcase("包含已装备的", "否", "是", end_item());
stop();
casewhen(10);
start();
entity("防具", "weapon");
enumcase("包含已装备的", "否", "是", end_item());
stop();
casewhen(11);
start();
entity("按钮", "symbol");
stop();
casewhen(12);
start();
entity("脚本", "string");
stop();
casewhen(13);
start();
entity("载具", "vehicle");
stop();
;
stop();
cmd("调用公共事件", 117);
start();
entity("公共事件", "commonevent");
stop();
cmd("标签跳转", 119);
start();
entity("标签名", "string");
stop();
cmd("开关操作", 121);
start();
entity("从", "switch");
entity("到", "switch");
enumcase("操作", "打开", "关闭", end_item());
stop();
cmd("变量操作", 122);
start();
entity("从", "var");
entity("到", "var");
enumcase("操作", "代入", "加上", "减去", "乘以", "除以", "取余", end_item());
selectcase("常量", "变量", "随机数", "游戏数据", "脚本", end_item());
casewhen(0); start(); entity("常数", "number"); stop();
casewhen(1); start(); entity("变量", "var"); stop();
casewhen(2); start(); entity("随机数", "number");entity("随机数", "number"); stop();
casewhen(4); start(); entity("脚本", "string"); stop();
casewhen(3); start();
selectcase("物品数量", "武器数量", "防具数量", "角色", "敌人", "地图人物", "队伍", end_item());
casewhen(0); start(); entity("物品", "item"); stop();
casewhen(1); start(); entity("武器", "weapon"); stop();
casewhen(2); start(); entity("防具", "armor"); stop();
casewhen(3);
start();
entity("角色", "actor_index"); enumcase("参数", "等级", "Exp", "HP", "MP",
"MHP", "MMP", "ATK", "DEF", "MAT", "MDF", "AGI", "LUK");
stop();
casewhen(4); start(); entity("敌人", "enemy_index"); enumcase("参数", "HP", "MP",
"MHP", "MMP", "ATK", "DEF", "MAT", "MDF", "AGI", "LUK"); stop();
casewhen(5);
start();
entity("事件", "map_event");
enumcase("参数", "X坐标", "Y坐标", "方向", "屏幕X坐标", "屏幕Y坐标", end_item());
stop();
casewhen(6); start(); entity("队伍序号", "party_index"); stop();
casewhen(7);
start();
enumcase("其他数据", "地图ID", "队伍人数", "金钱", "步数", "游戏时间", "计时器", "存档回数", "战斗回数", end_item());
stop();
stop();
stop();
cmd("操作独立开关", 123); start();
entity("独立开关名", "string");
enumcase("操作", "打开", "关闭", end_item());
stop();
cmd("操作计时器", 124); start();
selectcase("开始", "停止");
casewhen(0); start(); entity("秒数", "number"); end_item(); stop();
casewhen(1); start(); end_item(); stop();
stop();
cmd("操作金钱", 125); start();
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); stop();
casewhen(1); start(); entity("变量", "var"); stop();
stop();
cmd("增减物品", 126); start();
entity("物品", "item");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); stop();
casewhen(1); start(); entity("变量", "var"); stop();
stop();
cmd("增减武器", 127); start();
entity("武器", "weapon");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); entity("包括装备的", "bool"); stop();
casewhen(1); start(); entity("变量", "var"); entity("包括装备的", "bool"); stop();
stop();
cmd("增减防具", 128); start();
entity("防具", "armor");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); entity("包括装备的", "bool"); stop();
casewhen(1); start(); entity("变量", "var"); entity("包括装备的", "bool"); stop();
stop();
cmd("队伍管理",129); start();
entity("角色", "actor");
enumcase("入队离队", "入队", "离队");
enumcase("初始化", "是", "否");
stop();
cmd("更改战斗BGM", 132); start(); entity("战斗BGM", "rpg::bgm"); stop();
cmd("更改战斗结束ME", 133); start(); entity("战斗结束ME", "rpg::me"); stop();
cmd("设置禁用存档", 134); start(); entity("禁用存档", "bool"); stop();
cmd("设置禁用菜单", 135); start(); entity("禁用菜单", "bool"); stop();
cmd("设置禁用遇敌", 136); start(); entity("禁用遇敌", "bool"); stop();
cmd("设置禁用整队", 137); start(); entity("禁用整队", "bool"); stop();
cmd("更改窗口色调", 138); start(); entity("色调", "tone"); stop();
cmd("场所移动", 201); start();
selectcase("直接指定", "变量指定", end_item());
casewhen(0); start();
entity("地图", "map");
entity("X坐标", "number");
entity("Y坐标", "number");
entity("方向", "direction");
enumcase("淡出", "普通", "白色", "无", end_item());
stop();
casewhen(1); start();
entity("地图", "var");
entity("X坐标", "var");
entity("Y坐标", "var");
entity("方向", "direction");
enumcase("淡出", "普通", "白色", "无", end_item());
stop();
stop();
cmd("设置载具位置", 202); start();
entity("载具", "vehicle");
selectcase("直接指定", "变量指定", end_item());
casewhen(0); start();
entity("地图", "map");
entity("X坐标", "number");
entity("Y坐标", "number");
stop();
casewhen(1); start();
entity("地图", "var");
entity("X坐标", "var");
entity("Y坐标", "var");
stop();
stop();
cmd("设置事件位置", 203); start();
entity("事件", "event");
selectcase("直接指定", "变量指定", "与事件交换", end_item());
casewhen(0); start();
entity("X坐标", "number");
entity("Y坐标", "number");
entity("方向", "direction");
stop();
casewhen(1); start();
entity("X坐标", "var");
entity("Y坐标", "var");
entity("方向", "direction");
stop();
casewhen(2); start();
entity("事件", "event");
entity("", "null");
entity("方向", "direction");
stop();
stop();
cmd("设置画面卷动", 204); start();
entity("方向", "direction");
entity("距离", "number");
entity("速度", "number");
stop();
cmd("设置移动路径", 205); start();
entity("事件", "event");
entity("路径", "rpg::moveroute");
stop();
cmd("载具乘降", 206); start(); stop();
cmd("更改透明状态", 211); start(); enumcase("透明状态", "透明", "不透明", end_item()); stop();
cmd("显示动画", 212); start();
entity("事件", "event");
entity("动画", "animation");
entity("等待", "bool");
stop();
cmd("显示心情图标", 213); start();
entity("事件", "event");
entity("心情图标", "balloon");
entity("等待", "bool");
stop();
cmd("暂时消除事件", 214); start();
entity("事件", "event");
stop();
cmd("更改队列行进", 216); start();
enumcase("队列行进", "按队列", "只有主角", end_item());
stop();
cmd("集合队伍成员", 217); start(); stop();
cmd("淡出画面", 221); start(); stop();
cmd("淡入画面", 222); start(); stop();
cmd("更改画面色调", 223); start();
entity("色调", "tone");
entity("帧数", "number");
entity("等待完成", "bool");
stop();
cmd("画面闪烁", 224); start();
entity("色调", "tone");
entity("帧数", "number");
entity("等待完成", "bool");
stop();
cmd("画面震动", 225); start();
entity("强度", "number");
entity("速度", "number");
entity("帧数", "number");
entity("等待完成", "bool");
stop();
cmd("等待", 230); start();
entity("帧数", "number");
stop();
cmd("显示图片", 231); start();
entity("图片序号", "picture_index");
entity("文件名", "graphics/pictures");
enumcase("原点", "左上", "中心", end_item());
selectcase("直接指定", "变量指定", end_item());
casewhen(0); start();
entity("X坐标", "number");
entity("Y坐标", "number");
entity("X放大倍数", "float");
entity("Y放大倍数", "float");
entity("透明度", "number");
enumcase("合成方式", "正常", "加法", "减法", end_item());
stop();
casewhen(1); start();
entity("X坐标", "var");
entity("Y坐标", "var");
entity("X放大倍数", "float");
entity("Y放大倍数", "float");
entity("透明度", "number");
enumcase("合成方式", "正常", "加法", "减法", end_item());
stop();
stop();
cmd("移动图片", 232);start();
entity("图片序号", "picture_index");
entity("", "null");
enumcase("原点", "左上", "中心", end_item());
selectcase("直接指定", "变量指定", end_item());
casewhen(0); start();
entity("X坐标", "number");
entity("Y坐标", "number");
entity("X放大倍数", "float");
entity("Y放大倍数", "float");
entity("透明度", "number");
enumcase("合成方式", "正常", "加法", "减法", end_item());
entity("等待帧数", "number");
entity("等待?", "bool");
stop();
casewhen(1); start();
entity("X坐标", "var");
entity("Y坐标", "var");
entity("X放大倍数", "float");
entity("Y放大倍数", "float");
entity("透明度", "number");
enumcase("合成方式", "正常", "加法", "减法", end_item());
entity("等待帧数", "number");
entity("等待?", "bool");
stop();
stop();
cmd("旋转图片", 233); start();
entity("图片编号", "picture_index");
entity("角度", "number");
stop();
cmd("更改图片色调", 234); start();
entity("图片编号", "picture_index");
entity("色调", "tone");
entity("帧数", "number");
entity("等待完成", "bool");
stop();
cmd("消除图片", 235); start(); entity("图片编号", "picture_index"); stop();
cmd("设置天气", 236); start();
enumcase("天气", "无", "雨", "风", "雪", end_item());
entity("强度", "number");
entity("帧数", "number");
entity("等待完成", "bool");
stop();
cmd("播放BGM", 241); start(); entity("BGM", "rpg::bgm"); stop();
cmd("淡出BGM", 242); start(); entity("帧数", "number"); stop();
cmd("记忆BGM", 243); start(); stop();
cmd("恢复BGM", 244); start(); stop();
cmd("播放BGS", 245); start(); entity("BGS", "rpg::bgs"); stop();
cmd("淡出BGS", 246); start(); entity("帧数", "number"); stop();
cmd("播放ME", 249); start(); entity("ME", "rpg::me"); stop();
cmd("播放SE", 250); start(); entity("SE", "rpg::se"); stop();
cmd("停止SE", 251); start(); stop();
cmd("播放影片", 261); start(); entity("影片", "rpg::movie"); stop();
cmd("切换地图名称显示", 281); cmd("设置载具位置", 202); start();
entity("载具", "vehicle");
selectcase("直接指定", "变量指定", end_item());
casewhen(0); start();
entity("地图", "map");
entity("X坐标", "number");
entity("Y坐标", "number");
stop();
casewhen(1); start();
entity("地图", "var");
entity("X坐标", "var");
entity("Y坐标", "var");
stop();
stop(); start(); enumcase("显示", "是", "否"); stop();
cmd("更换地图图块", 282); start(); entity("图块", "tileset"); stop();
cmd("更换战斗背景", 283); start();
entity("背景1", "graphics/battlebacks");
entity("背景2", "graphics/battlebacks");
stop();
cmd("获取指定位置信息", 285); start();
entity("变量", "var");
enumcase("类别", "地形标志", "事件ID", "图块1层ID", "图块2层ID", "图块3层ID", "区域ID", end_item());
selectcase("直接指定", "变量指定", end_item());
casewhen(0); start();
entity("地图", "map");
entity("X坐标", "number");
entity("Y坐标", "number");
stop();
casewhen(1); start();
entity("地图", "var");
entity("X坐标", "var");
entity("Y坐标", "var");
stop();
stop();
cmd("更换远景", 283); start();
entity("远景", "graphics/parallaxes");
entity("X方向循环", "bool");
entity("Y方向循环", "bool");
entity("X位移", "number");
entity("Y位移", "number");
stop();
cmd("商店处理", 302); start();
entity("物品类型", "baseitem-type");
entity("物品id", "baseitem-id");
enumcase("原价", "是", "否", end_item());
entity("价格", "number");
entity("只能购买", "bool");
stop();
cmd("名字输入", 303); start();
entity("角色", "actor");
entity("长度", "number");
stop();
cmd("增减HP", 311); start();
entity("序号1", "actor_index");
entity("序号2", "actor_index");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); entity("允许死亡", "bool"); stop();
casewhen(1); start(); entity("变量", "var"); entity("允许死亡", "bool");stop();
stop();
cmd("增减MP", 312); start();
entity("序号1", "actor_index");
entity("序号2", "actor_index");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); stop();
casewhen(1); start(); entity("变量", "var"); stop();
stop();
cmd("更改状态", 313); start();
entity("序号1", "actor_index");
entity("序号2", "actor_index");
enumcase("操作", "增加状态", "减少状态", end_item());
entity("状态", "state");
stop();
cmd("完全恢复", 314); start();
entity("序号1", "actor_index");
entity("序号2", "actor_index");
stop();
cmd("增减经验值", 315); start();
entity("序号1", "actor_index");
entity("序号2", "actor_index");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); entity("显示升级信息", "bool"); stop();
casewhen(1); start(); entity("变量", "var"); entity("显示升级信息", "bool");stop();
stop();
cmd("增减等级", 316); start();
entity("序号1", "actor_index");
entity("序号2", "actor_index");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); entity("显示升级信息", "bool"); stop();
casewhen(1); start(); entity("变量", "var"); entity("显示升级信息", "bool");stop();
stop();
cmd("增减能力值", 317); start();
entity("序号1", "actor_index");
entity("序号2", "actor_index");
enumcase("能力值", "MHP", "MMP", "ATK", "DEF", "MAT", "MDF", "AGI", "LUK", end_item());
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); entity("显示升级信息", "bool"); stop();
casewhen(1); start(); entity("变量", "var"); entity("显示升级信息", "bool");stop();
stop();
cmd("增减技能", 318); start();
entity("序号1", "actor_index");
entity("序号2", "actor_index");
enumcase("操作", "学会", "遗忘", end_item());
entity("技能", "skill");
stop();
cmd("更改装备", 319); start();
entity("角色", "actor_index");
entity("第几个位置", "number");
entity("什么装备", "number");
stop();
cmd("更改名字", 320); start();
entity("角色", "actor");
entity("名字", "string");
stop();
cmd("更改职业", 321); start();
entity("角色", "actor");
entity("职业", "class");
stop();
cmd("更改角色图像", 322); start();
entity("角色", "actor");
entity("行走图", "graphics/characters");
entity("序号", "number");
entity("脸图", "graphics/faces");
entity("序号", "number");
stop();
cmd("更改载具图像", 323); start();
entity("载具", "vehicle");
entity("图像文件", "graphics/characters");
entity("序号", "number");
stop();
cmd("更改称号", 324); start();
entity("角色", "actor");
entity("称号", "string");
stop();
cmd("增减敌人HP", 331); start();
entity("敌人序号", "enemy_index");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); entity("允许死亡", "bool"); stop();
casewhen(1); start(); entity("变量", "var"); entity("允许死亡", "bool");stop();
stop();
cmd("增减敌人MP", 332); start();
entity("敌人序号", "enemy_index");
enumcase("操作", "增加", "减少", end_item());
selectcase("常量", "变量", end_item());
casewhen(0); start(); entity("常量", "number"); stop();
casewhen(1); start(); entity("变量", "var"); stop();
stop();
cmd("更改敌人状态", 333); start();
entity("敌人序号", "enemy_index");
enumcase("操作", "增加状态", "减少状态", end_item());
entity("状态", "state");
stop();
cmd("敌人恢复", 334); start();
entity("敌人序号", "enemy_index");
stop();
cmd("敌人出现", 335); start();
entity("敌人序号", "enemy_index");
stop();
cmd("敌人变身", 337); start();
entity("敌人序号", "enemy_index");
entity("敌人ID", "enemy");
stop();
cmd("显示战斗动画", 337); start();
entity("敌人序号", "enemy_index");
entity("动画", "animation");
stop();
cmd("强制战斗", 339); start();
selectcase("敌人", "角色", end_item());
casewhen(0); start();
entity("敌人", "enemy_index");
entity("技能", "skill");
entity("目标", "battletarget");
stop();
casewhen(1); start();
entity("角色", "actor_index");
entity("技能", "skill");
entity("目标", "battletarget");
stop();
stop();
cmd("中止战斗", 340); start(); stop();
cmd("打开菜单画面", 351);start(); stop();
cmd("打开存档画面", 352);start(); stop();
cmd("游戏结束", 353);start(); stop();
cmd("返回标题画面", 354);start(); stop();
cmd("脚本", 355);start(); stop();
start();
entity("脚本", "string");
stop();
cmd("脚本内容", 655);
start();
data("string");
stop();
cmd("文章内容", 401);
start();
data("string");
stop();
cmd("字幕内容", 405);
start();
data("string");
stop();
cmd("注释内容", 408);
start();
data("string");
stop();
cmd("商店内容", 605);
start();
entity("物品类型", "baseitem-type");
entity("物品id", "baseitem-id");
enumcase("原价", "是", "否", end_item());
entity("价格", "number");
stop();