@@ -619,7 +619,7 @@ public static void load() {
619619 );
620620 weapons .add (new Weapon ("soul-bullet" ) {{
621621 mirror = false ;
622- reload = 100 ;
622+ reload = 200 ;
623623 x = 0 ;
624624 shootSound = Sounds .shootBig ;
625625 showStatSprite = false ;
@@ -663,8 +663,8 @@ public static void load() {
663663 color = ExoPal .empyreanPink ;
664664 stroke = 0f ;
665665 strokeTo = 1f ;
666- radiusTo = 0 ;
667- radius = 6.5f ;
666+ radius = 0 ;
667+ radiusTo = 6.5f ;
668668 }},
669669 new HaloPart () {{
670670 y = 3f ;
@@ -1468,6 +1468,9 @@ public static void load() {
14681468 shootEffect = new MultiEffect (Fx .blastExplosion , Fx .fireHit );
14691469 splashDamage = 4 ;
14701470 splashDamageRadius = 7 ;
1471+ incendAmount = 5 ;
1472+ incendChance = 100 ;
1473+ incendSpread = 10 ;
14711474 shake = 0 ;
14721475 addDamageMultiplier (
14731476 explosive , 0.5f ,
@@ -1499,7 +1502,7 @@ public static void load() {
14991502 trailColor = engineColor = ExoPal .empyreanPyre ;
15001503 rotateSpeed = 6.4f ;
15011504 engineSize = 3 ;
1502- engineOffset = 15 ;
1505+ engineOffset = 13 ;
15031506 weapons .add (new Weapon ("embers" ) {{
15041507 reload = 80.5f ;
15051508 mirror = false ;
@@ -1512,7 +1515,9 @@ public static void load() {
15121515 bullet = new FuseBombBulletType (){{
15131516 width = 15f ;
15141517 height = 15f ;
1515-
1518+ incendAmount = 5 ;
1519+ incendChance = 100 ;
1520+ incendSpread = 10 ;
15161521 homingPower = 0f ;
15171522 speed = 2 ;
15181523 hitSize = 6 ;
@@ -1592,6 +1597,9 @@ public static void load() {
15921597 hitSound = Sounds .plasmaboom ;
15931598 frontColor = Color .white ;
15941599 backColor = hitColor = trailColor = ExoPal .empyreanPyre ;
1600+ incendAmount = 5 ;
1601+ incendChance = 100 ;
1602+ incendSpread = 10 ;
15951603 lifetime = 45f ;
15961604 splashDamage = 32 ;
15971605 splashDamageRadius = 25 ;
@@ -1799,7 +1807,7 @@ public static void load() {
17991807 smokeEffect = Fx .shootSmokeDisperse ;
18001808 backColor = trailColor = hitColor = ExoPal .empyreanPyre ;
18011809 lifetime = 19f ;
1802- incendAmount = 10 ;
1810+ incendAmount = 5 ;
18031811 incendChance = 100 ;
18041812 incendSpread = 10 ;
18051813 hitEffect = despawnEffect = Fx .hitBulletColor ;
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