@@ -149,7 +149,7 @@ Items.copper, new BasicBulletType(0f, 0) {{
149149 shootEffect = Fx .shootSmall ;
150150 smokeEffect = Fx .shootSmallSmoke ;
151151 spawnUnit = new MissileUnitType ("missile-pine" ) {{
152- speed = 7 .6f ;
152+ speed = 5 .6f ;
153153 maxRange = 16f ;
154154 lifetime = 60f ;
155155 drawCell = false ;
@@ -566,9 +566,10 @@ Items.lead, new ShrapnelBulletType(){{
566566 recoil = 2f ;
567567 reload = 15f ;
568568 shake = 1.5f ;
569- shootEffect = new MultiEffect (Fx .shootBigColor , ExoShootFx .neutronShoot );
569+ shootEffect = new MultiEffect (Fx .shootBigColor , ExoShootFx .colorSparkShootSmall );
570570 heatColor = Color .red ;
571571 size = 4 ;
572+ recoils = 2 ;
572573 scaledHealth = 160 ;
573574 shootSound = Sounds .laser ;
574575 coolant = consumeCoolant (1f );
@@ -611,7 +612,7 @@ Items.lead, new ShrapnelBulletType(){{
611612 frontColor = Pal .lighterOrange ;
612613 lightColor = Color .orange ;
613614 lightOpacity = 0.7f ;
614- backColor = trailColor = hitColor = Color . valueOf ( "ec7458aa" ) ;
615+ backColor = trailColor = hitColor = Pal . meltdownHit ;
615616 lifetime = 15f ;
616617
617618 hitEffect = despawnEffect = Fx .hitBulletColor ;
@@ -631,7 +632,7 @@ Items.lead, new ShrapnelBulletType(){{
631632 frontColor = Pal .lighterOrange ;
632633 lightColor = Color .orange ;
633634 lightOpacity = 0.7f ;
634- backColor = trailColor = hitColor = Color . valueOf ( "ec7458aa" ) ;
635+ backColor = trailColor = hitColor = Pal . meltdownHit ;
635636 lifetime = 18f ;
636637
637638 hitEffect = despawnEffect = Fx .hitBulletColor ;
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