File tree Expand file tree Collapse file tree
Expand file tree Collapse file tree Original file line number Diff line number Diff line change @@ -310,20 +310,20 @@ Items.lead, new ShrapnelBulletType(){{
310310
311311 consumePower (18f );
312312
313- shootType = new RicochetBulletType (3f , 485 ) {{
313+ shootType = new RicochetBulletType (4f , 285 ) {{
314314 chargeEffect = new MultiEffect (Fx .lancerLaserCharge , Fx .lancerLaserChargeBegin );
315315 backColor = lightningColor = hitColor = trailColor = Pal .lancerLaser ;
316316 addDamageMultiplier (
317317 energy , 1f ,
318318 kinetic , 0.2f
319319
320320 );
321- maxJumps = 2 ;
322- jumpRange = 600 ;
321+ maxJumps = 5 ;
322+ jumpRange = 60 ;
323323 lightning = 5 ;
324324 lightningLength = 5 ;
325325 lightningLengthRand = 7 ;
326- lightningDamage = 20 ;
326+ lightningDamage = 10 ;
327327 buildingDamageMultiplier = 0.25f ;
328328 status = StatusEffects .shocked ;
329329 statusDuration = 50 ;
@@ -334,36 +334,12 @@ Items.lead, new ShrapnelBulletType(){{
334334 pierceCap = 1 ;
335335 trailWidth = 4f ;
336336 trailLength = 6 ;
337- width = 9 ;
337+ width = 11 ;
338338 height = 19 ;
339339 shrinkX = shrinkY = 0 ;
340340 shieldDamageMultiplier = 1.25f ;
341341 lifetime = 90 ;
342342 hitEffect = despawnEffect = Fx .hitLancer ;
343- fragOnHit = false ;
344- fragRandomSpread = 0f ;
345- fragSpread = 10f ;
346- fragBullets = 3 ;
347- fragVelocityMin = 1f ;
348-
349- fragBullet = new RicochetBulletType (8f , 25 ) {{
350- backColor = hitColor = trailColor = Pal .lancerLaser ;
351- status = StatusEffects .shocked ;
352- maxJumps = 20 ;
353- jumpRange = 20 ;
354- statusDuration = 50 ;
355- frontColor = Color .white ;
356- pierceArmor = true ;
357- pierce = true ;
358- pierceCap = 1 ;
359- trailWidth = 3.5f ;
360- trailLength = 4 ;
361- width = 7 ;
362- height = 12 ;
363- shieldDamageMultiplier = 1.25f ;
364- lifetime = 40 ;
365- hitEffect = despawnEffect = Fx .hitLancer ;
366- }};
367343 }};
368344 }};
369345 indurance = new PowerTurret ("indurance" ){{
You can’t perform that action at this time.
0 commit comments