@@ -404,6 +404,7 @@ Items.titanium, new ShrapnelBulletType(){{
404404 hitLarge = true ;
405405 ammoMultiplier = 5f ;
406406 serrationWidth = 7 ;
407+ serrationSpacing = 4 ;
407408 serrations = 8 ;
408409 width = 30f ;
409410 reloadMultiplier = 1.3f ;
@@ -417,6 +418,7 @@ Items.thorium, new ShrapnelBulletType(){{
417418 pierceArmor = true ;
418419 ammoMultiplier = 6f ;
419420 serrationWidth = 7 ;
421+ serrationSpacing = 4 ;
420422 serrations = 8 ;
421423 width = 30f ;
422424 smokeEffect = Fx .none ;
@@ -433,25 +435,30 @@ Items.plastanium, new ShrapnelBulletType(){{
433435 serrationWidth = 7 ;
434436 serrations = 8 ;
435437 width = 30f ;
438+ fromColor = Pal .plastaniumFront ;
436439 toColor = hitColor = Pal .plastaniumBack ;
437440 smokeEffect = Fx .none ;
438441 shootEffect = new MultiEffect (ExoShootFx .weldSpark );
439442 }},
440443 Items .surgeAlloy , new ShrapnelBulletType (){{
441444 length = brange ;
442445 lightning = 2 ;
443- lightningLength = 8 ;
444- lightningLengthRand = 12 ;
446+ lightningLength = 10 ;
447+ lightningLengthRand = 14 ;
448+ lightningCone = 50 ;
445449 lightningDamage = 40 ;
446450 status = StatusEffects .shocked ;
447451 statusDuration = 50 ;
448452 damage = 205f ;
449453 ammoMultiplier = 7f ;
450454 serrationWidth = 7 ;
455+ serrationSpacing = 4 ;
451456 serrations = 8 ;
452- width = 30f ;
457+ width = 35f ;
458+ serrationLenScl = 15f ;
453459 smokeEffect = Fx .none ;
454- toColor = hitColor = lightningColor = Pal .surge ;
460+ fromColor = Pal .surgeAmmoFront ;
461+ toColor = hitColor = lightningColor = Pal .surgeAmmoBack ;
455462 shootEffect = new MultiEffect (ExoShootFx .weldSpark );
456463 }}
457464 );
@@ -614,7 +621,7 @@ Items.surgeAlloy, new FlakBulletType(4.5f, 13){{
614621 buildingDamageMultiplier = 0.3f ;
615622 colors = new Color []{ExoPal .cronusRed .cpy ().a (0.4f ), ExoPal .cronusRed , Color .white , Color .white };
616623 oscScl = 0.3f ;
617- width = 4 .5f ;
624+ width = 8 .5f ;
618625 drawFlare = false ;
619626 hitColor = ExoPal .cronusRed ;
620627 pierceCap = 3 ;
@@ -675,7 +682,7 @@ Items.metaglass, new FlakBulletType(4f, 6){{
675682 );
676683 }};
677684 shootWarmupSpeed = 0.04f ;
678- minWarmup = 100 ;
685+ minWarmup = 20 ;
679686 reload = 200f ;
680687 range = 200f ;
681688 size = 8 ;
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