@@ -1255,7 +1255,7 @@ public static void load(){
12551255 shootSound = Sounds .railgun ;
12561256 rotateSpeed = 3 ;
12571257
1258- consumePower (15f );
1258+ consumePower (13f );
12591259 coolant = consume (new ConsumeLiquid (ExoLiquids .ichorium , 0.4f ));
12601260 drawer = new DrawTurret ("elecian-" ) {{
12611261 parts .addAll (
@@ -1415,6 +1415,7 @@ ExoItems.oltuxium, new BasicBulletType(0f, 0) {{
14151415 }});
14161416 abilities .add (new MoveEffectAbility (){{
14171417 effect = ExoFx .disperseTrailLarger ;
1418+ rotateEffect = true ;
14181419 rotation = 180f ;
14191420 y = -9f ;
14201421 color = ExoPal .empyrean ;
@@ -1426,7 +1427,7 @@ ExoItems.peridotite, new BasicBulletType(0f, 0) {{
14261427 shootEffect = Fx .shootBig ;
14271428 smokeEffect = Fx .shootSmokeMissile ;
14281429 ammoMultiplier = 5f ;
1429- reloadMultiplier = 1.5f ;
1430+ reloadMultiplier = 2f ;
14301431 rangeChange = 100 ;
14311432 spawnUnit = new MissileUnitType ("glory-slowdown-missile" ) {{
14321433 speed = 7.6f ;
@@ -1467,13 +1468,14 @@ ExoItems.peridotite, new BasicBulletType(0f, 0) {{
14671468 energy , 0.5f
14681469 );
14691470 collidesAir = true ;
1470- splashDamage = 30 ;
1471+ splashDamage = 23 ;
14711472 splashDamageRadius = 70 ;
14721473 buildingDamageMultiplier = 0.3f ;
14731474
14741475 ammoMultiplier = 1f ;
14751476 fragLifeMin = 1f ;
14761477 fragBullets = 6 ;
1478+ fragRandomSpread = 0 ;
14771479 fragSpread = 60 ;
14781480 fragBullet = new ExoBasicBulletType (6 , 10 ){{
14791481 lifetime = 50f ;
@@ -1534,15 +1536,15 @@ ExoItems.peridotite, new BasicBulletType(0f, 0) {{
15341536 }}
15351537 );
15361538 }};
1537- ammo (ExoItems .peridotite , new ExoBasicBulletType (6 , 10 ){{
1539+ ammo (ExoItems .peridotite , new ExoBasicBulletType (6 , 7 ){{
15381540 lifetime = 50f ;
15391541 width = 6.5f ;
15401542 height = 15 ;
15411543 homingRange = 45 ;
15421544 homingPower = 0.3f ;
15431545 homingDelay = 0.6f ;
15441546 addDamageMultiplier (
1545- kinetic , 0.5f
1547+ kinetic , 1f
15461548 );
15471549 sprite = "missile-large" ;
15481550 shootEffect = Fx .shootBigColor ;
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