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[BUG] Leaves do not decay from trees when setAsyncRandomTicks is enabled. #165

Description

@jo3h4rk3r

🐛 Describe the bug

A clear and concise description of what the bug is.
Using async-fabric-0.2.1+alpha if you enable setAsyncRandomTicks Trees leaves will no longer decay.
Setting setAsyncRandomTicks to false leaves start to decay right away.
I'm using 0.2.1 because 0.2.0 causes my server to lock up and hit watchdog after a few hours, 0.2.1 is at least stable on my server, just have a issue with leaf decay(Could be more issues that I am unaware of).

EDIT: Farm land and crops also do not tick with setAsyncRandomTicks enabled.

🔁 Reproducibility

  • This bug is not consistently reproducible

📋 Steps to reproduce (skip if checked above)

  1. setAsyncRandomTicks to true
  2. Break down a tree, and plant some crops.
  3. Watch as farmland crops and leaves do not tick.

✅ Expected behavior

What did you expect to happen?
Crops to grow and leaves to decay after wood is broken down.

❌ Actual behavior

What actually happened?
Leaves and crops do not tick.
There could be more that i have not found.

🖥️ Environment

  • 🔧 Async version: async-fabric-0.2.1
  • 🎮 Minecraft version: 1.21.11
  • ⚙️ Modloader & version: Fabric-1.21.11 0.141.3
  • 📦 Other mods installed (if relevant): lithium, async

📜 Logs

Please attach your latest.log or crash report if available.
NA

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Issue: Needs ReplicatingThis issue needs reproducing, as only one person has reported it.P1: HighPriority: Higher priority than other items, but isn't an emergency.T: BugFixType: Bug and/or bug fixes.

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