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load.lua
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63 lines (52 loc) · 3.17 KB
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-- ToME - Tales of Middle-Earth
-- Copyright (C) 2009, 2010, 2011, 2012, 2013 Nicolas Casalini
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program. If not, see <http://www.gnu.org/licenses/>.
--
-- Nicolas Casalini "DarkGod"
-- darkgod@te4.org
-- This file loads the game module, and loads data
local KeyBind = require "engine.KeyBind"
local DamageType = require "engine.DamageType"
local ActorInventory = require "engine.interface.ActorInventory"
local ActorStats = require "engine.interface.ActorStats"
local ActorResource = require "engine.interface.ActorResource"
local ActorTalents = require "engine.interface.ActorTalents"
local ActorAI = require "engine.interface.ActorAI"
local ActorLevel = require "engine.interface.ActorLevel"
local ActorTemporaryEffects = require "engine.interface.ActorTemporaryEffects"
local Birther = require "engine.Birther"
-- Useful keybinds
KeyBind:load("move,hotkeys,inventory,actions,interface,debug")
-- Damage types
DamageType:loadDefinition("/data/damage_types.lua")
-- Talents
ActorTalents:loadDefinition("/data/talents.lua")
-- Timed Effects
ActorTemporaryEffects:loadDefinition("/data/timed_effects.lua")
-- Actor Inventory
ActorInventory:defineInventory("MAINHAND", "In main hand", true, "Most weapons are wielded in the main hand.", nil, {equipdoll_back="ui/equipdoll/mainhand_inv.png"})
ActorInventory:defineInventory("OFFHAND", "In off hand", true, "You can use shields or a second weapon in your off-hand, if you have the talents for it.", nil, {equipdoll_back="ui/equipdoll/offhand_inv.png"})
-- Actor resources
ActorResource:defineResource("Power", "power", nil, "power_regen", "Power represent your ability to use special talents.")
ActorResource:defineResource("Stamina", "stamina", nil, "stamina_regen", "Stamina represents your physical fatigue. Each physical ability used reduces it.")
-- Actor stats
ActorStats:defineStat("Strength", "str", 10, 1, 100, "Strength defines your character's ability to apply physical force. It increases your melee damage, damage with heavy weapons, your chance to resist physical effects, and carrying capacity.")
ActorStats:defineStat("Dexterity", "dex", 10, 1, 100, "Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks and your damage with light weapons.")
ActorStats:defineStat("Constitution", "con", 10, 1, 100, "Constitution defines your character's ability to withstand and resist damage. It increases your maximum life and physical resistance.")
-- Actor AIs
ActorAI:loadDefinition("/engine/ai/")
-- Birther descriptor
Birther:loadDefinition("/data/birth/descriptors.lua")
return {require "mod.class.Game" }