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.env.example
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100 lines (72 loc) · 3.6 KB
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# 3DGS Video Processor - Environment Variables
# This file documents all available environment variables
# REQUIRED variables must be set for the application to run
# OPTIONAL variables have sensible defaults
# =============================================================================
# REQUIRED: Storage Paths
# =============================================================================
# Path to watch for new input folders containing video files
INPUT_PATH=/path/to/input
# Path where output 3DGS files (.ply, .splat) will be saved
OUTPUT_PATH=/path/to/output
# Path where successfully processed input folders are moved
PROCESSED_PATH=/path/to/processed
# Path where failed input folders are moved (after max retries)
ERROR_PATH=/path/to/error
# =============================================================================
# OPTIONAL: Processing Settings
# =============================================================================
# Working directory for intermediate files (default: /tmp/3dgs-work)
TEMP_PATH=/tmp/3dgs-work
# Path to YAML configuration file (default: /config/config.yaml)
CONFIG_PATH=/config/config.yaml
# Seconds to wait with no file changes before processing (default: 60)
UPLOAD_STABILITY_TIMEOUT_SECS=60
# Number of retries before moving to error folder (default: 3)
MAX_RETRIES=3
# Polling interval for network mounts in seconds (default: 10)
POLL_INTERVAL_SECS=10
# Days to retain processed and error folders (default: 30)
RETENTION_DAYS=30
# =============================================================================
# OPTIONAL: Frame Extraction
# =============================================================================
# Frames to extract per second of video (default: 1)
# If FRAME_COUNT is set, this is ignored
FRAME_RATE=1
# Total frames to extract per video (overrides FRAME_RATE if set)
# FRAME_COUNT=100
# =============================================================================
# OPTIONAL: Backend Selection
# =============================================================================
# 3DGS backend to use: gaussian-splatting | gsplat | 3dgs-cpp (default: gaussian-splatting)
BACKEND=gaussian-splatting
# =============================================================================
# OPTIONAL: Logging
# =============================================================================
# Log level: trace | debug | info | warn | error (default: info)
LOG_LEVEL=info
# =============================================================================
# OPTIONAL: Azure Blob Storage Authentication
# =============================================================================
# Three authentication methods are supported (use only one):
# --- Option 1: Connection String ---
# AZURE_STORAGE_CONNECTION_STRING=DefaultEndpointsProtocol=https;AccountName=...;AccountKey=...;EndpointSuffix=core.windows.net
# --- Option 2: SAS Token ---
# AZURE_STORAGE_ACCOUNT=myaccount
# AZURE_STORAGE_SAS_TOKEN=sv=2021-06-08&ss=b&srt=sco&sp=rwdlac...
# --- Option 3: Managed Identity (Azure VM/Container Apps) ---
# AZURE_STORAGE_ACCOUNT=myaccount
# AZURE_USE_MANAGED_IDENTITY=true
# =============================================================================
# OPTIONAL: Azure Blob Container Names
# =============================================================================
# Only required if using Azure Blob Storage via Blobfuse2
# Container for input videos
# AZURE_BLOB_CONTAINER_INPUT=input
# Container for output 3DGS files
# AZURE_BLOB_CONTAINER_OUTPUT=output
# Container for processed inputs
# AZURE_BLOB_CONTAINER_PROCESSED=processed
# Container for failed inputs
# AZURE_BLOB_CONTAINER_ERROR=error