Tier 0 ("handmade") schematics that group with their higher tier versions: AlterationSlots, IsInventoryLimitExempt, IsPermanent
- sid_assault_semiauto_c_ore_t00
- sid_edged_sword_medium_c_ore_t00
- sid_pistol_semiauto_c_ore_t00
Tier 0 defender: DisplayName, Description, IsInventoryLimitExempt, IsPermanent
- did_defenderassault_basic_c_t00
Tier 2-5 versions of Blakebeard have the wrong ROSIE turret in HeroAbilities:
- hid_constructor_025_progressivepirateconstructor_sr_t02 through t05
Epic versions of various heroes (t01 through t05): IsPermanent
- hid_commando_038_shock_wave_vr_t01
- hid_constructor_034_mechstructor_vr_t01
- hid_constructor_039_assemble_l_vr_t01
- hid_constructor_040_lars_vr_t01
- hid_ninja_037_junk_samurai_vr_t01
- hid_ninja_042_assembler_vr_t01
- hid_ninja_043_cranium_vr_t01
- hid_outlander_037_fuzzy_bear_teddy_vr_t01
- hid_outlander_040_assemblek_vr_t01
Impossible Dam Buster has properties filled in that are missing from the asset (Category, SubType, Description, AlterationSlots, TriggerType):
- sid_launcher_hydraulic_sr_crystal_t04-t05 (and vr_crystal_t04-t05)
Tier 1 rare wall lights: Description
Halloween survivors have the wrong display names:
- workerhalloween_c_t01-t02
- workerhalloween_r_t01-t04
- workerhalloween_sr_t01-t05
- workerhalloween_vr_t01-t05
Tier 0 ("handmade") schematics that group with their higher tier versions: AlterationSlots, IsInventoryLimitExempt, IsPermanent
Tier 0 defender: DisplayName, Description, IsInventoryLimitExempt, IsPermanent
Tier 2-5 versions of Blakebeard have the wrong ROSIE turret in HeroAbilities:
Epic versions of various heroes (t01 through t05): IsPermanent
Impossible Dam Buster has properties filled in that are missing from the asset (Category, SubType, Description, AlterationSlots, TriggerType):
Tier 1 rare wall lights: Description
Halloween survivors have the wrong display names: