There are some mods that depend on other mods assemblies (and immediately crash) if they are loaded.
Most developers fix that pretty quick, but there was a release of BWTournamentXP mod that had this problem.
Could you add a way to validate assembly references for submodules as well as delayed submodules?
BUTR/MnB2-Bannerlord-CommunityPatch#9
I'm interested in collaborating with you on Bannerlord community engagement to provide a good modding atmosphere.
There are some mods that depend on other mods assemblies (and immediately crash) if they are loaded.
Most developers fix that pretty quick, but there was a release of BWTournamentXP mod that had this problem.
Could you add a way to validate assembly references for submodules as well as delayed submodules?
BUTR/MnB2-Bannerlord-CommunityPatch#9
I'm interested in collaborating with you on Bannerlord community engagement to provide a good modding atmosphere.