-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathEventHandler.py
More file actions
65 lines (57 loc) · 2.33 KB
/
EventHandler.py
File metadata and controls
65 lines (57 loc) · 2.33 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
import pygame
from Constants import *
class EventHandler:
def __init__(self, game):
self.game = game
self.pressed = None
def handle(self, event):
if event is None:
self._handle_pressed()
return
if event.type == pygame.KEYDOWN:
self._handle_keydown(event)
if event.type == pygame.KEYUP:
self._handle_keyup(event)
if event.type == pygame.MOUSEBUTTONDOWN:
self._handle_mouse(event)
self._handle_pressed()
def _handle_mouse(self, event):
if self.game.player.show_inventory:
running = True
for j in range(INVENTORY_ROWS):
for i in range(INVENTORY_COLS):
x = INVENTORY_X + INVENTORY_LOW_SPACE + (INVENTORY_CELL + INVENTORY_SPACES) * i
y = INVENTORY_Y + INVENTORY_MAX_SPACE + (INVENTORY_CELL + INVENTORY_SPACES) * j
if x <= event.pos[0] <= x + INVENTORY_CELL and y <= event.pos[1] <= y + INVENTORY_CELL:
self.game.player.inventory.click(j, i)
running = False
break
if not running:
break
if self.game.gui is not None:
for i in range(len(self.game.gui.buttons)):
btn = self.game.gui.buttons[i]
if btn[0] <= event.pos[0] <= btn[0] + btn[2] and btn[1] <= event.pos[1] <= btn[1] + btn[3]:
self.game.gui.click(i)
break
def _handle_pressed(self):
if self.pressed == UP_KEY:
self.game.step(UP)
elif self.pressed == RIGHT_KEY:
self.game.step(RIGHT)
elif self.pressed == DOWN_KEY:
self.game.step(DOWN)
elif self.pressed == LEFT_KEY:
self.game.step(LEFT)
def _handle_keydown(self, event):
if event.key == INVENTORY_KEY:
self.game.player.show_inventory = not self.game.player.show_inventory
if not self.game.player.show_inventory:
self.game.player.inventory.choosed = None
self.game.gui = None
return
if not self.game.player.show_inventory:
self.pressed = event.key
def _handle_keyup(self, event):
if event.key == self.pressed:
self.pressed = None