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<imgclass="center-fit" src="cubeMarkup.jpeg" alt="A cube is a 3 dimensional solid shape with 3 equal perpendicular pairs of parallel straight edges. V = edge × edge × edge = edge³">
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<imgclass="center-fit" src="cube.jpeg" alt="A cube is a 3 dimensional solid shape with 3 equal perpendicular pairs of parallel straight edges. V = edge × edge × edge = edge³">
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<pstyle="margin:12px" itemprop="usageInfo">The cube extends the square into three dimensions. That is a direct extrapolation from the area of the square, establishing the basis for volumetric relationships. This is the basis of volume calculation.</p>
@@ -1963,7 +1963,7 @@ <h3 itemprop="name" style="margin:7px">Area of a Circle</h3>
<imgclass="center-fit" src="areaOfACircle.jpg" alt="The circle is cut into four quadrants, each placed with their origin on the vertices of a square. The arcs of the quadrants of the circle that equals in area to the square intersect at the quarters on its centerlines. The ratio between the radius of the circle and the side of the square is calculable. r = side × √5 / 4 Area = 3.2r²">
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<imgclass="center-fit" src="circleArea.png" alt="The circle is cut into four quadrants, each placed with their origin on the vertices of a square. The arcs of the quadrants of the circle that equals in area to the square intersect at the quarters on its centerlines. The ratio between the radius of the circle and the side of the square is calculable. r = side × √5 / 4 Area = 3.2r²">
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</figure>
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<pitemprop="description" style="margin:12px">The area of a circle is defined by comparing it to a square since that is the base of area calculation.</p>
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<imgclass="center-fit" src="circleSegmentMarkup.jpg" alt="The area of a circle segment can be calculated by subtracting a triangle from a circle slice. Area = Acos(( r - n ) / r ) × r² - sin( Acos(( r - n ) / r ) × ( r - n ) × r">
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<imgclass="center-fit" src="circleSegment.jpg" alt="The area of a circle segment can be calculated by subtracting a triangle from a circle slice. Area = Acos(( r - n ) / r ) × r² - sin( Acos(( r - n ) / r ) × ( r - n ) × r">
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</figure>
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<pitemprop="abstract" style="margin:12px">The area of a circle segment can be calculated by subtracting a triangle from a circle slice.</p>
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<imgclass="center-fit" src="coneMarkup.jpeg" alt="The surface area of a cone is calculated as a circle slice with a radius equal to the slant height. Area = 3.2r × ( r + √( r² + H² )">
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<imgclass="center-fit" src="cone.jpeg" alt="The surface area of a cone is calculated as a circle slice with a radius equal to the slant height. Area = 3.2r × ( r + √( r² + H² )">
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</figure>
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<pstyle="margin:12px" itemprop="abstract">The surface area of a cone is calculated as a circle slice with a radius equal to the slant height and the angle given by the ratio between the height and the slant height.</p>
@@ -3493,7 +3493,7 @@ <h3 itemprop="name" style="margin:7px">Volume of a Sphere</h3>
<imgclass="center-fit" src="sphereAndCubeMarkup.jpeg" alt="The edge length of the cube, which has the same volume as the sphere, equals the square root of the area of the square that has the same area as the sphere's cross-section. Volume = ( √ ( 3.2 ) × r )³">
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<imgclass="center-fit" src="sphere.jpeg" alt="The edge length of the cube, which has the same volume as the sphere, equals the square root of the area of the square that has the same area as the sphere's cross-section. Volume = ( √ ( 3.2 ) × r )³">
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</figure>
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<pitemprop="description" style="margin:12px"><strong>The volume of a sphere is defined by comparing it to a cube, since that is the base of volume calculation.</strong>
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<sectionstyle="margin:12px">
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<imgclass="center-fit" src="sphereAndConeMarkup.jpeg" alt="The volume of a cone can be calculated by algebraically comparing the volume of a vertical quadrant of a cone with equal radius and height to an octant sphere with equal radius, through a quadrant cylinder. Volume = base × height / √8">
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<imgclass="center-fit" src="sphereAndCone.jpeg" alt="The volume of a cone can be calculated by algebraically comparing the volume of a vertical quadrant of a cone with equal radius and height to an octant sphere with equal radius, through a quadrant cylinder. Volume = base × height / √8">
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<divitemprop="abstract" style="margin:12px">
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<imgclass="center-fit" src="conePyramidVolumeMarkup.jpeg" alt="The volume of a pyramid can be calculated with the same coefficient as the volume of a cone. Volume = base × height / √8">
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<imgclass="center-fit" src="conePyramidVolume.jpeg" alt="The volume of a pyramid can be calculated with the same coefficient as the volume of a cone. Volume = base × height / √8">
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</figure>
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<section>
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<figureclass="imgbox">
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<imgclass="center-fit" src="frustumOfPyramidMarkup.png" alt="Subtracting the missing tip from a theoretical full pyramid gives the volume of a frustum pyramid. Volume = frustumHeight * (bottomArea * (1 / (1 - topArea / bottomArea)) - topArea * (1 / (1 - topArea / bottomArea) - 1)) / √8">
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<imgclass="center-fit" src="frustumPyramid.jpeg" alt="Subtracting the missing tip from a theoretical full pyramid gives the volume of a frustum pyramid. Volume = frustumHeight * (bottomArea * (1 / (1 - topArea / bottomArea)) - topArea * (1 / (1 - topArea / bottomArea) - 1)) / √8">
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</figure>
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<pitemprop="description" style="margin:12px">Subtracting the missing tip from a theoretical full pyramid gives the volume of a frustum pyramid.
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<imgclass="center-fit" src="tetrahedronMarkup.jpeg" alt="The volume of a tetrahedron is calculated as a pyramid with an equilateral triangle base and fixed proportions. Volume = edge³ / 8">
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<imgclass="center-fit" src="tetrahedron.jpeg" alt="The volume of a tetrahedron is calculated as a pyramid with an equilateral triangle base and fixed proportions. Volume = edge³ / 8">
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