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EnglishLanguageManager.cs
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83 lines (69 loc) · 2.67 KB
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//
// Copyright 2023-2025 BasicallyIAmFox
//
// Licensed under the Apache License, Version 2.0 (the "License")
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
/*
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Terraria;
using Terraria.Localization;
using Terraria.ModLoader;
namespace Wikithis;
public sealed class EnglishLanguageManager {
private readonly LanguageManager languageManager;
public EnglishLanguageManager() {
languageManager = LanguageManager_ctor();
[UnsafeAccessor(UnsafeAccessorKind.Constructor)]
extern static LanguageManager LanguageManager_ctor();
}
public void Load() {
var culture = GameCulture.FromCultureName(GameCulture.CultureName.English);
// Not calling `LoadFilesForCulture` just to not call LocalizationLoader.LoadModTranslations
void LoadVanillaTranslations() {
string[] languageFilesForCulture = GetLanguageFilesForCulture(languageManager, culture);
foreach (string text in languageFilesForCulture) {
try {
string text2 = Utils.ReadEmbeddedResource(text);
if (text2 == null || text2.Length < 2)
throw new FormatException();
languageManager.LoadLanguageFromFileTextJson(text2, canCreateCategories: true);
}
catch (Exception) {
if (Debugger.IsAttached)
Debugger.Break();
Console.WriteLine("Failed to load language file: " + text);
break;
}
}
}
void LoadModTranslations(LanguageManager lang) {
foreach (var mod in ModLoader.Mods) {
foreach (var (key, value) in LoadTranslations(mod, culture)) {
lang.GetText(key).SetValue(value);
}
}
static extern List<(string key, string value)> LoadTranslations(Mod mod, GameCulture culture);
}
LoadVanillaTranslations();
LoadModTranslations(languageManager);
ProcessCopyCommandsInTexts(languageManager);
}
[UnsafeAccessor(UnsafeAccessorKind.Method, Name = nameof(GetLanguageFilesForCulture))]
private static extern string[] GetLanguageFilesForCulture(LanguageManager languageManager, GameCulture culture);
[UnsafeAccessor(UnsafeAccessorKind.Method, Name = nameof(ProcessCopyCommandsInTexts))]
private static extern void ProcessCopyCommandsInTexts(LanguageManager languageManager);
}
*/