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API Map

This page is a navigation aid, not a duplicate of rustdoc. Use generated rustdoc for exact signatures, return shapes, and item-level semantics.

Start Here

These are the main entry points for most integrations:

  • init
  • api::cache
  • api::Thread
  • api::invoke_method
  • dump helpers under api
  • wrappers such as api::Application and api::Time
  • metadata and object types under structs

Initialization and Runtime Access

  • init(target_image, callback) initializes symbol loading and cache hydration
  • api::Thread manages IL2CPP thread attachment outside the initialization worker
  • api::Internals resolves or registers internal calls

Cache and Metadata

Use api::cache to reach hydrated assemblies and metadata:

  • assembly(name)
  • csharp()
  • mscorlib()
  • coremodule()
  • class_from_ptr(ptr)
  • method_from_ptr(ptr)
  • ensure_hydrated()

Core metadata/object wrappers live under structs:

  • Assembly
  • Class
  • Method
  • Field
  • Property
  • Object
  • Type
  • Image

Invocation and Object Access

The common call flow is:

  1. find an Assembly
  2. resolve a Class
  3. resolve a Method
  4. call through Method::call<T> or api::invoke_method

For object-specific access:

  • use Object::method for instance-bound method lookup
  • use Object::field for instance-bound field access
  • use Object::property for instance-bound property access

Unity-Oriented Wrappers

Wrappers help with common Unity tasks without changing the core runtime model:

  • api::Application
  • api::Time
  • GameObject
  • Transform
  • MonoBehaviour
  • rendering, physics, animation, and scene wrappers under structs::components

Dump Helpers

The pseudo-code dump helpers are under api:

  • dump
  • dump_all
  • dump_to
  • dump_all_to
  • dump_assembly

Canonical Reference

Build the generated docs locally with:

cargo doc --no-deps

Use rustdoc as the canonical reference layer. Use the markdown guides for workflow explanations, caveats, and integration strategy.