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FactionDisplay.java
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58 lines (54 loc) · 2.31 KB
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/*
* Copyright 2018 MovingBlocks
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.destinationsol;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.math.Vector2;
import org.destinationsol.game.FactionInfo;
import org.destinationsol.game.ObjectManager;
import org.destinationsol.game.SolCam;
import org.destinationsol.game.SolGame;
import org.destinationsol.game.SolObject;
import org.destinationsol.game.ship.SolShip;
import org.destinationsol.ui.SolInputManager;
import org.destinationsol.ui.UiDrawer;
/**
* Acquires faction information fromm all the ships and draws it above them.
*/
public class FactionDisplay {
private SolCam camera;
private boolean isPressed = false;
public FactionDisplay(SolCam camera) {
this.camera = camera;
}
public void drawFactionNames(SolGame game, UiDrawer uiDrawer, SolInputManager inputManager, ObjectManager objManager) {
if (Gdx.input.isKeyJustPressed(Input.Keys.Z)) {
isPressed = !isPressed;
}
// angle must be zero as the camera angles on planets mess up the text display
if (isPressed && camera.getAngle() == 0 && !game.getSolApplication().getNuiManager().hasScreen(game.getScreens().mapScreen)) {
for (SolObject obj : objManager.getObjects()) {
if (obj instanceof SolShip) {
SolShip ship = (SolShip) obj;
Vector2 drawPosition = camera.worldToScreen(ship);
uiDrawer.drawString(ship.getFactionName(), drawPosition.x * SolApplication.displayDimensions.getRatio(),
drawPosition.y - .1f, 1, false, Color.valueOf(FactionInfo.getFactionColors().get(ship.getFactionID()).toString()));
}
}
}
}
}