- * Contraband is the one thing a player can make and still sell (spec - * 5.0): everything else traders buy must carry a customs stamp, so money only - * ever enters the game through trade margins. Contraband is the deliberate - * hole in that rule, and scan risk is what it is priced against - crime pays, - * into danger (principle 4). + * Contraband is what a port's law cares about, and what a black market pays + * the premium for. Scan risk is what that premium is priced against - crime + * pays, into danger (principle 4). + *
+ * It no longer marks the boundary of what may be sold: customs STAMPING was + * removed with the hold plan (2026-08-01), and the market now buys anything + * with a price. What survived is the smuggling risk. *
* Pure logic, no Bukkit: which bands deal in it, and how likely a search is.
* The material list itself lives in config.
diff --git a/src/main/java/world/bentobox/tradewinds/crime/CustomsService.java b/src/main/java/world/bentobox/tradewinds/crime/CustomsService.java
index 7014b64..753a4f8 100644
--- a/src/main/java/world/bentobox/tradewinds/crime/CustomsService.java
+++ b/src/main/java/world/bentobox/tradewinds/crime/CustomsService.java
@@ -495,8 +495,9 @@ public boolean buysContraband(SecurityBand band) {
}
/**
- * Whether an item may be sold at this island - the contraband rule on top
- * of the customs stamp.
+ * Whether an item may be sold at this island. Since customs stamping went
+ * (hold plan, 2026-08-01) the contraband band rule is the ONLY thing that
+ * refuses a sale: anything else with a price, a port will take.
*
* @param spec the island
* @param item the item
diff --git a/src/main/resources/config.yml b/src/main/resources/config.yml
index 4c17a6a..631be3e 100644
--- a/src/main/resources/config.yml
+++ b/src/main/resources/config.yml
@@ -344,9 +344,6 @@ economy:
# The harbourmaster's charity: a sailor with no cargo space, no boat and no money
# is given the bare minimum to work again. Charity goods cannot be sold. 0 disables.
charity-cooldown-minutes: 15
- # Materials traders buy even WITHOUT a customs stamp - the contraband exceptions.
- unstamped-sellables:
- - SUGAR
# The secondhand shelf: notable goods sold to a trader go back out for sale
# instead of vanishing, so the world feels inhabited. They surface at a DIFFERENT
# port from the one they were sold at (the trader shipped it on), which stops
@@ -733,7 +730,7 @@ encounters:
PIRATE_CREW: 10
SEA_WITCH: 30
# Chance that a slain encounter mob yields booty, and what it may drop.
- # Booty is customs-stamped, so it can be sold: fighting is the third way to earn.
+ # Booty is sellable like any other cargo: fighting is the third way to earn.
booty-chance: 0.5
booty-table:
- NAUTILUS_SHELL
@@ -752,8 +749,12 @@ encounters:
illegal-trade:
# The contraband list: what customs care about, and what black markets pay
# the premium for. Only honored while illegal-trade.enabled is true.
+ # List the FEEDSTOCK as well as the finished good, or the law is theatre:
+ # one sugar cane crafts into one sugar, so cane smuggled past a scan is
+ # sugar smuggled past a scan (playtest 2026-08-09).
contraband-materials:
- SUGAR
+ - SUGAR_CANE
# Master gate for all illegal-goods mechanics: contraband, customs scans, smuggling.
# Set false for family-friendly servers - removes the entire crime layer cleanly.
enabled: true
diff --git a/src/main/resources/locales/en-US.yml b/src/main/resources/locales/en-US.yml
index afc5923..68f5a2a 100644
--- a/src/main/resources/locales/en-US.yml
+++ b/src/main/resources/locales/en-US.yml
@@ -279,7 +279,7 @@ tradewinds:
selling-body: "