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FirstPersonCamera.csproj
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35 lines (34 loc) · 2.03 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>FirstPersonCamera</AssemblyName>
<RootNamespace>FirstPersonCamera</RootNamespace>
<!-- Disable default compile items to only include files from src/ directory -->
<EnableDefaultCompileItems>false</EnableDefaultCompileItems>
<!-- This should be the folder that contains Duckov.exe -->
<!-- 下面这行里填写你的鸭科夫安装路径,这样编译器就能找到相关的dll文件 -->
<!-- 可以通过环境变量 DuckovPath 设置,或创建 FirstPersonCamera.csproj.user 文件来覆盖此路径 -->
<!-- 示例路径(Windows): C:\Program Files (x86)\Steam\steamapps\common\Escape from Duckov -->
<!-- 示例路径(Mac): ~/Library/Application Support/Steam/steamapps/common/Escape from Duckov -->
<!-- 示例路径(Linux): ~/.steam/steam/steamapps/common/Escape from Duckov -->
<!-- 如果环境变量 DuckovPath 未设置,将使用下面的默认路径 -->
<!-- 推荐方式:创建 FirstPersonCamera.csproj.user 文件(此文件不会被提交到 Git)来设置你的本地路径 -->
<DuckovPath Condition="'$(DuckovPath)' == ''">C:\Program Files (x86)\Steam\steamapps\common\Escape from Duckov</DuckovPath>
</PropertyGroup>
<ItemGroup>
<!-- Include all source files from src/ directory -->
<Compile Include="src\**\*.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="$(DuckovPath)\Duckov_Data\Managed\TeamSoda.*" />
<Reference Include="$(DuckovPath)\Duckov_Data\Managed\ItemStatsSystem.dll" />
<Reference Include="$(DuckovPath)\Duckov_Data\Managed\Unity*" />
<Reference Include="$(DuckovPath)\Duckov_Data\Managed\Cinemachine.dll" />
<Reference Include="0Harmony">
<HintPath>libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(DuckovPath)\Duckov_Data\Managed\Newtonsoft.Json.dll</HintPath>
</Reference>
</ItemGroup>
</Project>