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aliases.lua
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1133 lines (1037 loc) · 43.7 KB
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baseclass.get = baseclass.Get
baseclass.set = baseclass.Set
cleanup.get_table = cleanup.GetTable
cleanup.register = cleanup.Register
cookie.delete = cookie.Delete
cookie.get_number = cookie.GetNumber
cookie.get_string = cookie.GetString
cookie.set = cookie.Set
cvars.add_change_callback = cvars.AddChangeCallback
cvars.bool = cvars.Bool
cvars.get_convar_callbacks = cvars.GetConVarCallbacks
cvars.number = cvars.Number
cvars.on_convar_changed = cvars.OnConVarChanged
cvars.remove_change_callback = cvars.RemoveChangeCallback
cvars.string = cvars.String
debug.trace = debug.Trace
debugoverlay.axis = debugoverlay.Axis
debugoverlay.box = debugoverlay.Box
debugoverlay.box_angles = debugoverlay.BoxAngles
debugoverlay.cross = debugoverlay.Cross
debugoverlay.entity_text_at_position = debugoverlay.EntityTextAtPosition
debugoverlay.grid = debugoverlay.Grid
debugoverlay.line = debugoverlay.Line
debugoverlay.screen_text = debugoverlay.ScreenText
debugoverlay.sphere = debugoverlay.Sphere
debugoverlay.swept_box = debugoverlay.SweptBox
debugoverlay.text = debugoverlay.Text
debugoverlay.triangle = debugoverlay.Triangle
drive.calc_view = drive.CalcView
drive.create_move = drive.CreateMove
drive.destroy_method = drive.DestroyMethod
drive.finish = drive.End
drive.finish_move = drive.FinishMove
drive.get_method = drive.GetMethod
drive.move = drive.Move
drive.player_start_driving = drive.PlayerStartDriving
drive.player_stop_driving = drive.PlayerStopDriving
drive.register = drive.Register
drive.start = drive.Start
drive.start_move = drive.StartMove
duplicator.allow = duplicator.Allow
duplicator.bone_modifiers = duplicator.BoneModifiers
duplicator.constraint_type = duplicator.ConstraintType
duplicator.entity_classes = duplicator.EntityClasses
duplicator.entity_modifiers = duplicator.EntityModifiers
duplicator.find_entity_class = duplicator.FindEntityClass
duplicator.is_allowed = duplicator.IsAllowed
duplicator.register_bone_modifier = duplicator.RegisterBoneModifier
duplicator.register_constraint = duplicator.RegisterConstraint
duplicator.register_entity_class = duplicator.RegisterEntityClass
duplicator.register_entity_modifier = duplicator.RegisterEntityModifier
duplicator.set_local_ang = duplicator.SetLocalAng
duplicator.set_local_pos = duplicator.SetLocalPos
engine.active_gamemode = engine.ActiveGamemode
engine.get_addons = engine.GetAddons
engine.get_demo_playback_start_tick = engine.GetDemoPlaybackStartTick
engine.get_demo_playback_tick = engine.GetDemoPlaybackTick
engine.get_demo_playback_time_scale = engine.GetDemoPlaybackTimeScale
engine.get_demo_playback_total_ticks = engine.GetDemoPlaybackTotalTicks
engine.get_gamemodes = engine.GetGamemodes
engine.get_games = engine.GetGames
engine.get_user_content = engine.GetUserContent
engine.is_playing_demo = engine.IsPlayingDemo
engine.is_recording_demo = engine.IsRecordingDemo
engine.tick_count = engine.TickCount
engine.tick_interval = engine.TickInterval
ents.find_along_ray = ents.FindAlongRay
ents.find_by_class = ents.FindByClass
ents.find_by_class_and_parent = ents.FindByClassAndParent
ents.find_by_model = ents.FindByModel
ents.find_by_name = ents.FindByName
ents.find_in_box = ents.FindInBox
ents.find_in_cone = ents.FindInCone
ents.find_in_sphere = ents.FindInSphere
ents.all = ents.GetAll
ents.get_by_index = ents.GetByIndex
ents.get_count = ents.GetCount
file.append = file.Append
file.create_dir = file.CreateDir
file.delete = file.Delete
file.exists = file.Exists
file.find = file.Find
file.is_dir = file.IsDir
file.open = file.Open
file.read = file.Read
file.rename = file.Rename
file.size = file.Size
file.time = file.Time
file.write = file.Write
game.add_ammo_type = game.AddAmmoType
game.add_decal = game.AddDecal
game.add_particles = game.AddParticles
game.build_ammo_types = game.BuildAmmoTypes
game.clean_upmap = game.CleanUpMap
game.get_ammo_damage_type = game.GetAmmoDamageType
game.get_ammo_force = game.GetAmmoForce
game.get_ammo_max = game.GetAmmoMax
game.get_ammo_name = game.GetAmmoName
game.get_ammo_player_damage = game.GetAmmoPlayerDamage
game.get_ammoid = game.GetAmmoID
game.get_ammonpc_damage = game.GetAmmoNPCDamage
game.get_map = game.GetMap
game.get_skill_level = game.GetSkillLevel
game.get_time_scale = game.GetTimeScale
game.get_world = game.GetWorld
game.getip_address = game.GetIPAddress
game.is_dedicated = game.IsDedicated
game.max_players = game.MaxPlayers
game.mountgma = game.MountGMA
game.remove_ragdolls = game.RemoveRagdolls
game.single_player = game.SinglePlayer
gameevent.listen = gameevent.Listen
gamemode.call = gamemode.Call
gamemode.get = gamemode.Get
gamemode.register = gamemode.Register
gmod.get_gamemode = gmod.GetGamemode
hook.add = hook.Add
hook.call = hook.Call
hook.get_table = hook.GetTable
hook.remove = hook.Remove
hook.run = hook.Run
http.fetch = http.Fetch
http.post = http.Post
list.add = list.Add
list.contains = list.Contains
list.get = list.Get
list.get_for_edit = list.GetForEdit
list.set = list.Set
math.angle_difference = math.AngleDifference
math.approach = math.Approach
math.approach_angle = math.ApproachAngle
math.bin_to_int = math.BinToInt
math.bspline_point = math.BSplinePoint
math.clamp = math.Clamp
math.dist = math.Dist
math.distance = math.Distance
math.ease_in_out = math.EaseInOut
math.int_to_bin = math.IntToBin
math.normalize_angle = math.NormalizeAngle
math.rand = math.Rand
math.remap = math.Remap
math.round = math.Round
math.time_fraction = math.TimeFraction
math.truncate = math.Truncate
motionsensor.build_skeleton = motionsensor.BuildSkeleton
motionsensor.choose_builder_from_entity = motionsensor.ChooseBuilderFromEntity
motionsensor.process_angle = motionsensor.ProcessAngle
motionsensor.process_angles_table = motionsensor.ProcessAnglesTable
motionsensor.process_position_table = motionsensor.ProcessPositionTable
net.broadcast = net.Broadcast
net.bytes_written = net.BytesWritten
net.incoming = net.Incoming
net.read_angle = net.ReadAngle
net.read_bit = net.ReadBit
net.read_bool = net.ReadBool
net.read_color = net.ReadColor
net.read_data = net.ReadData
net.read_double = net.ReadDouble
net.read_entity = net.ReadEntity
net.read_float = net.ReadFloat
net.read_header = net.ReadHeader
net.read_int = net.ReadInt
net.read_matrix = net.ReadMatrix
net.read_normal = net.ReadNormal
net.read_string = net.ReadString
net.read_table = net.ReadTable
net.read_type = net.ReadType
net.read_uint = net.ReadUInt
net.read_vars = net.ReadVars
net.read_vector = net.ReadVector
net.receive = net.Receive
net.receivers = net.Receivers
net.send = net.Send
net.send_omit = net.SendOmit
net.send_pas = net.SendPAS
net.send_pvs = net.SendPVS
net.start = net.Start
net.write_angle = net.WriteAngle
net.write_bit = net.WriteBit
net.write_bool = net.WriteBool
net.write_color = net.WriteColor
net.write_data = net.WriteData
net.write_double = net.WriteDouble
net.write_entity = net.WriteEntity
net.write_float = net.WriteFloat
net.write_int = net.WriteInt
net.write_matrix = net.WriteMatrix
net.write_normal = net.WriteNormal
net.write_string = net.WriteString
net.write_table = net.WriteTable
net.write_type = net.WriteType
net.write_uint = net.WriteUInt
net.write_vars = net.WriteVars
net.write_vector = net.WriteVector
physenv.add_surface_data = physenv.AddSurfaceData
physenv.get_air_density = physenv.GetAirDensity
physenv.get_gravity = physenv.GetGravity
physenv.get_performance_settings = physenv.GetPerformanceSettings
physenv.set_air_density = physenv.SetAirDensity
physenv.set_gravity = physenv.SetGravity
physenv.set_performance_settings = physenv.SetPerformanceSettings
player_manager.add_valid_hands = player_manager.AddValidHands
player_manager.add_valid_model = player_manager.AddValidModel
player_manager.all_valid_models = player_manager.AllValidModels
player_manager.clear_player_class = player_manager.ClearPlayerClass
player_manager.get_player_class = player_manager.GetPlayerClass
player_manager.on_player_spawn = player_manager.OnPlayerSpawn
player_manager.register_class = player_manager.RegisterClass
player_manager.run_class = player_manager.RunClass
player_manager.set_player_class = player_manager.SetPlayerClass
player_manager.translate_player_hands = player_manager.TranslatePlayerHands
player_manager.translate_player_model = player_manager.TranslatePlayerModel
player_manager.translate_to_player_model_name = player_manager.TranslateToPlayerModelName
player.all = player.GetAll
player.bots = player.GetBots
player.count = player.GetCount
player.create_nextbot = player.CreateNextBot
player.get_by_account_id = player.GetByAccountID
player.get_by_id = player.GetByID
player.get_by_steamid = player.GetBySteamID
player.get_by_steamid64 = player.GetBySteamID64
player.get_by_unique_id = player.GetByUniqueID
player.humans = player.GetHumans
properties.add = properties.Add
properties.can_betargeted = properties.CanBeTargeted
properties.on_screen_click = properties.OnScreenClick
properties.open_entity_menu = properties.OpenEntityMenu
saverestore.add_restore_hook = saverestore.AddRestoreHook
saverestore.add_save_hook = saverestore.AddSaveHook
saverestore.load_entity = saverestore.LoadEntity
saverestore.load_global = saverestore.LoadGlobal
saverestore.pre_restore = saverestore.PreRestore
saverestore.pre_save = saverestore.PreSave
saverestore.read_table = saverestore.ReadTable
saverestore.read_var = saverestore.ReadVar
saverestore.save_entity = saverestore.SaveEntity
saverestore.save_global = saverestore.SaveGlobal
saverestore.writable_keys_in_table = saverestore.WritableKeysInTable
saverestore.write_table = saverestore.WriteTable
saverestore.write_var = saverestore.WriteVar
scripted_ents.alias = scripted_ents.Alias
scripted_ents.get = scripted_ents.Get
scripted_ents.get_list = scripted_ents.GetList
scripted_ents.get_member = scripted_ents.GetMember
scripted_ents.get_spawnable = scripted_ents.GetSpawnable
scripted_ents.get_stored = scripted_ents.GetStored
scripted_ents.get_type = scripted_ents.GetType
scripted_ents.is_based_on = scripted_ents.IsBasedOn
scripted_ents.on_loaded = scripted_ents.OnLoaded
scripted_ents.register = scripted_ents.Register
sound.add = sound.Add
sound.add_sound_overrides = sound.AddSoundOverrides
sound.get_properties = sound.GetProperties
sound.get_table = sound.GetTable
sound.play = sound.Play
sql.begin = sql.Begin
sql.commit = sql.Commit
sql.last_error = sql.LastError
sql.query = sql.Query
sql.query_row = sql.QueryRow
sql.query_value = sql.QueryValue
sql.sql_str = sql.SQLStr
sql.table_exists = sql.TableExists
string.comma = string.Comma
string.ends = string.EndsWith
string.explode = string.Explode
string.extension_from_filename = string.GetExtensionFromFilename
string.file_from_filename = string.GetFileFromFilename
string.formatted_time = string.FormattedTime
string.from_color = string.FromColor
string.get_char = string.GetChar
string.implode = string.Implode
string.javascript_safe = string.JavascriptSafe
string.left = string.Left
string.nice_size = string.NiceSize
string.nice_time = string.NiceTime
string.path_from_filename = string.GetPathFromFilename
string.pattern_safe = string.PatternSafe
string.replace = string.Replace
string.right = string.Right
string.set_char = string.SetChar
string.starts = string.StartWith
string.strip_extension = string.StripExtension
string.to_color = string.ToColor
string.to_minutes_seconds = string.ToMinutesSeconds
string.to_minutes_seconds_milliseconds = string.ToMinutesSecondsMilliseconds
string.to_table = string.ToTable
string.trim_left = string.TrimLeft
string.trim_right = string.TrimRight
string.trim = string.Trim
string.split = function(str, sep)
sep = sep or ''
return string.Split(str, sep)
end
system.app_time = system.AppTime
system.battery_power = system.BatteryPower
system.get_country = system.GetCountry
system.has_focus = system.HasFocus
system.is_linux = system.IsLinux
system.is_windows = system.IsWindows
system.isosx = system.IsOSX
system.steam_time = system.SteamTime
system.up_time = system.UpTime
table.add = table.Add
table.clear_keys = table.ClearKeys
table.collapse_key_value = table.CollapseKeyValue
table.copy = table.Copy
table.copy_from_to = table.CopyFromTo
table.count = table.Count
table.desanitise = table.DeSanitise
table.empty = table.Empty
table.find_next = table.FindNext
table.find_prev = table.FindPrev
table.first_key = table.GetFirstKey
table.first_value = table.GetFirstValue
table.for_each = table.ForEach
table.force_insert = table.ForceInsert
table.get_keys = table.GetKeys
table.has_value = table.HasValue
table.inherit = table.Inherit
table.is_empty = table.IsEmpty
table.is_sequential = table.IsSequential
table.key_from_value = table.KeyFromValue
table.keys_from_value = table.KeysFromValue
table.last_key = table.GetLastKey
table.last_value = table.GetLastValue
table.lower_key_names = table.LowerKeyNames
table.merge = table.Merge
table.random = table.Random
table.remove_by_value = table.RemoveByValue
table.reverse = table.Reverse
table.sanitise = table.Sanitise
table.sort_by_key = table.SortByKey
table.sort_by_member = table.SortByMember
table.sort_desc = table.SortDesc
table.to_string = table.ToString
table.winning_key = table.GetWinningKey
table.shuffle = table.Shuffle
team.add_score = team.AddScore
team.best_auto_join_team = team.BestAutoJoinTeam
team.get_all_teams = team.GetAllTeams
team.get_class = team.GetClass
team.get_color = team.GetColor
team.get_name = team.GetName
team.get_players = team.GetPlayers
team.get_score = team.GetScore
team.get_spawn_point = team.GetSpawnPoint
team.get_spawn_points = team.GetSpawnPoints
team.joinable = team.Joinable
team.num_players = team.NumPlayers
team.set_class = team.SetClass
team.set_color = team.SetColor
team.set_score = team.SetScore
team.set_spawn_point = team.SetSpawnPoint
team.set_up = team.SetUp
team.total_deaths = team.TotalDeaths
team.total_frags = team.TotalFrags
team.valid = team.Valid
timer.adjust = timer.Adjust
timer.check = timer.Check
timer.create = timer.Create
timer.destroy = timer.Destroy
timer.exists = timer.Exists
timer.pause = timer.Pause
timer.remove = timer.Remove
timer.reps_left = timer.RepsLeft
timer.simple = timer.Simple
timer.start = timer.Start
timer.stop = timer.Stop
timer.time_left = timer.TimeLeft
timer.toggle = timer.Toggle
timer.unpause = timer.UnPause
undo.finish = undo.Finish
undo.get_table = undo.GetTable
usermessage.get_table = usermessage.GetTable
usermessage.hook = usermessage.Hook
usermessage.incoming_message = usermessage.IncomingMessage
util.add_network_string = util.AddNetworkString
util.aim_vector = util.AimVector
util.base64_encode = util.Base64Encode
util.blast_damage = util.BlastDamage
util.blast_damage_info = util.BlastDamageInfo
util.compress = util.Compress
util.crc = util.CRC
util.date_stamp = util.DateStamp
util.decal = util.Decal
util.decal_material = util.DecalMaterial
util.decompress = util.Decompress
util.distance_to_line = util.DistanceToLine
util.effect = util.Effect
util.from_json = util.JSONToTable
util.get_model_info = util.GetModelInfo
util.get_pdata = util.GetPData
util.get_player_trace = util.GetPlayerTrace
util.get_surface_data = util.GetSurfaceData
util.get_surface_index = util.GetSurfaceIndex
util.get_surface_prop_name = util.GetSurfacePropName
util.get_user_groups = util.GetUserGroups
util.in_world = util.IsInWorld
util.intersect_ray_with_obb = util.IntersectRayWithOBB
util.intersect_ray_with_plane = util.IntersectRayWithPlane
util.is_model_loaded = util.IsModelLoaded
util.is_valid_model = util.IsValidModel
util.is_valid_physics_object = util.IsValidPhysicsObject
util.is_valid_prop = util.IsValidProp
util.is_valid_ragdoll = util.IsValidRagdoll
util.key_values_to_table_preserve_order = util.KeyValuesToTablePreserveOrder
util.key_values_to_table = util.KeyValuesToTable
util.local_to_world = util.LocalToWorld
util.network_id_to_string = util.NetworkIDToString
util.network_string_to_id = util.NetworkStringToID
util.nice_float = util.NiceFloat
util.particle_tracer = util.ParticleTracer
util.particle_tracer_ex = util.ParticleTracerEx
util.point_contents = util.PointContents
util.precache_model = util.PrecacheModel
util.precache_sound = util.PrecacheSound
util.quick_trace = util.QuickTrace
util.full_path = util.RelativePathToFull
util.remove_pdata = util.RemovePData
util.screen_shake = util.ScreenShake
util.set_pdata = util.SetPData
util.shared_random = util.SharedRandom
util.sprite_trail = util.SpriteTrail
util.stack = util.Stack
util.steamid_from64 = util.SteamIDFrom64
util.steamid_to_64 = util.SteamIDTo64
util.string_to_type = util.StringToType
util.table_to_kv = util.TableToKeyValues
util.timer = util.Timer
util.timer_cycle = util.TimerCycle
util.to_json = util.TableToJSON
util.trace_entity = util.TraceEntity
util.trace_entity_hull = util.TraceEntityHull
util.trace_hull = util.TraceHull
util.trace_line = util.TraceLine
util.type_to_string = util.TypeToString
weapons.get = weapons.Get
weapons.get_list = weapons.GetList
weapons.get_stored = weapons.GetStored
weapons.is_based_on = weapons.IsBasedOn
weapons.on_loaded = weapons.OnLoaded
weapons.register = weapons.Register
widgets.player_tick = widgets.PlayerTick
if CLIENT then
achievements.balloon_popped = achievements.BalloonPopped
achievements.count = achievements.Count
achievements.eat_ball = achievements.EatBall
achievements.get_count = achievements.GetCount
achievements.get_desc = achievements.GetDesc
achievements.get_goal = achievements.GetGoal
achievements.get_name = achievements.GetName
achievements.inc_baddies = achievements.IncBaddies
achievements.inc_by_stander = achievements.IncBystander
achievements.inc_goodies = achievements.IncGoodies
achievements.is_achieved = achievements.IsAchieved
achievements.remover = achievements.Remover
achievements.spawn_menu_open = achievements.SpawnMenuOpen
achievements.spawned_prop = achievements.SpawnedProp
achievements.spawned_ragdoll = achievements.SpawnedRagdoll
achievements.spawnednpc = achievements.SpawnedNPC
cam.apply_shake = cam.ApplyShake
cam.end_ortho_view = cam.EndOrthoView
cam.end2d = cam.End2D
cam.end3d = cam.End3D
cam.end3d2d = cam.End3D2D
cam.finish = cam.End
cam.ignorez = cam.IgnoreZ
cam.pop_model_matrix = cam.PopModelMatrix
cam.push_model_matrix = cam.PushModelMatrix
cam.start = cam.Start
cam.start_ortho_view = cam.StartOrthoView
cam.start2d = cam.Start2D
cam.start3d = cam.Start3D
cam.start3d2d = cam.Start3D2D
chat.add_text = chat.AddText
chat.close = chat.Close
chat.get_chat_box_pos = chat.GetChatBoxPos
chat.get_chat_box_size = chat.GetChatBoxSize
chat.open = chat.Open
chat.play_sound = chat.PlaySound
cleanup.update_ui = cleanup.UpdateUI
controlpanel.clear = controlpanel.Clear
controlpanel.get = controlpanel.Get
derma.color = derma.Color
derma.controls = derma.Controls
derma.define_control = derma.DefineControl
derma.define_skin = derma.DefineSkin
derma.get_control_list = derma.GetControlList
derma.get_default_skin = derma.GetDefaultSkin
derma.get_named_skin = derma.GetNamedSkin
derma.get_skin_table = derma.GetSkinTable
derma.refresh_skins = derma.RefreshSkins
derma.skin_change_index = derma.SkinChangeIndex
derma.skin_hook = derma.SkinHook
derma.skin_list = derma.SkinList
derma.skin_texture = derma.SkinTexture
dragndrop.call_receiver_function = dragndrop.CallReceiverFunction
dragndrop.clear = dragndrop.Clear
dragndrop.drop = dragndrop.Drop
dragndrop.get_droppable = dragndrop.GetDroppable
dragndrop.handle_dropped_in_game = dragndrop.HandleDroppedInGame
dragndrop.hover_think = dragndrop.HoverThink
dragndrop.is_dragging = dragndrop.IsDragging
dragndrop.m_mouse_code = dragndrop.m_MouseCode
dragndrop.m_mousex = dragndrop.m_MouseX
dragndrop.m_mousey = dragndrop.m_MouseY
dragndrop.start_dragging = dragndrop.StartDragging
dragndrop.stop_dragging = dragndrop.StopDragging
dragndrop.think = dragndrop.Think
dragndrop.update_receiver = dragndrop.UpdateReceiver
draw.draw_text = draw.DrawText
draw.get_font_height = draw.GetFontHeight
draw.no_texture = draw.NoTexture
draw.rounded_box = draw.RoundedBox
draw.rounded_box_ex = draw.RoundedBoxEx
draw.simple_text = draw.SimpleText
draw.simple_text_outlined = draw.SimpleTextOutlined
draw.text = draw.Text
draw.text_shadow = draw.TextShadow
draw.textured_quad = draw.TexturedQuad
draw.word_box = draw.WordBox
effects.create = effects.Create
effects.register = effects.Register
engine.open_dupe = engine.OpenDupe
engine.server_frame_time = engine.ServerFrameTime
engine.video_settings = engine.VideoSettings
engine.write_dupe = engine.WriteDupe
engine.write_save = engine.WriteSave
ents.create_client_prop = ents.CreateClientProp
timer.Simple(0, function()
frame_blend.add_frame = frame_blend.AddFrame
frame_blend.blend_frame = frame_blend.BlendFrame
frame_blend.complete_frame = frame_blend.CompleteFrame
frame_blend.draw_preview = frame_blend.DrawPreview
frame_blend.is_active = frame_blend.IsActive
frame_blend.is_last_frame = frame_blend.IsLastFrame
frame_blend.renderable_frames = frame_blend.RenderableFrames
frame_blend.should_skip_frame = frame_blend.ShouldSkipFrame
end)
gui.activate_gameui = gui.ActivateGameUI
gui.enable_screen_clicker = gui.EnableScreenClicker
gui.hide_gameui = gui.HideGameUI
gui.internal_cursor_moved = gui.InternalCursorMoved
gui.internal_key_code_pressed = gui.InternalKeyCodePressed
gui.internal_key_code_released = gui.InternalKeyCodeReleased
gui.internal_key_code_typed = gui.InternalKeyCodeTyped
gui.internal_key_typed = gui.InternalKeyTyped
gui.internal_mouse_double_pressed = gui.InternalMouseDoublePressed
gui.internal_mouse_pressed = gui.InternalMousePressed
gui.internal_mouse_released = gui.InternalMouseReleased
gui.internal_mouse_wheeled = gui.InternalMouseWheeled
gui.is_console_visible = gui.IsConsoleVisible
gui.is_gameui_visible = gui.IsGameUIVisible
gui.mouse_pos = gui.MousePos
gui.mouse_x = gui.MouseX
gui.mouse_y = gui.MouseY
gui.open_url = gui.OpenURL
gui.screen_to_vector = gui.ScreenToVector
gui.set_mouse_pos = gui.SetMousePos
GWEN.create_texture_border = GWEN.CreateTextureBorder
GWEN.create_texture_centered = GWEN.CreateTextureCentered
GWEN.create_texture_normal = GWEN.CreateTextureNormal
GWEN.texture_color = GWEN.TextureColor
halo.add = halo.Add
halo.rendered_entity = halo.RenderedEntity
input.check_key_trapping = input.CheckKeyTrapping
input.get_cursor_pos = input.GetCursorPos
input.get_key_code = input.GetKeyCode
input.get_key_name = input.GetKeyName
input.is_button_down = input.IsButtonDown
input.is_control_down = input.IsControlDown
input.is_key_down = input.IsKeyDown
input.is_key_trapping = input.IsKeyTrapping
input.is_mouse_down = input.IsMouseDown
input.is_shift_down = input.IsShiftDown
input.lookup_binding = input.LookupBinding
input.lookup_key_binding = input.LookupKeyBinding
input.select_weapon = input.SelectWeapon
input.set_cursor_pos = input.SetCursorPos
input.start_key_trapping = input.StartKeyTrapping
input.was_key_pressed = input.WasKeyPressed
input.was_key_released = input.WasKeyReleased
input.was_key_typed = input.WasKeyTyped
input.was_mouse_double_pressed = input.WasMouseDoublePressed
input.was_mouse_pressed = input.WasMousePressed
input.was_mouse_released = input.WasMouseReleased
killicon.add = killicon.Add
killicon.add_alias = killicon.AddAlias
killicon.add_font = killicon.AddFont
killicon.draw = killicon.Draw
killicon.exists = killicon.Exists
killicon.get_size = killicon.GetSize
language.add = language.Add
language.get_phrase = language.GetPhrase
markup.parse = markup.Parse
matproxy.add = matproxy.Add
matproxy.call = matproxy.Call
matproxy.init = matproxy.Init
matproxy.should_override_proxy = matproxy.ShouldOverrideProxy
menu.record_frame = menu.RecordFrame
menubar.init = menubar.Init
menubar.is_parent = menubar.IsParent
menubar.parent_to = menubar.ParentTo
mesh.advance_vertex = mesh.AdvanceVertex
mesh.begin = mesh.Begin
mesh.color = mesh.Color
mesh.finish = mesh.End
mesh.normal = mesh.Normal
mesh.position = mesh.Position
mesh.quad = mesh.Quad
mesh.quad_easy = mesh.QuadEasy
mesh.specular = mesh.Specular
mesh.tangents = mesh.TangentS
mesh.tangentt = mesh.TangentT
mesh.tex_coord = mesh.TexCoord
mesh.user_data = mesh.UserData
mesh.vertex_count = mesh.VertexCount
motionsensor.get_skeleton = motionsensor.GetSkeleton
motionsensor.is_active = motionsensor.IsActive
motionsensor.is_available = motionsensor.IsAvailable
motionsensor.start = motionsensor.Start
motionsensor.stop = motionsensor.Stop
net.send_to_server = net.SendToServer
notification.add_legacy = notification.AddLegacy
notification.add_progress = notification.AddProgress
notification.kill = notification.Kill
presets.add = presets.Add
presets.bad_name_alert = presets.BadNameAlert
presets.exists = presets.Exists
presets.get_table = presets.GetTable
presets.overwrite_preset_prompt = presets.OverwritePresetPrompt
presets.remove = presets.Remove
presets.rename = presets.Rename
properties.get_hovered = properties.GetHovered
render.add_beam = render.AddBeam
render.blur_render_target = render.BlurRenderTarget
render.brush_material_override = render.BrushMaterialOverride
render.capture = render.Capture
render.capture_pixels = render.CapturePixels
render.clear = render.Clear
render.clear_buffers_obey_stencil = render.ClearBuffersObeyStencil
render.clear_depth = render.ClearDepth
render.clear_render_target = render.ClearRenderTarget
render.clear_stencil = render.ClearStencil
render.clear_stencil_buffer_rectangle = render.ClearStencilBufferRectangle
render.compute_dynamic_lighting = render.ComputeDynamicLighting
render.compute_lighting = render.ComputeLighting
render.copy_render_target_to_texture = render.CopyRenderTargetToTexture
render.copy_texture = render.CopyTexture
render.cull_mode = render.CullMode
render.depth_range = render.DepthRange
render.draw_beam = render.DrawBeam
render.draw_box = render.DrawBox
render.draw_line = render.DrawLine
render.draw_quad = render.DrawQuad
render.draw_quad_easy = render.DrawQuadEasy
render.draw_screen_quad = render.DrawScreenQuad
render.draw_screen_quad_ex = render.DrawScreenQuadEx
render.draw_sphere = render.DrawSphere
render.draw_sprite = render.DrawSprite
render.draw_texture_to_screen = render.DrawTextureToScreen
render.draw_texture_to_screen_rect = render.DrawTextureToScreenRect
render.draw_wireframe_box = render.DrawWireframeBox
render.draw_wireframe_sphere = render.DrawWireframeSphere
render.enable_clipping = render.EnableClipping
render.end_beam = render.EndBeam
render.fog_color = render.FogColor
render.fog_end = render.FogEnd
render.fog_max_density = render.FogMaxDensity
render.fog_mode = render.FogMode
render.fog_start = render.FogStart
render.get_ambient_light_color = render.GetAmbientLightColor
render.get_blend = render.GetBlend
render.get_bloom_tex0 = render.GetBloomTex0
render.get_bloom_tex1 = render.GetBloomTex1
render.get_color_modulation = render.GetColorModulation
render.get_fog_color = render.GetFogColor
render.get_fog_distances = render.GetFogDistances
render.get_fog_mode = render.GetFogMode
render.get_full_screen_depth_texture = render.GetFullScreenDepthTexture
render.get_light_color = render.GetLightColor
render.get_moblur_tex0 = render.GetMoBlurTex0
render.get_moblur_tex1 = render.GetMoBlurTex1
render.get_morph_tex0 = render.GetMorphTex0
render.get_morph_tex1 = render.GetMorphTex1
render.get_power_oftwo_texture = render.GetPowerOfTwoTexture
render.get_refract_texture = render.GetRefractTexture
render.get_render_target = render.GetRenderTarget
render.get_resolved_full_frame_depth = render.GetResolvedFullFrameDepth
render.get_screen_effect_texture = render.GetScreenEffectTexture
render.get_small_tex0 = render.GetSmallTex0
render.get_small_tex1 = render.GetSmallTex1
render.get_superfp_tex = render.GetSuperFPTex
render.get_superfp_tex2 = render.GetSuperFPTex2
render.get_surface_color = render.GetSurfaceColor
render.get_tone_mapping_scale_linear = render.GetToneMappingScaleLinear
render.getdx_level = render.GetDXLevel
render.material_override = render.MaterialOverride
render.material_override_by_index = render.MaterialOverrideByIndex
render.max_texture_height = render.MaxTextureHeight
render.max_texture_width = render.MaxTextureWidth
render.model = render.Model
render.model_material_override = render.ModelMaterialOverride
render.override_alpha_write_enable = render.OverrideAlphaWriteEnable
render.override_blend = render.OverrideBlend
render.override_blend_func = render.OverrideBlendFunc
render.override_color_write_enable = render.OverrideColorWriteEnable
render.override_depth_enable = render.OverrideDepthEnable
render.perform_full_screen_stencil_operation = render.PerformFullScreenStencilOperation
render.pop_custom_clip_plane = render.PopCustomClipPlane
render.pop_filter_mag = render.PopFilterMag
render.pop_filter_min = render.PopFilterMin
render.pop_flashlight_mode = render.PopFlashlightMode
render.pop_render_target = render.PopRenderTarget
render.push_custom_clip_plane = render.PushCustomClipPlane
render.push_filter_mag = render.PushFilterMag
render.push_filter_min = render.PushFilterMin
render.push_flashlight_mode = render.PushFlashlightMode
render.push_render_target = render.PushRenderTarget
render.read_pixel = render.ReadPixel
render.redownload_all_lightmaps = render.RedownloadAllLightmaps
render.render_view = render.RenderView
render.renderhud = render.RenderHUD
render.reset_model_lighting = render.ResetModelLighting
render.reset_tone_mapping_scale = render.ResetToneMappingScale
render.set_ambient_light = render.SetAmbientLight
render.set_blend = render.SetBlend
render.set_color_material = render.SetColorMaterial
render.set_color_material_ignorez = render.SetColorMaterialIgnoreZ
render.set_color_modulation = render.SetColorModulation
render.set_fogz = render.SetFogZ
render.set_goal_tone_mapping_scale = render.SetGoalToneMappingScale
render.set_lighting_mode = render.SetLightingMode
render.set_lighting_origin = render.SetLightingOrigin
render.set_lightmap_texture = render.SetLightmapTexture
render.set_local_model_lights = render.SetLocalModelLights
render.set_material = render.SetMaterial
render.set_model_lighting = render.SetModelLighting
render.set_render_target = render.SetRenderTarget
render.set_render_target_ex = render.SetRenderTargetEx
render.set_scissor_rect = render.SetScissorRect
render.set_shadow_color = render.SetShadowColor
render.set_shadow_direction = render.SetShadowDirection
render.set_shadow_distance = render.SetShadowDistance
render.set_shadows_disabled = render.SetShadowsDisabled
render.set_stencil_compare_function = render.SetStencilCompareFunction
render.set_stencil_enable = render.SetStencilEnable
render.set_stencil_fail_operation = render.SetStencilFailOperation
render.set_stencil_pass_operation = render.SetStencilPassOperation
render.set_stencil_reference_value = render.SetStencilReferenceValue
render.set_stencil_test_mask = render.SetStencilTestMask
render.set_stencil_write_mask = render.SetStencilWriteMask
render.set_stencilz_fail_operation = render.SetStencilZFailOperation
render.set_tone_mapping_scale_linear = render.SetToneMappingScaleLinear
render.set_view_port = render.SetViewPort
render.set_write_depth_to_dest_alpha = render.SetWriteDepthToDestAlpha
render.spin = render.Spin
render.start_beam = render.StartBeam
render.supports_pixel_shaders_1_4 = render.SupportsPixelShaders_1_4
render.supports_pixel_shaders_2_0 = render.SupportsPixelShaders_2_0
render.supports_vertex_shaders_2_0 = render.SupportsVertexShaders_2_0
render.supportshdr = render.SupportsHDR
render.suppress_engine_lighting = render.SuppressEngineLighting
render.turn_ontone_mapping = render.TurnOnToneMapping
render.update_full_screen_depth_texture = render.UpdateFullScreenDepthTexture
render.update_power_oftwo_texture = render.UpdatePowerOfTwoTexture
render.update_refract_texture = render.UpdateRefractTexture
render.update_screen_effect_texture = render.UpdateScreenEffectTexture
render.world_material_override = render.WorldMaterialOverride
search.add_provider = search.AddProvider
search.get_results = search.GetResults
sound.generate = sound.Generate
sound.play_file = sound.PlayFile
sound.play_url = sound.PlayURL
spawnmenu.activate_tool = spawnmenu.ActivateTool
spawnmenu.activate_tool_panel = spawnmenu.ActivateToolPanel
spawnmenu.active_control_panel = spawnmenu.ActiveControlPanel
spawnmenu.add_content_type = spawnmenu.AddContentType
spawnmenu.add_creation_tab = spawnmenu.AddCreationTab
spawnmenu.add_prop_category = spawnmenu.AddPropCategory
spawnmenu.add_tool_category = spawnmenu.AddToolCategory
spawnmenu.add_tool_menu_option = spawnmenu.AddToolMenuOption
spawnmenu.add_tool_tab = spawnmenu.AddToolTab
spawnmenu.clear_tool_menus = spawnmenu.ClearToolMenus
spawnmenu.create_content_icon = spawnmenu.CreateContentIcon
spawnmenu.do_save_to_text_files = spawnmenu.DoSaveToTextFiles
spawnmenu.get_content_type = spawnmenu.GetContentType
spawnmenu.get_creation_tabs = spawnmenu.GetCreationTabs
spawnmenu.get_custom_prop_table = spawnmenu.GetCustomPropTable
spawnmenu.get_prop_table = spawnmenu.GetPropTable
spawnmenu.get_tool_menu = spawnmenu.GetToolMenu
spawnmenu.get_tools = spawnmenu.GetTools
spawnmenu.populate_from_engine_text_files = spawnmenu.PopulateFromEngineTextFiles
spawnmenu.populate_from_text_files = spawnmenu.PopulateFromTextFiles
spawnmenu.save_to_text_files = spawnmenu.SaveToTextFiles
spawnmenu.set_active_control_panel = spawnmenu.SetActiveControlPanel
spawnmenu.switch_tool_tab = spawnmenu.SwitchToolTab
steamworks.download = steamworks.Download
steamworks.file_info = steamworks.FileInfo
steamworks.get_list = steamworks.GetList
steamworks.get_player_name = steamworks.GetPlayerName
steamworks.is_subscribed = steamworks.IsSubscribed
steamworks.open_workshop = steamworks.OpenWorkshop
steamworks.request_player_info = steamworks.RequestPlayerInfo
steamworks.should_mount_addon = steamworks.ShouldMountAddon
steamworks.view_file = steamworks.ViewFile
steamworks.vote_info = steamworks.VoteInfo
surface.create_font = surface.CreateFont
surface.disable_clipping = surface.DisableClipping
surface.draw_circle = surface.DrawCircle
surface.draw_line = surface.DrawLine
surface.draw_outlined_rect = surface.DrawOutlinedRect
surface.draw_poly = surface.DrawPoly
surface.draw_rect = surface.DrawRect
surface.draw_text = surface.DrawText
surface.draw_textured_rect = surface.DrawTexturedRect
surface.draw_textured_rect_rotated = surface.DrawTexturedRectRotated
surface.draw_textured_rectuv = surface.DrawTexturedRectUV
surface.get_text_size = surface.GetTextSize
surface.get_texture_size = surface.GetTextureSize
surface.get_textureid = surface.GetTextureID
surface.gethud_texture = surface.GetHUDTexture
surface.play_sound = surface.PlaySound
surface.screen_height = surface.ScreenHeight
surface.screen_width = surface.ScreenWidth
surface.set_alpha_multiplier = surface.SetAlphaMultiplier
surface.set_draw_color = surface.SetDrawColor
surface.set_font = surface.SetFont
surface.set_material = surface.SetMaterial
surface.set_text_color = surface.SetTextColor
surface.set_text_pos = surface.SetTextPos
surface.set_texture = surface.SetTexture
system.flash_window = system.FlashWindow
system.is_windowed = system.IsWindowed
undo.makeui_dirty = undo.MakeUIDirty
undo.setupui = undo.SetupUI
util.worldpicker.active = util.worldpicker.Active
util.worldpicker.finish = util.worldpicker.Finish
util.worldpicker.start = util.worldpicker.Start
vgui.create = vgui.Create
vgui.create_from_table = vgui.CreateFromTable
vgui.createx = vgui.CreateX
vgui.cursor_visible = vgui.CursorVisible
vgui.focused_has_parent = vgui.FocusedHasParent
vgui.get_control_table = vgui.GetControlTable
vgui.get_hovered_panel = vgui.GetHoveredPanel
vgui.get_keyboard_focus = vgui.GetKeyboardFocus
vgui.get_world_panel = vgui.GetWorldPanel
vgui.is_hovering_world = vgui.IsHoveringWorld
vgui.register = vgui.Register
vgui.register_file = vgui.RegisterFile
vgui.register_table = vgui.RegisterTable
video.record = video.Record
widgets.render_me = widgets.RenderMe
else
ai_schedule.new = ai_schedule.New
ai_task.new = ai_task.New
ai.get_scheduleid = ai.GetScheduleID
ai.get_taskid = ai.GetTaskID
cleanup.add = cleanup.Add
cleanup.cc_admin_cleanup = cleanup.CC_AdminCleanup
cleanup.cc_cleanup = cleanup.CC_Cleanup
cleanup.get_list = cleanup.GetList
cleanup.replace_entity = cleanup.ReplaceEntity
if constraint then
constraint.add_constraint_table = constraint.AddConstraintTable
constraint.add_constraint_table_nodelete = constraint.AddConstraintTableNoDelete
constraint.adv_ballsocket = constraint.AdvBallsocket
constraint.axis = constraint.Axis
constraint.ballsocket = constraint.Ballsocket
constraint.can_constrain = constraint.CanConstrain
constraint.create_keyframe_rope = constraint.CreateKeyframeRope
constraint.create_static_anchor_point = constraint.CreateStaticAnchorPoint
constraint.elastic = constraint.Elastic
constraint.find = constraint.Find
constraint.find_constraint = constraint.FindConstraint
constraint.find_constraint_entity = constraint.FindConstraintEntity
constraint.find_constraints = constraint.FindConstraints
constraint.forget_constraints = constraint.ForgetConstraints
constraint.get_all_constrained_entities = constraint.GetAllConstrainedEntities
constraint.get_table = constraint.GetTable
constraint.has_constraints = constraint.HasConstraints
constraint.hydraulic = constraint.Hydraulic
constraint.keepupright = constraint.Keepupright
constraint.motor = constraint.Motor
constraint.muscle = constraint.Muscle
constraint.no_collide = constraint.NoCollide
constraint.pulley = constraint.Pulley
constraint.remove_all = constraint.RemoveAll
constraint.remove_constraints = constraint.RemoveConstraints
constraint.rope = constraint.Rope
constraint.slider = constraint.Slider
constraint.weld = constraint.Weld
constraint.winch = constraint.Winch
end
if construct then
construct.magnet = construct.Magnet
construct.set_phys_prop = construct.SetPhysProp
end
if duplicator then
duplicator.apply_bone_modifiers = duplicator.ApplyBoneModifiers
duplicator.apply_entity_modifiers = duplicator.ApplyEntityModifiers
duplicator.clear_entity_modifier = duplicator.ClearEntityModifier
duplicator.copy = duplicator.Copy
duplicator.copy_ent_table = duplicator.CopyEntTable
duplicator.copy_ents = duplicator.CopyEnts
duplicator.create_constraint_from_table = duplicator.CreateConstraintFromTable
duplicator.create_entity_from_table = duplicator.CreateEntityFromTable
duplicator.do_bone_manipulator = duplicator.DoBoneManipulator
duplicator.do_flex = duplicator.DoFlex
duplicator.do_generic = duplicator.DoGeneric
duplicator.do_generic_physics = duplicator.DoGenericPhysics
duplicator.generic_duplicator_function = duplicator.GenericDuplicatorFunction
duplicator.get_all_constrained_entities_and_constraints = duplicator.GetAllConstrainedEntitiesAndConstraints
duplicator.paste = duplicator.Paste