-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathlatest.json
More file actions
4 lines (4 loc) · 2.69 KB
/
latest.json
File metadata and controls
4 lines (4 loc) · 2.69 KB
1
2
3
4
{
"version": "6.9.2",
"changelog": "- Removed a bunch of tracks due to author request.\n - Not going to directly list out all the tracks, its a lot. Just assume that (unless explicitly mentioned) a track is removed for this reason if you no longer see it.\n - DO NOT HARRASS ANYONE OVER THIS. IF YOU ARE FOUND TO HARRASS ANY CREATOR WHO WISHED FOR THEIR TRACK REMOVALS, YOU WILL BE BANNED!\n - Removed the following tracks alongside the requested tracks:\n - GP Mario Beach/Highway\n - Wii U Shy Guy Falls\n - Beta Dokan Course\n - SW Sky High Sundae\n - Tour Tokyo Blur\n - Tour Merry Mountain\n - Note: These tracks *may* be able to come back in the future in one form or another, depending on how things go.\n - Updated the following retro tracks:\n - SW2 Faraway Oasis\n - SW2 Dandelion Depths\n - SW2 Peach Stadium\n - Wii U Electrodrome\n - Wii U Big Blue\n - Switched Wii U Ribbon Road to ISC's version.\n - Added the battle arena N64 Double Deck to replace a removal request.\n - Added a new feature to allow users to patch in their own mods in game. Thanks to Patchzy for developing this!\n - Note: This feature is in beta, and will eventually completely replace My Stuff (at least that's the goal).\n - For more information, please look at the wiiki page here: https://wiki.tockdom.com/wiki/Patches\n - Added a new feature to allow all items to be droppable in friend rooms and offline.\n - Added the ability to display user's alternative skins if they are playing with the alternative skins enabled.\n - Added a setting to also turn off this feature for those who just want to see the vanilla skins.\n - Fixed an issue that causes the user to get soft locked if they are on the pause menu upon race end.\n - Fixed an issue where the race would end early if one of the local players were eliminated in local multiplayer Lap KO.\n - Fixed an issue where the music speedup would stack in local multiplayer.\n - Fixed an issue where the Online TT miniturbo setting was swapped.\n - Fixed an issue where 30 FPS would act incorrectly in time trials.\n - Fixed an issue where guest players would have an incorrect point amount in friend rooms.\n - Fixed an issue where playing a worldwide then going offline would still keep the worldwide gamemode intact.\n - Fixed an issue where the Pulsar expanded brstm's were not playing correctly.\n - Fixed an issue where the VR/BR would display incorrectly on the records menu.\n - Fixed an issue where 500cc would sometimes be applied in 200cc worldwides.\n - Fixed an issue where the second digit for the lap counter in Lap KO would not use the HUD color setting.\n - Fixed an issue where specific tracks would crash in local multiplayer.\n - Other minor bug fixes and improvements."
}