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GameThread.java
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66 lines (48 loc) · 907 Bytes
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//Justin Baldeosingh
//816021226
//COMP 3609 - Assignment 2
/**
The thread that manages each game.
*/
public class GameThread implements Runnable {
private GamePanel gamePanel;
private boolean isRunning;
private boolean isPaused;
public GameThread (GamePanel gamePanel) {
this.gamePanel = gamePanel;
isRunning = false;
isPaused = false;
}
boolean isRunning () {
return isRunning;
}
public void pauseGame() {
if (isRunning) {
if (isPaused)
isPaused = false;
else
isPaused = true;
}
}
public void endGame() {
isRunning = false;
}
private void gameUpdate() {
gamePanel.gameUpdate();
}
private void gameRender() {
gamePanel.gameRender();
}
public void run () {
try {
isRunning = true;
while (isRunning) {
if (!isPaused)
gameUpdate();
gameRender();
Thread.sleep (50);
}
}
catch(InterruptedException e) {}
}
}