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Description
I don't really know how else to post this, so I'm sorry if it bugs y'all. But the one thing that kept me reverse engineering a server for my favorite online game, "Spineworld", were the thanks and appreciation from fellow players who longed for its return. And I want this project to be appreciated in the same way.
The first game I ever played was Junkbot, around age 4, no doubt. Then there was Spybot, then "Spineworld", and Habbo. I was really worried that these games and their technical secrets would be lost as their plugin faded into obscurity. I can't tell you how excited I am to think that people are working hard on a project that could open them up a little.
I can't do much in the way of decompilation, nor am I very good at low-level things like this, but I have some good knowledge of the way Spineworld's client operated, as well as a few versions of it on hand. I feel like it's a good project to sample a lot of functionality from (i.e. external cast/data/sound loading, networking, xtra usage). If it helps I'm happy to provide any resources and intel on it, should you choose to use it to explore certain aspects of Shockwave.