Skip to content

Thank you! #10

@hqkirkland

Description

@hqkirkland

I don't really know how else to post this, so I'm sorry if it bugs y'all. But the one thing that kept me reverse engineering a server for my favorite online game, "Spineworld", were the thanks and appreciation from fellow players who longed for its return. And I want this project to be appreciated in the same way.

The first game I ever played was Junkbot, around age 4, no doubt. Then there was Spybot, then "Spineworld", and Habbo. I was really worried that these games and their technical secrets would be lost as their plugin faded into obscurity. I can't tell you how excited I am to think that people are working hard on a project that could open them up a little.

I can't do much in the way of decompilation, nor am I very good at low-level things like this, but I have some good knowledge of the way Spineworld's client operated, as well as a few versions of it on hand. I feel like it's a good project to sample a lot of functionality from (i.e. external cast/data/sound loading, networking, xtra usage). If it helps I'm happy to provide any resources and intel on it, should you choose to use it to explore certain aspects of Shockwave.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions