|
1009 | 1009 | ); |
1010 | 1010 | runOnlyForDeploymentPostprocessing = 0; |
1011 | 1011 | shellPath = /bin/sh; |
1012 | | - shellScript = "set -e\n\n#---------------\n#Framework Name\n#---------------\n\nFRAMEWORK_NAME=MASUI\n\n\n#---------------\n#SDK Directory\n#---------------\n\nSDK_DIR=../iOS_SDK\n\n\n#-----------------------\n#CleanUp Build Cache\n#-----------------------\n\nxcodebuild -project $PROJECT_NAME.xcodeproj -configuration Debug -alltargets clean\nxcodebuild -project $PROJECT_NAME.xcodeproj -configuration Release -alltargets clean\n\n\n#-----------------------\n#CleanUp Previous Builds\n#-----------------------\n\n# Remove the framework from the Project Folder\nrm -Rf \"${PROJECT_DIR}/${FRAMEWORK_NAME}.framework\"\n\n# Remove Build folder from DerivedData\nrm -Rf \"${BUILD_DIR}\"\n\n\n#-----------------------\n#Creating New Builds\n#-----------------------\n\n# define output folder environment variable\nUNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal\nARCHIVE_OUTPUTFOLDER=${OBJROOT}/ArchiveIntermediates/$PROJECT_NAME/IntermediateBuildFilesPath/UninstalledProducts/iphoneos\n\n# Archive framework for iPhoneOS with BitCode enabled\n#xcodebuild -scheme $PROJECT_NAME -configuration Release archive\n\nxcodebuild OTHER_CFLAGS=\"-fembed-bitcode\" -scheme $PROJECT_NAME -configuration Release archive CODE_SIGN_IDENTITY=\"iPhone Distribution: CA, Inc (RAKRWMN9VH)\" -archivePath \"${BUILD_DIR}\"\n\n# Build framework for iPhoneOS\n#xcodebuild -target ${FRAMEWORK_NAME} ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" CODE_SIGN_IDENTITY=\"iPhone Distribution: CA, Inc (RAKRWMN9VH)\"\n\n# Build framework for iPhoneSimulator\nxcodebuild -target ${FRAMEWORK_NAME} -configuration ${CONFIGURATION} -sdk iphonesimulator BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" CODE_SIGN_IDENTITY=\"iPhone Distribution: CA, Inc (RAKRWMN9VH)\"\n\n\n#-----------------------\n#Creating Universal Framework\n#-----------------------\n\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\n\n# Build the universal library\nlipo -create -output \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}\" \"${ARCHIVE_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}\" \"${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}\"\n\n# Copy the .framework folder of iphoneos\ncp -R \"${ARCHIVE_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework\" \"${UNIVERSAL_OUTPUTFOLDER}/\"\n\n# Delete the library for iphoneos\nrm \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}\"\n\n# Move the Universal Library into our framework\nmv \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}\" \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework/\"\n\n# Remove the _CodeSignature from the UniversalFramework\nrm -Rf \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework/_CodeSignature\"\n\n# Copy the framework\ncp -R \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework\" \"${SDK_DIR}\"\n\n# Move the bundle out of the framework file\n#mv \"${SDK_DIR}/${FRAMEWORK_NAME}.framework/MASUIResources.bundle\" \"${SDK_DIR}\"\n\n\n#-----------------------\n#Deleting Build Folder\n#-----------------------\n\n# Remove build folder from the Project Folder\nrm -Rf \"${PROJECT_DIR}/build\"\n"; |
| 1012 | + shellScript = "set -e\n\n#---------------\n#Framework Name\n#---------------\n\nFRAMEWORK_NAME=MASUI\n\n\n#---------------\n#SDK Directory\n#---------------\n\nSDK_DIR=../iOS_SDK\n\n\n#-----------------------\n#CleanUp Build Cache\n#-----------------------\n\nxcodebuild -project $PROJECT_NAME.xcodeproj -configuration Debug -alltargets clean\nxcodebuild -project $PROJECT_NAME.xcodeproj -configuration Release -alltargets clean\n\n\n#-----------------------\n#CleanUp Previous Builds\n#-----------------------\n\n# Remove the framework from the Project Folder\nrm -Rf \"${PROJECT_DIR}/${FRAMEWORK_NAME}.framework\"\n\n# Remove Build folder from DerivedData\nrm -Rf \"${BUILD_DIR}\"\n\n\n#-----------------------\n#Creating New Builds\n#-----------------------\n\n# define output folder environment variable\nUNIVERSAL_OUTPUTFOLDER=${BUILD_DIR}/${CONFIGURATION}-universal\nARCHIVE_OUTPUTFOLDER=${OBJROOT}/ArchiveIntermediates/$PROJECT_NAME/IntermediateBuildFilesPath/UninstalledProducts/iphoneos\n\n# Archive framework for iPhoneOS with BitCode enabled\n#xcodebuild -scheme $PROJECT_NAME -configuration Release archive\n\nxcodebuild OTHER_CFLAGS=\"-fembed-bitcode\" -scheme $PROJECT_NAME -configuration Release archive CODE_SIGN_IDENTITY=\"iPhone Distribution: CA, Inc (RAKRWMN9VH)\" -archivePath \"${BUILD_DIR}\"\n\n# Build framework for iPhoneOS\n#xcodebuild -target ${FRAMEWORK_NAME} ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" CODE_SIGN_IDENTITY=\"iPhone Distribution: CA, Inc (RAKRWMN9VH)\"\n\n# Build framework for iPhoneSimulator\nxcodebuild -target ${FRAMEWORK_NAME} -configuration ${CONFIGURATION} -sdk iphonesimulator BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" CODE_SIGN_IDENTITY=\"iPhone Distribution: CA, Inc (RAKRWMN9VH)\" EXCLUDED_ARCHS=\"arm64\"\n\n\n#-----------------------\n#Creating Universal Framework\n#-----------------------\n\nmkdir -p \"${UNIVERSAL_OUTPUTFOLDER}\"\n\n\n# Build the universal library\nlipo -create -output \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}\" \"${ARCHIVE_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}\" \"${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}\"\n\n# Copy the .framework folder of iphoneos\ncp -R \"${ARCHIVE_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework\" \"${UNIVERSAL_OUTPUTFOLDER}/\"\n\n# Delete the library for iphoneos\nrm \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework/${FRAMEWORK_NAME}\"\n\n# Move the Universal Library into our framework\nmv \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}\" \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework/\"\n\n# Remove the _CodeSignature from the UniversalFramework\nrm -Rf \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework/_CodeSignature\"\n\n# Copy the framework\ncp -R \"${UNIVERSAL_OUTPUTFOLDER}/${FRAMEWORK_NAME}.framework\" \"${SDK_DIR}\"\n\n# Move the bundle out of the framework file\n#mv \"${SDK_DIR}/${FRAMEWORK_NAME}.framework/MASUIResources.bundle\" \"${SDK_DIR}\"\n\n\n#-----------------------\n#Deleting Build Folder\n#-----------------------\n\n# Remove build folder from the Project Folder\nrm -Rf \"${PROJECT_DIR}/build\"\n"; |
1013 | 1013 | }; |
1014 | 1014 | /* End PBXShellScriptBuildPhase section */ |
1015 | 1015 |
|
|
1147 | 1147 | GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; |
1148 | 1148 | GCC_WARN_UNUSED_FUNCTION = YES; |
1149 | 1149 | GCC_WARN_UNUSED_VARIABLE = YES; |
1150 | | - IPHONEOS_DEPLOYMENT_TARGET = 9.1; |
| 1150 | + IPHONEOS_DEPLOYMENT_TARGET = 14.0; |
1151 | 1151 | MTL_ENABLE_DEBUG_INFO = YES; |
1152 | 1152 | ONLY_ACTIVE_ARCH = YES; |
1153 | 1153 | SDKROOT = iphoneos; |
|
1188 | 1188 | GCC_WARN_UNINITIALIZED_AUTOS = YES_AGGRESSIVE; |
1189 | 1189 | GCC_WARN_UNUSED_FUNCTION = YES; |
1190 | 1190 | GCC_WARN_UNUSED_VARIABLE = YES; |
1191 | | - IPHONEOS_DEPLOYMENT_TARGET = 9.1; |
| 1191 | + IPHONEOS_DEPLOYMENT_TARGET = 14.0; |
1192 | 1192 | MTL_ENABLE_DEBUG_INFO = NO; |
1193 | 1193 | SDKROOT = iphoneos; |
1194 | 1194 | TARGETED_DEVICE_FAMILY = "1,2"; |
|
1203 | 1203 | buildSettings = { |
1204 | 1204 | CLANG_ENABLE_MODULES = YES; |
1205 | 1205 | "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = ""; |
1206 | | - CURRENT_PROJECT_VERSION = 2.1.00; |
| 1206 | + CURRENT_PROJECT_VERSION = 2.2.00; |
1207 | 1207 | DEFINES_MODULE = YES; |
1208 | 1208 | DYLIB_COMPATIBILITY_VERSION = 1; |
1209 | 1209 | DYLIB_CURRENT_VERSION = 1; |
|
1217 | 1217 | GCC_PREFIX_HEADER = MASUI/MASUI_PrefixHeader.pch; |
1218 | 1218 | INFOPLIST_FILE = MASUI/Info.plist; |
1219 | 1219 | INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; |
1220 | | - IPHONEOS_DEPLOYMENT_TARGET = 9.0; |
| 1220 | + IPHONEOS_DEPLOYMENT_TARGET = 14.0; |
1221 | 1221 | LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks"; |
1222 | 1222 | MACH_O_TYPE = mh_dylib; |
1223 | | - MARKETING_VERSION = 2.1.00; |
| 1223 | + MARKETING_VERSION = 2.2.00; |
1224 | 1224 | ONLY_ACTIVE_ARCH = NO; |
1225 | 1225 | PRODUCT_BUNDLE_IDENTIFIER = com.ca.MASUI; |
1226 | 1226 | PRODUCT_NAME = "$(TARGET_NAME)"; |
|
1235 | 1235 | buildSettings = { |
1236 | 1236 | CLANG_ENABLE_MODULES = YES; |
1237 | 1237 | "CODE_SIGN_IDENTITY[sdk=iphoneos*]" = ""; |
1238 | | - CURRENT_PROJECT_VERSION = 2.1.00; |
| 1238 | + CURRENT_PROJECT_VERSION = 2.2.00; |
1239 | 1239 | DEFINES_MODULE = YES; |
1240 | 1240 | DYLIB_COMPATIBILITY_VERSION = 1; |
1241 | 1241 | DYLIB_CURRENT_VERSION = 1; |
|
1249 | 1249 | GCC_PREFIX_HEADER = MASUI/MASUI_PrefixHeader.pch; |
1250 | 1250 | INFOPLIST_FILE = MASUI/Info.plist; |
1251 | 1251 | INSTALL_PATH = "$(LOCAL_LIBRARY_DIR)/Frameworks"; |
1252 | | - IPHONEOS_DEPLOYMENT_TARGET = 9.0; |
| 1252 | + IPHONEOS_DEPLOYMENT_TARGET = 14.0; |
1253 | 1253 | LD_RUNPATH_SEARCH_PATHS = "$(inherited) @executable_path/Frameworks @loader_path/Frameworks"; |
1254 | 1254 | MACH_O_TYPE = mh_dylib; |
1255 | | - MARKETING_VERSION = 2.1.00; |
| 1255 | + MARKETING_VERSION = 2.2.00; |
1256 | 1256 | ONLY_ACTIVE_ARCH = NO; |
1257 | 1257 | PRODUCT_BUNDLE_IDENTIFIER = com.ca.MASUI; |
1258 | 1258 | PRODUCT_NAME = "$(TARGET_NAME)"; |
|
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