Describe the bug
Since the last patch of REDkit, any soundEvent property appears corrupted after filling them and clicking outside of the text input.

It seems to be a visual issue only as the sounds are still working once the mod is cooked.
To Reproduce
Steps to reproduce the behavior:
- Load any level
- Activate any layer
- Right click in the viewport > Sound > Add sound ambient area
- Fill any text in the
soundEvent property then press Enter to confirm, click outside the input and see the corrupted text
Describe the bug
Since the last patch of REDkit, any
soundEventproperty appears corrupted after filling them and clicking outside of the text input.It seems to be a visual issue only as the sounds are still working once the mod is cooked.
To Reproduce
Steps to reproduce the behavior:
soundEventproperty then press Enter to confirm, click outside the input and see the corrupted text