Compare the following two approaches when finding a solution for the forward problem:
- Using hyperplanes from learned parameters
- With naive circular (non-convex) collision avoidance constraints.
In theory, hyperplanes should be faster.
Plot showcasing comparison should have the following:
- x-axis: number of players
- y-axis: time to compute solution
Compare the following two approaches when finding a solution for the forward problem:
In theory, hyperplanes should be faster.
Plot showcasing comparison should have the following: